{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
It's an old issue that was vetted years ago. If I remember right, people with more knowledge of how the registers reserved for FFXI work on the PS2 mapped it out to reveal that at best they could perhaps eak out maybe 4 more or something like that. It has to do with how many items can be loaded when both containers are loaded, taking into account the headroom for making the swaps between containers, sorting, etc. This is also why Auto-Translate is so far behind as well--they can only run so many items through that thread because they have to maintain resources elsewhere at the same time.
Only so much space was reserved for certain resources on the PS2--it is limited to just a 32MB memory space for everything that is going on at any given time, and the PS2 doesn't take advantage of resident memory, VM, etc. like other platforms can. It all is streamed constantly. Once you hit the hard limit of bus width and/or memory, they basically have to truncate something else to make more room for a feature to be expanded. Sometimes they just can't/aren't willing to make the tradeoff it would take. So long as they intend to maintain support for the PS2, we will run up against these kinds of limits on key elements of the game that would give certain players more benefit over another simply because of the platform being used. Some things just have to remain the same across all platforms in their eyes. This is apparently one of them.
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
So I assumed until reading further these were the stats for a weapon you can start in ToM, I'm to understand this staff can't be enhanced further in ToM and these are the final stats? If this is so why do this?
Why not make this staff ToM and require the other staffs put into it for a final staff that has = stats to the top ToM staffs but doesn't require 32 or more inventory spots.
I'm telling you SE if you want to make your player base happy This is the way. Give us the option to just put all the top ToM into one staff. I would be willing to spend all the extra time that it takes to make a staff like that; it's a win win, I keep playing (and paying) and everyone gets 50 more inventory.
Anything else is a waste of time
This also solves your problem of having to chose the stats since by ToM the player could decide the stats they want. Example:
I make all the Elemental Affinity Dmg+ staffs for my BLM I trade all 8 ToM staffs to the ToM moogle All Elements Affinity: DMG +6 is added and I have X stats left I can put onto the Staff.
Also is there a limit to the amount of hidden stats you can put onto an item? The orignal staves do many things but they don't say in the text.
Last edited by Crusader81; 06-14-2012 at 09:29 PM.
That's completely illogical of them if this is true.
Completing a staff that takes all the other ToM Staves put into it would require as much time (and money; geodes) as a relic weapon if not more (one of the wind staves takes well over a million in geode/garudites) So there is no excuse. People should be rewarded for their hard work; not thrown a useless costume piece with stats like this. I can't think of one use I'd use for the stats if has now; which means my inventory is still clogged with staves and I have no incentive to play longer making more staves.
really think if the level is going to be above 75 the affinity should be atleast 3 to slightly improve on HQ ele staves. Yes the main point is to help us mages with inventory issues but one thing this game has a very bad habit of doing when it comes to equipment is having stats way off for the level of the gear. Affinity 3 doesn't overpower magician for those that have put the effort into it, gives a generous boost over those who still use nq staves and even improves slightly those using hq. This would make it a good mid ground mage staff for those not trying to go specifics with ToM yet show an improvement over those at lv 51.
I dont know about any of ythis , but What I do know is this and, What ever they fix or do now really does not make Any Difference to this Game that SE has Single Handedly Distroyed. for those who have played World of War Craft will know , you do not need to sell your Game off by making everything so easy there is no Challenge any more. FFXI is Washed up. What ever they do is not going to make a Jot of Difference , Its not going to Bring players back , if that is really their intention, Which I dont Believe it is.
They have put an Abyssea team and Bit by Bit take away all the good that FFXI was. It was a Rivelry to pay attention to by WoW (World of war craft) now it is a Joke. Wow is not even looking at this game. more then 50% of players who were here from the Good old day's when this game was to a competition to Wow , now Wow Laugh for the pitiful changed SE has Made to this game .
If SE really want to keep this game going they need to do the following
1. Bring Back Dynamis and Create 12 new area's and Relic 3. 8 new area and 4 dream lands and you Can enter only when you have completed the normal dynamis not the Micky mouse version as they have now.
2.Cap all Abyssea entry to 75 , ie you Cannot enter Abyssea till you are 75 no less, and when you come out of Abyssea keep the Abyssea levells etc with grear but all other fight's remain the same
3.Re-cap all other that has been un-capped such as cop and Rank Mission. Keep the book's FOV etc thats fine.
Bottom Line SE either Scrap the Game and Give up or
Wake up and wisen up , what ever you do now too FFXI does not make any difference to keep people playing
THERE IS NO CHALLENGE AND YOU HAVE KILLED OFF THE COMMUNITY.
It is the Community that keep's the game going, if you like to learn more on how to make a successful game ASK WORLD OR WARCRAFT MASTERS !!!!
That is your answer, Crusader. Not everyone cares enough about magian trial staves so having a staff that essetially has the majority of the stats from HQ Elemental Lv51 staves is pretty cool - but don't rule out a ToM version in the future.
Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.
I think the optimal solution would be for SE to create a staff that can "absorb" other completed trial staves one by one. For example, I have a Cure potency staff, one of the perpetuation reduction staves, a Pet: MAB staff and an ice magic damage staff. A new trial could let me combine just those four, one by one, plus any others I might decide to make in the future as I build them.
If we could just combine the staves we needed into a single staff then I think the accessibility of such a piece of equipment would be much greater. Of course this would require some extra work on SE's part so it's even less likely to happen.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |