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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You can't dumb down a engine from a cinematics engine to an actual engine meant for building games on it. CT was more of a cinematic toolset than full on game engine.

    Where did you even hear this info? Then again, based on a lot of your posts about certain subjects..don't answer that.
    They are dumbing the engine down for v2 to play on weaker PCs, I don't even play the game and I know more about V2 than a XIV white knight?
    (1)

  2. #2
    Player Elexia's Avatar
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    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Runespider View Post
    They are dumbing the engine down for v2 to play on weaker PCs, I don't even play the game and I know more about V2 than a XIV white knight?
    "White Knight" you really are an idiot.

    You don't "dumb down an engine" to make it run better on a broad range of PCs, you optimize an engine to do so. You don't need to go to one extreme or the other, this is why developers use the UE mainly because of it's compatibility and optimization to run on many environments.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #3
    Player Aquilla's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    52
    This is the most subjective thing ever.
    Whether or not you like the story is very subjective. Who cares? People play MMOs for story like they read playboy for the articles. We want a story -- without it, the game feels empty -- but we play it for the gameplay/community. A game with an awesome story but terrible gameplay won't get anywhere. A game with great gameplay but shitty story can win awards. That's not my opinion -- it's happened.


    However,
    Like it or not. Its money that keeps this business going and these casuals are the ones with it. Much more than the 1-5% of hardcore players.
    This so much, pity they don't get it.
    Yeah. The problem is that challenge =/= low drop rate. It never has, and it never will be. Problem is that the red spiky shirt with the awesome str+8 and haste+4% and other assorted piddly stats is not anybody's idea of a super-awesome-drop from the new hardcore endgame event.

    SE needs to radically revise their outlook on MMOs.
    (1)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  4. #4
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    "White Knight" you really are an idiot.

    You don't "dumb down an engine" to make it run better on a broad range of PCs, you optimize an engine to do so. You don't need to go to one extreme or the other, this is why developers use the UE mainly because of it's compatibility and optimization to run on many environments.
    Hey you're the one that thinks FFXIV is awesome and if they play their cards right can make it into a success, if that's not a XIV white knight given everything that's happened idk what is.

    For a game sold on being pwetty I'd call it dumbing down, you can use nicer words if it makes you happier.
    (0)

  5. #5
    Player llello's Avatar
    Join Date
    Oct 2011
    Posts
    17
    Character
    Uhnono
    World
    Bismarck
    Main Class
    RDM Lv 1
    And some players wonder why these forums aren't taken very seriously. We go from discussing Aby everywhere play and 10xing gear stats to peoples personal opinions about why FFXIV was a failure, random video games in general, whose is and is not a "white knight", books,hammy voice acting, pulling the plug/killing FFXI and I'm sure others I've missed.

    Anyway I'm still not convinced "OPing" or w/e you would call it would inject that much life into FFXI. Please keep going with this as there were a few good ideas before this thread turned to lulz.
    (1)

  6. #6
    Player Aquilla's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    52
    I'm convinced that the only chance FFXI has is if it gets broken.

    It's clear that the current twiddling is doing nothing but alienating more and more players. I'd love to be wrong -- but honestly, what have they given us lately? Neo-Nyzul was declared dead on arrival. People are dubious about Legion. The upgraded lv99 empys are a joke for the work needed to complete them.

    All the good updates took away the grindy, nonsensical aspects and made the game more enjoyable to play.
    (1)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  7. #7
    Player Sagagemini's Avatar
    Join Date
    Feb 2012
    Posts
    17
    Character
    Sagagemini
    World
    Phoenix
    Main Class
    BST Lv 99
    The day FFXI breaks the random system for drops and start a point system it will rain in hell. Unfortunately that would be the best change for FFXI. There are so many interesting jobs in this game and so many events that a point system wouldn't remove the longetivity of the game for the casual or the hardcore.

    But it would remove a lot of frustration. FFXI became more of a game about things you can't do unless you whore yourself to a linkshell (unless you are a leader, officer or virtual girlfriend from one of those) then things that you can actually log in for 2-3 hours and get things done. A lot of players appreciate that others can't achieve meaningful thing in 2-3h but they are just sick (lack of social life) and don't know yet.

    I don't know if its linked to the japanese culture of self-suffering and this is why this random system drop still exists. The proc stuff made it even worse cause now you gotta have a friend nin another whm and another blm.
    (5)

  8. #8
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    One simple solution would be to make events points based instead of making them always drop one item that one guy gets.

    People ( at least me ) generally don't like group content for one major reason. Because no matter how you arrange your group, and no matter how fair everyone is, and no matter how well you structure it, there are always going to be a few people who benefit from the work of the group more than others. If everyone doing an <insert event here> run gets x amount of points instead of being forced to keep their own external points list to decide who gets to lot, then people are far more willing to join groups, and do content as a group. The rate at which people get gear can easily be manipulated by changing the points, instead of adding soul crushing luck based drop rates.

    I have never understood why SE would want to program game mechanics that force people to use DKP and other screwy systems. Almost every DKP hosting website has advertisements for competing MMOs and / or advertisements for gil buying / selling / bots. Not to mention the fact that they are making money off SE's product when SE could be incorporating all that functionality right into the game itself.
    (7)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by FrankReynolds View Post
    One simple solution would be to make events points based instead of making them always drop one item that one guy gets.

    People ( at least me ) generally don't like group content for one major reason. Because no matter how you arrange your group, and no matter how fair everyone is, and no matter how well you structure it, there are always going to be a few people who benefit from the work of the group more than others. If everyone doing an <insert event here> run gets x amount of points instead of being forced to keep their own external points list to decide who gets to lot, then people are far more willing to join groups, and do content as a group. The rate at which people get gear can easily be manipulated by changing the points, instead of adding soul crushing luck based drop rates.

    I have never understood why SE would want to program game mechanics that force people to use DKP and other screwy systems. Almost every DKP hosting website has advertisements for competing MMOs and / or advertisements for gil buying / selling / bots. Not to mention the fact that they are making money off SE's product when SE could be incorporating all that functionality right into the game itself.
    That's a very good suggestion. Personally, I would love to see something like that implemented. You're not the only one who feels shafted by spending time and effort helping the one or two people benefit. Not only that but the external point system is kind of stupid. It's too easy to manipulate against a person or for a person in terms of getting/not getting drops.

    But seriously, a lot of people would be more inclined to help others if they too got something in return. Yeah, person A gets the gear/item/whatever but if person B, C, D get a point or some sort of small reward that helps them out then suddenly you have a friendlier environment.
    (1)

  10. #10
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    That might have been for T6 VW fights, which admittedly are not forgiving fights and take a certain job setup.

    Not really sure if it is server specific but on Lakshmi there is a steady stream of shouts. Barring that, people are always free to start their own shouts.

    To Tezz, serious question: arent their event timers in FFXIV still, or was the leve restriction or fatigue thinf loosened?
    (1)

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