
Originally Posted by
Aquilla
I'm not terribly smart, Shipp, and I really don't know anything about making video games, but it just seems to me that you keep saying 'The game is fine the way it is.' That's okay, really.
I'm not saying 'Godmode us'. I'm not saying 'Have only aby, and no VW.' I'm not saying 'Chocobo raising should have the best rewards in the game because i likes me some colorful chicken'.
What I said was, aby was fun because it broke the game. I'm not the only one who's noted how aby broke the game -- how it undid all the barriers that they told us were in place. It gave better gear than old endgame. It gave us a stupid amount of stats. It even gave us a godmode button in form of the primeval brew.
How long did zilart remain as THE Expansion for endgame? Toau came, WoTG came, and we got sidegrades. We got content that was half-baked and unfinished, that didn't give good enough of a reward for the effort put in.
Aby came along, broke all that, and it was fun. Were there complaints? Sure. A lot of them. But overall, it gave a breath of fresh air to the game. It wasn't perfect. It was, however, new.
What I am championing is the cause of the new. I'm tired of the balancing act -- tweak this, tweak that, sidegrade here, miniscule update there. Look at the root of the most of the complaints here and you'll find that a lot of people are saying exactly that.
Yeah, breaking the game means making players a lot more powerful, but it also means opening up new venues to test us. Tweaking means leaving a lot of unused, dead content. I don't know that breaking the game would attract hordes of new players. However, tweaking and balancing won't -- and its bound to frustrate a lot more.
Hey, I'm glad that you think everything is okay. I'm glad that you're accepting of status quo. You're allowed to have that opinion.
I think SE isn't trying very hard to do their best -- and since we are paying customers, we are certainly allowed to tell them why we feel that way.
Here's what I believe:
This game has a ton of content that could be made enjoyable by better rewards/easier accessibility/newness.
This game has enough uniqueness and individuality to be a viable MMO even today.
Am I wrong? Frequently, but I don't think it's about this.