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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    52

    Dynamis-Dreamland superiority

    I've been farming currency for the past month now daily. On average, it seems that dreamland dynamis pulls ahead in currency on average over the original six zones. Every single day that I've gone to the dreamland zones, I've gone at off-peak times. Even so, it has been rare if there hasn't been a time every day where I wasn't waiting for monster respawns.

    Bsts are what they are in dynamis for farming right now, and I won't get into that any more in this post, but they're one of the factors in which a solo person can handle a good half of the monsters in a camp. Two-three good soloers can even be waiting on respawns in a camp.

    Why is congestion so bad when there are ten zones, multiple camps per zone?

    1. The cities are a clusterf***- Between dangerous TE placement, Magic,WS,JA mobs
    nearly almost in linking range, cities are generally not worth the trouble.

    2. Snowlands- These are a little nicer than cities, but still mob placement doesn't let you succeed in only getting the proc kind you want (JA 99% of the time)

    3. Dreamlands are currency farming friendly - Having 100% uptime on JA monster procs makes dreamlands nearly unbeatable in currency farming efficiency this comes back to the proc system being unbalanced.

    4. Dreamland Bottlenecking
    a. Nightmare balanced weren't given proper attention on the revamp- Some nightmare monsters in dynamis-dreamlands had special additions to their WSs. Some of these are too strong for easy prey monsters people generally try to solo, and make them unviable for farming. This shuts out several camps. (Examples - Dream flower nightmare effect, Scream terror effect, Cactuar 1k+ needles, Soporific Nightmare effect, Urgantines in general, Roc AoE silence) These are cool moves and all, but when you have squishy Ravens, Tanky crawlers, Urgantines all in the same proc cycle, don't be surprised when ravens have 6 people, and the other camps have 0.

    b. Spread out camps- Some nightmare monster camps are way too far away from other nightmare monsters to be a viable farm. I don't see this being changed, it's just the way the zones are lined out, but it still is a factor for only one of three monsters in a proc period of being a viable farm.

    c. Monster numbers- Though generally camps have around the same number of nightmare monsters, there are a few that are barren. One of these are crawlers, as this camp can only hold one person, two people are waiting on respawns. Considering ravens can only hold about two people as well, this means any more than four people are waiting on respawns during bill times in Dynamis-buburimu.

    d. Monster respawn- From what i've seen, the respawn is about 3 vanadiel hours, which is a good 6-8 minutes. In relation to the monster number, if there are only 15 monsters in a camp, and you kill a monster/minute, the camp is full with two people. The respawn time really isn't that bad, but since only one camp is viable in some zones during certain proc periods, you're waiting on respawn very often.

    5. Monster level- Since dynamis monsters hit harder than monsters, when you move onto DC monsters from EP, your evasion rate means a lot suddenly. The damage you take as a DD on DC compared to EP is huge thanks to the jump in level differences, and you generally now need a white mage or tons of survivability. DC monsters also take a lot more of a beating than easy prey monsters, it takes me generally twice as long to down one compared to EP in a duo. DC monsters do give forgotten items much more often than EP monsters, but are generally a lot of trouble. Getting a few friends to find two yours you can play with them daily can be hard for some people, it was hard enough to do so when dynamis was 2 days a week.

    This all adds up to dreamlands being the fastest solo/duo currency farm on a few farming paths, with little room to breathe. Trying to balance currency farming could be taken in many different ways including Proc system changes, Monster placement, Monster adjustments, Drop rate changes, and more. But looking at dev tags, for now I don't see anything being done to balance currency farming. So what does this mean? Get used to overcamped nightmare monsters, and get used to seeing dreamlands being over half bst/dnc every day until something is changed.
    (7)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    214
    Something needs to be done or at least get a rep to address this. While currency itself isn't a big deal to obtain, players are beginning to get nasty to one another and at an all time high. I've been in Dynamis via several set-ups from BST/DNC solo to war whm sam thf, even blm burn on occasion. My point is no matter which job or set-up I use, people are still nasty, and are extreme enough to make me want to outright leave the zone and not farm dynamis. My Blist has gone from 0 to nearly full, in the past ignoring one person was easy but people will swear, use racial slurs and shout every run I do. GMs aren't responding to calls at any reasonable speed either. (dynamis is usually over)

    This event has caused a great deal of grief for most players in some form or another be it job related or otherwise. It would be great to know the DEVs, GMs, Com Reps, anyone at least know people are acting this way, even if nothing can be changed because of the "Almighty Balance". But, personally I think something should change since by ignoring this issue SE is artificially encouraging it.

    Another personal opinion, take away procs and let all mobs drop currency like before who cares if thf has a TH advantage bout time they had some advantage. Or decrease drop rate but increase mob count/respawn greatly. Make specific enemies proc to JA all hours of the day. Make an NPC that sells Ancient Currency at a set gil amount creating a cap to what people can get for a profit run and maybe reduce people going solely to make money. I know full well not everyone would like these things, in fact I don't like some of them, what I want to prove is how upsetting fighting (verbally and literally, also note an attack I consider a fight for this statement) players is and the sacrifices I'd make to end it.
    (1)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    105
    A guy I was being NICE to about sharing a camp told me that he wished I had cancer ^^ It was a good day.
    (2)

  4. #4
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    Don't change a thing. Dynamis is great. Hurry up and nerf bst. Faster respawns would be good. And the city TE can be difficult to reach sometimes. At least if you are solo.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    105
    Quote Originally Posted by Buffy View Post
    Don't change a thing. Dynamis is great.


    Faster respawns would be good.

    lolconsistency
    (2)

  6. #6
    Player Lafaiel's Avatar
    Join Date
    Dec 2011
    Posts
    26
    Character
    Lafaiel
    World
    Shiva
    Main Class
    THF Lv 99
    The reason you see people behaving like this now, is because they have no reason to be, in the old times people that would act like that would be cast out from useful society and never set foot in dynamis so even it they had to pretend to be nice or join an entire LS full of like minded individuals, basically like what they would call griefers in other games.

    FFXI's community was held in check by the fact that you needed people so most people would play nice or risk being ostracised, but now those safety nets are down and we see the real face of what some players are really like.
    (0)

  7. #7
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    If they made the other two procs as good as JA proc, that would deal with congestion right there. I don't know if it would 100% get rid of it, but it would definitely ease congestion.
    (4)

  8. #8
    Player Agerknux's Avatar
    Join Date
    Mar 2011
    Location
    Blue Mage
    Posts
    21
    Character
    Agerknux
    World
    Ragnarok
    Main Class
    BLU Lv 99
    I had a thread about JA proc before. While I think the new dynamis is great, I don't like how magic and weapon skill proccing is unfavorable. Magic is nice since you can spam dia or something, but the rate is abysmally low and I generally spend way too much time on one mob when I could have potentially procced much more on JA. When it comes down to it, I sometimes see way too many bst/dnc in one area that there is no choice but to get really competitive on mobs.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Buffy View Post
    Don't change a thing. Dynamis is great. Hurry up and nerf bst. Faster respawns would be good. And the city TE can be difficult to reach sometimes. At least if you are solo.
    You're pretty naive if you think the BST TH nerf is going to change anything.

    Cities suck because the TEs are clusterfucked, mobs are clusterfucked, everything spams 2hours and when compared to monsters that range from Z Z Z like Crab/Crawlers/Hippos to slightly less Z Z Z like Flies/Scorpions/Mantas there is no question where you'd rather be.
    (4)
    Last edited by Sparthos; 03-03-2012 at 07:11 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They need to rebalance the mob so that cities dyna and CoP dyna are similar when it comes to farming currency - this way people have TONS of OPTIONS when it comes to where to do dyna farming. Obviously they did not take into account that a few jobs would dominate the dyna scene with beast master being the most prominent. They should at least up the magic procs in the 12% range so that you will see more beast, thief, dancer, redmage, blue mage, summoners, puppet master, ninja farmers. Then we can come back here and talk about which jobs need to be "baranced" hah hah hah.
    (0)

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