I couldn't agree more with the thread starter.
FFXI has the potential to succeed... Even in this MMO saturated market. SE simply needs to open its mind to other possibilities/ways of doing things. They really need to start paying attention to what works in other MMO's and see how they can apply it to FFXI to make it a better game. They also need to start paying attention to what their player base is saying.
There is a reason Abyssea was such a success. For the first time in the history of FFXI players could sign on, do an event for a relatively short amount of time and still walk away with something. It's sad that it took doubling everyone's stats in Abyssea to make the game both refreshing and fun. For the first time in FFXI history I was able to freely cast my WHM spells without running out of MP after x3 spells! It was as if Abyssea allowed players to play jobs to their fullest potential.
The problem now is that SE is regressing to their old ways. They know that players enjoyed Abyssea immensely and that it cut the unbelievable grind down. So why regress?
This isn't 2005 where the only competition FFXI had was EQ and Ultima. Right now what we have is a very MMO saturated market. There are F2P MMO's that work a lot harder to retain their players and more importantly attract new ones. The fact that they are F2P means that those games have an instant head start on FFXI. That means that FFXI and SE need to work doubly as hard to attract players. People are cheap, nobody wants to spend money when they don't have to. Therefore, SE really needs to focus on the fun factor of the game. Yes, balancing the game is important but they're taking it too far. They're focused so much on balancing the game that they're killing the fun.
Like the thread started stated, the nostalgia train will only go so far. SE needs to see this as a serious problem and change accordingly. They have to stop relying on nostalgia because that will not attract new players.

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