Fun Fact a Paladins weakness is magic, and its a painful weakness too which is why the pld only Aegis breaks magic DMG cap. Ever use invincible Paladin's ultimate move only to be struck by a rogue nuke and killed? Now Aegis is not an excuse to keep PLD away from reflect since Aegis is not a common players item.
All that said PLD still shouldn't get Reflect, not because it is anywhere near being OP or useful, but rather because it doesn't fit Paladins job. Paladin uses curative and divine magic to aid it in combat, it gains protect and shell through a loop hole of sorts but, remains barred from all other forms of enhancement magic. No paladin in FF history had Reflect as I recall, not as a job specific trait that is. (auto-reflect ability in FFIX for example doesnt count, nor the grids of X or XII since anyone can learn anything.) It simply doesn't make sense, though thats not to say a party member version of reflect wouldn't help it greatly.
Speaking of perhaps RDM should get Reflect II as Merit G3 and this one is party castable unlike the self cast Reflect I of rdm and perhaps smn/blu/sch. Would keep the ability to Reflect a perk of Rdm even if other jobs get it via alternate means (Avatar/Enemy Ability)
1. b
2. e and c
3. a
4. b
5. b
6. a, b, and f
1. I can settle with either A or B
2. C, E, F & L (Carbuncle). Maybe H as well
3. A
4. B
5. B
6. A & B
Saying the word poll dose not make it a poll.
Oh, I didn't specify in the first post. BLU and another job getting Reflect wouldn't be farfetched. Would just need to have different names between the two categories White Magic, Black Magic, and Blue Magic. If anyone's ranting about that, oh well.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
redmage only please, castable on others and accenionable, thank you.
1-3 "charges", 100% proc , can't reflect -aga, lasts 5 minutes.
Last edited by Concerned4FFxi; 02-29-2012 at 01:16 PM.
Originally Posted by Kincard
I disagree with the bolded word. While PLD might not be needed or optimal, it's one of the jobs that can be useful in almost any situation, more so in Abyssea, but it's not without uses outside either. I strongly feel Paladin is the most versatile job the game has to offer, even if it currently doesn't excel at anything except having the best survival of all other jobs.
Also, as was stated, PLDs main weakness is Magic. Short of having an Aegis (and probably even with one), chances are that the thing that is going to kill you is magic damage. Not necessarily a spell, but yea.
In theory, a PLD reflecting damaging spells could potentially increase their ability to do damage to a heavy casting enemy. In this case, you would want a PLD to do the tanking so that heavy damaging spells not only don't hurt anyone in the party, it can potentially do moderate damage to the enemy.
1. 100% activation, off after 1 spell, short duration, recast in the stun range
2. RDM (single target only) SMN (Carbuncle - AOE subject to ward timer)
3. No subjobs
4. 1 tier - RDM can use a new merit ability to enhance potency of reflected spells, a la FFIX
5. Any party member
6. Reflect single target and aoe spells from opponent only
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