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  1. #1
    Player Edyth's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99

    [dev1095] Limit Break Quest Adjustments feedback

    My feedback:

    Thank you very much, sounds great, no complaints here, and this is something to be excited about. All of these adjustments improve the game, and not just in a minor way. There is no catch, no downside, no punishment.

    Flame shield:

    It is a shame that people who've beaten all 21 limit break fights don't benefit from this update. However, adjusting 21 significant fights (not, for example, random fights that no one does) all at once affects a very large percentage of the playerbase. Overall, a great choice of content to update.
    (4)

  2. #2
    Player Ravenmore's Avatar
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    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Really like the 3 tries for maat on the same test.
    (1)

  3. #3
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Great update, sorely needed, and overall very welcomed. No one should be denied to reach level 99 and it should be easier than what it was before, thanks again for making this ACCESSIBLE to all and tone down the artificial challenge. Many thanks!!
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
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    296
    I just came back from a long hiatus and was able to clear the final LB fight twice in a row without much fuss. I think this nerf was unnecessary, as I was hoping the fight would have been more of a challenge in the first place. Oh well. Good news for people who were still having issues with it, I guess?

    I am digging the 3 attempts on a single testimony, though!
    (2)
    Last edited by Sfchakan; 02-26-2012 at 12:43 AM.

  5. #5
    Player Nakhash's Avatar
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    Apr 2011
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    2

    Level 99 LB [dev1095]

    I think they should add another level 99 LB fight. For people who want to solo to to complete Limit Break 10. The solo fight should be more like the Maat fight. Examples:

    Not all Jobs should have to kill the person. Like THF, WHM were for Maat.

    The fight should be with someone that is more famous. (Even if that includes fighting Maat again)


    Spending hours /shouting for 5 people to help me kill an unknown Taru doesn't make any sense, and feels more like the old FFXI ideas that SquareEnix has been (thankfully) trying to get away from.
    (0)

  6. #6
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Please make it so the god damn tail doesn't make him run around nonstop wasting all of that time.
    (0)

  7. #7
    Player Starry's Avatar
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    Feb 2012
    Posts
    53
    Quote Originally Posted by Tsukino_Kaji View Post
    Please make it so the god damn tail doesn't make him run around nonstop wasting all of that time.
    THe issue with the running is that it pretty much forces you to use specific jobs. Or cheat it up with Alex-PD burn.

    The fight from the get go was awfully designed.
    (2)

  8. #8
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Just make the last LB fight, You Vs your shadow and keep the Battle well lite so that people doing it can't find their shadow! >.>
    (2)

  9. #9
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nakhash View Post
    Spending hours /shouting for 5 people to help me kill an unknown Taru doesn't make any sense, and feels more like the old FFXI ideas that SquareEnix has been (thankfully) trying to get away from.

    If you had a Black Belt you'd know who the little bugger is and you'd be more than happy you got to beat the snot out of him! Or at least a reasonable facsimile thereof...

    On topic though, this change doesn't bother me in the least. The whole limit break idea was ridiculous from the beginning. I realize it's tradition and thus not going away, but earning the ability to level in an RPG? I thought I earned that when I bought the game and paid the sub fee.
    (3)

  10. #10
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,054
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><==°¿

    The slowing down of the Tarooo~ does enable even melee-fighters to land in some weapon skills more reliably, but it's still far from fun, and don't want to even imagine several characters doing it at the same time...

    I'd much rather have him /dance4 and actually stay put so that the close-range fighters had the same privileges as the ranged ones do. As a quickie test, I tried as a Samurai which I have normally leveled up and a Black Mage which I haven't completely leveled up yet, and got the +1 Empyrean set for it with INT+7 rings and INT+3 earring and a the Maleficus (BLM/RDM with total of 90 +46 INT) and I did well over two times the damage as BLM, as I did with SAM in that time and I wasted quite a bunch of time on BLM cause I forgot to re-order the spell list and was too far during casting because I anticipated the time he will start coming at me to be earlier than it was, heh.

    Granted, my Samurai sucks, and probably isn't really a good one to use here as an example, but as I said, just a quickie~

    Also, while it didn't slap the SAM with a barrage of weapon skills right after the effect ended, it did hand over Asuran Fists (which knocked me well out without any regular hits needed) to the BLM after running from the circle to the entrance (Waughroon Shrine) so I guess Regain remains. ^^;

    I really wish I could make a fun fight out of this, but I don't think I can, and will just get done with it finally and forget about it. =/

    In general, good adjustments but of this fight specifically, I'm still unhappy about, and disappointed it became to be like this in the first place.


    Blubb.


    Edit:

    Might add that as SAM I got maybe 10-15% HP off of it, can't know exactly, and as BLM maybe 25-30% if not more.

    As for Stun, when I was helping some others with it, I went as Red Mage to stun it while running around but that didn't help as much as I had hoped in the end. I didn't see how well the others did get their weapon skills off on it though, but yeah~
    (0)
    Last edited by Dragoy; 02-27-2012 at 02:16 AM.
    ...or so the legend says.


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