Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 55
  1. #11
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Starry View Post
    Actually your ignorance of your own post is showing; PS2 limitations is pretty much in the top 3 reasons to this 'What obstacles stand in the way of a content filled expansion pack to FFXI?'. Good try though bro.
    Love the sarcasm, especially after reps stated "PS2 Limitations" aren't holding content back lol.
    (8)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #12
    Player Michae's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Bahamut
    Posts
    151
    Character
    Fiyaro
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Starry View Post
    Actually your ignorance of your own post is showing; PS2 limitations is pretty much in the top 3 reasons to this 'What obstacles stand in the way of a content filled expansion pack to FFXI?'. Good try though bro.
    Devs already stated PS2 limitations is not a cause for the hold up. Ppl use ps2 limitations as a scape goat cause its easy
    (7)
    Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.

  3. #13
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    All the devs are on ffxiv and as I am canceling my ffxi in about 5 mins since i full time ffxiv and never play xi anymore anyway i thank you for that se ^^
    So basically you are doing nothing, you pay them on the other game. Same company gets your money, they don't care which you play.
    (2)

  4. #14
    Player SilverObi's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    14
    Character
    Obtuse
    World
    Siren
    Main Class
    RNG Lv 99
    Quote Originally Posted by Michae View Post
    All the devs are on ffxiv and as I am canceling my ffxi in about 5 mins since i full time ffxiv and never play xi anymore anyway i thank you for that se ^^
    Right in track with the business plan for FFXI: make em WANT to play XIV!!
    (though in all honesty, I haven't played XIV in a good 6 months so it might indeed be more enjoyable now)
    (3)

  5. #15
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by SilverObi View Post
    Right in track with the business plan for FFXI: make em WANT to play XIV!!
    (though in all honesty, I haven't played XIV in a good 6 months so it might indeed be more enjoyable now)
    When they officially announced FFXIV and had said they took man power from XI to work on FFXIV I felt a little betrayed. I wanted to like FFXIV and I hated it. They made all these changes to it then since that and it is most likely better, but the initial flop and the feeling of being a shunned customer is enough to honestly keep me from caring about FFXIV at all.


    If we really do want SE to answer something like why Everquest 1 gets four expansions since WotG while FFXI gets none we need to throw a whole bunch of thumbs up likes things into the mix
    (10)

  6. #16
    no question, they need some bodies in the Dev office if they plan to do anything, even if they keep it to mini-tweaks as they are now. It's called man-hours and there's only so much that a few people can get done in them. In a very real sense the number of bodies in the Devs office can be used as a measure of SE's commitment to XI.

    However, I differ with your characterization of no expansions since 2007. The 3 mini-expantions that give augmented gear together add up to almost as much content as RoTZ did, at least in terms of storyline/quests. Abyssea-despite how sparse the storyline is compared to RoTZ, CoP, ToAU and WoTG-gave us 9 new zones, and what ammounts to an entirely new play system since it almost completely changed every game mechanic at end-game levels, at least in concert with the additional 24 levels on all the jobs. Currently, they are in the process of retooling most of the old end-game events to something doable at 99 and-while not completely new content-there's gotta be a hell of alot of workload in redoing Nyzul, Dynamis, Salvage and maybe Einherjar, not to mention adding GoV and thus changing pop zones for at least a third of all the mobs in the game. They are also-1 or 2 at a time-revisiting the job designs themselves in light of game play at 99 (not always to everyone's satisfaction but how often do you satisfy everyone?).

    In short, the Devs aren't just sitting there twiddling their thumbs. Hint to SE: if you want to do more of this kind of thing on a scale the playerbase is happy with a few extra bodies on the dev team would be nice. I dare say the ones that are on the current Dev time might also appreciate a few co-workers to help make things happen; some of the comments from Devs/reps are the kind of "snarky" tone you hear when someone has hit a brick wall in terms of how much they can get done in a workday.
    (3)

  7. #17
    Player Kieron's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Kyen
    World
    Fenrir
    Main Class
    NIN Lv 99
    Quote Originally Posted by Glamdring View Post
    Abyssea-despite how sparse the storyline is compared to RoTZ, CoP, ToAU and WoTG-gave us 9 new zones...
    Those 9 new zones look like rehashes to me, only colored with a red, dull sky. I believe what players want is reassurance that their beloved game is still lively. Getting new gear is nice and all but where's the full-fledged expansion? Why can't we have one as ground breaking as ToAU? What about an expansion to the far east? They have plenty to work with but they decide to put more men/women on a game that has far less subscribers than XI.

    It's no different when you're with your girlfriend/boyfriend for 8 years. You want the relationship to stay fresh instead of growing stale and unappealing.
    (5)

  8. #18
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    It is a good thread put it a very constructive way. However the questions you ask have been asked before and SE choose not to answer them. I have no clue why... it is the same if you ask about RDM mele ^_-
    (2)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  9. #19
    Player Crysten's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    57
    Character
    Crystenne
    World
    Fenrir
    Main Class
    SAM Lv 99
    Quote Originally Posted by Glamdring View Post
    no question, they need some bodies in the Dev office if they plan to do anything, even if they keep it to mini-tweaks as they are now. It's called man-hours and there's only so much that a few people can get done in them. In a very real sense the number of bodies in the Devs office can be used as a measure of SE's commitment to XI.

    However, I differ with your characterization of no expansions since 2007. The 3 mini-expantions that give augmented gear together add up to almost as much content as RoTZ did, at least in terms of storyline/quests. Abyssea-despite how sparse the storyline is compared to RoTZ, CoP, ToAU and WoTG-gave us 9 new zones, and what ammounts to an entirely new play system since it almost completely changed every game mechanic at end-game levels, at least in concert with the additional 24 levels on all the jobs. Currently, they are in the process of retooling most of the old end-game events to something doable at 99 and-while not completely new content-there's gotta be a hell of alot of workload in redoing Nyzul, Dynamis, Salvage and maybe Einherjar, not to mention adding GoV and thus changing pop zones for at least a third of all the mobs in the game. They are also-1 or 2 at a time-revisiting the job designs themselves in light of game play at 99 (not always to everyone's satisfaction but how often do you satisfy everyone?).

    In short, the Devs aren't just sitting there twiddling their thumbs. Hint to SE: if you want to do more of this kind of thing on a scale the playerbase is happy with a few extra bodies on the dev team would be nice. I dare say the ones that are on the current Dev time might also appreciate a few co-workers to help make things happen; some of the comments from Devs/reps are the kind of "snarky" tone you hear when someone has hit a brick wall in terms of how much they can get done in a workday.
    I bolded the part of the post relevant here. If this was one of their major game plans over the past year, why on Earth did they raise the level cap to 99 if the majority of the content we were going to get was old content v 2.0? We might as well still be 75 at this stage, if you take Abyssea out of the equation.

    I am full agreement with the OP though, a little bit of background information on the health of the dev team/budget of the game right now would certainly pique my interest.
    (2)
    Crystenne ~ Fenrir Server
    PLD, SAM, BLU, DRG, MNK, RDM 95
    Aegis - O Masamune - O Almace - O

  10. #20
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    At the very least, they could pay the schizophrenic homeless guy who helps out with coding in prescription anti-psychotics instead of economy-priced shochu and provide the red pandas who handle in-house testing with bamboo instead of leftover rice.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread