So you're saying, Your Paladin "Needs" Reflect to better at it's Job and after Paladin gets Reflect you'll be in every... event!?
Also MNK, THF, WAR tanks better! lul!
Here let me spell it out for you, Why in the world would Paladin "Need" Reflect. Paladin has many ways to avoid Damage taken if your Paladin "Needs" Reflect You're doing it wrong. But to each their own some are just gimp like that I guess... Personally this is just a show off spell game worked just fine without it, But it is very cool that it might be added. ^^
Reprisal - Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Phalanx - Gives you a certain amount of "Damage resistance". Which is both "Physical & Magical Damage".
Rampart - Grants a Magic Shield effect and enhances defense for party members within area of effect.
Creed Armor +2 Set - Set proc believed to be somewhere around 5%-15%.
last but not least Mitigates Damage.
Your ignorance hurts my brain. As for not knowing how to play paladin, or my paladin being gimp; PLD itself is gimp. There is 0 content in the game currently where a paladin is needed, optimal, or useful. Did I say that reflect would change that? Nope. Did your lack of reading comprehension assume that? Yup.
I disagree with the bolded word. While PLD might not be needed or optimal, it's one of the jobs that can be useful in almost any situation, more so in Abyssea, but it's not without uses outside either. I strongly feel Paladin is the most versatile job the game has to offer, even if it currently doesn't excel at anything except having the best survival of all other jobs.
Also, as was stated, PLDs main weakness is Magic. Short of having an Aegis (and probably even with one), chances are that the thing that is going to kill you is magic damage. Not necessarily a spell, but yea.
In theory, a PLD reflecting damaging spells could potentially increase their ability to do damage to a heavy casting enemy. In this case, you would want a PLD to do the tanking so that heavy damaging spells not only don't hurt anyone in the party, it can potentially do moderate damage to the enemy.
Fun Fact a Paladins weakness is magic, and its a painful weakness too which is why the pld only Aegis breaks magic DMG cap. Ever use invincible Paladin's ultimate move only to be struck by a rogue nuke and killed? Now Aegis is not an excuse to keep PLD away from reflect since Aegis is not a common players item.
All that said PLD still shouldn't get Reflect, not because it is anywhere near being OP or useful, but rather because it doesn't fit Paladins job. Paladin uses curative and divine magic to aid it in combat, it gains protect and shell through a loop hole of sorts but, remains barred from all other forms of enhancement magic. No paladin in FF history had Reflect as I recall, not as a job specific trait that is. (auto-reflect ability in FFIX for example doesnt count, nor the grids of X or XII since anyone can learn anything.) It simply doesn't make sense, though thats not to say a party member version of reflect wouldn't help it greatly.
Speaking of perhaps RDM should get Reflect II as Merit G3 and this one is party castable unlike the self cast Reflect I of rdm and perhaps smn/blu/sch. Would keep the ability to Reflect a perk of Rdm even if other jobs get it via alternate means (Avatar/Enemy Ability)
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