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Thread: Reflect Poll

  1. #1
    Player KorPoni's Avatar
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    Reflect Poll

    I was reading a bunch of interesting information on the new "Reflect" subject, so decided to start a poll thread related to the spell idea. Please answer these if you will, to let the devs know what seems more interesting to the players. Tried to post it on the Reflect one, but no one responded to the poll, and even people admitted to not reading alot of responses.

    Here's a poll for what English players think:
    1. Type of Reflect, Reflect II
    a) Reflect has 10% chance to activate, Reflect II has 25% chance to activate.
    b) Reflect has 3 charges and activates 100%, Reflect II has 4 charges and activates 100%.
    c) Reflect has 100% chance to activate, but lasts 1 minute and recast is 10 minutes, and Reflect II has 100% chance to activate, but lasts 2 minutes and has recast 10 minutes.

    2. Job or jobs that should learn Reflect:
    a) WHM
    b) BLM
    c) RDM
    d) BLU
    e) SCH
    f) PLD
    g) DRK
    h) PUP, rdm head only
    i) PUP, blm head only
    j) PUP, whm head only
    k) PUP, harlequin head
    (select multiple h i j if you think 2 should have it, Harlequin would automatically give it to RDM head also.)
    l) SMN (please specify Avatar)

    3. Should Reflect be available as a subjob spell?
    a) No
    b) Yes

    4. How many tiers of the spell would be nice?
    a) 1
    b) 2
    c) 3

    5. Spellcasting range?
    a) Yourself only
    b) Any party member
    c) Any player

    6. Reflection method/methods?
    a) Magic damage you would have recieved by an opponent.
    b) Negative status effect you would have recieved by an opponent.
    c) aoe spell that affects you, casted by opponent.
    d) Spell casted on you by an ally.
    e) aoe spell that an ally casted that affects you.
    f) additional magic damage from melee attacks or other special attacks you would have recieved, such as Enfire or Blaze Spikes damage.

    My answers:
    1: b, 2: c, 3: a, 4: c, 5: a or b, 6: a and b
    Additional comments: maybe make only Tier 1 reflect available as subjob if given to RDM, but other tiers for main job only.

    Edit: added jobs that cast spells, including automatons for PUP
    (0)
    Last edited by KorPoni; 02-27-2012 at 03:36 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  2. #2
    Player Raucent's Avatar
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    Raucent
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    for part 2 on jobs why would you not list PLD?
    (1)

  3. #3
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    1. Neither I'd rather have 100% block time duration. (even if its short) However, if I MUST pick an option it would be B.
    2. C first and foremost maybe E and D in that order
    3. A
    4. A (such a powerful spell should be 95+ ish)
    5. B for FF History sake if that is not possible A
    6. A, B, D. Unless its charge based (like shadows) then it should block AoE one per charge. (D and E) Also, reflect should only block Spells so en/spike dmg will still get through

    Guess I made that more complicated then it had to be. Sadly I don't perfectly agree with many of the choices.
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  4. #4
    Player Krashport's Avatar
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    Krash
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    Odin
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    SMN Lv 99
    This Poll seems fixed for starters should have all Jobs listed, I don't see SMN, PUP, PLD.
    (3)

  5. #5
    Player Daniel_Hatcher's Avatar
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    You can't mention BLU as Reflect is White Magic, same for BLM. You'd have to do a different spell for it, and they'd probably hand Mighty Guard out if they added Reflect. So that leaves

    WHM
    RDM
    PLD
    SCH
    (1)

  6. #6
    Player Yambo99's Avatar
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    Paladin should be the only job that get reflect, the reason for this is every new event being made or that has been made there is no need for a paladin to be sub nin.

    Also if it is a spell it will be like enlight only being cast on the caster, as if they gave it to rdm whm sch etc.. it would reduce the amount of healing done by a player, which in the end makes the game easier.

    If you want an easier game there is more out there. FFXI end game isn't meant to be a walk in the park.

    When SE introduced content for the casual player they lost a load of players due to removing HNMs. fair enough people wouldn't be able to get the good gear from these mobs as they couldn't put the time into it.
    But isn't that the point? you put time and effort into your work.
    myself personally and alot of other people don't want to spend 6 months farming something 12 hours a day to find out someone a week later, who spends 1 hour a day in the game having the same gear. where is the level of satisfaction in that?

    TLDR Paladin only.
    (3)
    Last edited by Yambo99; 02-27-2012 at 03:26 AM.

  7. #7
    Player KorPoni's Avatar
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    My apologies! I have fixed the poll to include all MP using jobs. Gonna add SMN now.

    Another correction needed, gonna have 100% block rate, no charges, but short duration.
    (0)
    Last edited by KorPoni; 02-27-2012 at 03:34 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  8. #8
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Yambo99 View Post
    Paladin should be the only job that get reflect, the reason for this is every new event being made or that has been made there is no need for a paladin to be sub nin.

    Also if it is a spell it will be like enlight only being cast on the caster, as if they gave it to rdm whm sch etc.. it would reduce the amount of healing done by a player, which in the end makes the game easier.

    If you want an easier game there is more out there. FFXI end game isn't meant to be a walk in the park.

    When SE introduced content for the casual player they lost a load of players due to removing HNMs. fair enough people wouldn't be able to get the good gear from these mobs as they couldn't put the time into it.
    But isn't that the point? you put time and effort into your work.
    myself personally and alot of other people don't want to spend 6 months farming something 12 hours a day to find out someone a week later, who spends 1 hour a day in the game having the same gear. where is the level of satisfaction in that?

    TLDR Paladin only.
    To go with their Shell IV
    (1)

  9. #9
    Player Sasaraixx's Avatar
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    Sasaraixx
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    Carbuncle
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    SMN Lv 99
    Interesting poll. I'll toss my hat in.

    1. A
    2. C, F, L (Carbuncle) - If more than 1 tier is added, SCH should learn tier 1.
    3. A
    4. A
    5. A
    6. A and B

    Given that the post from the Dev team compared the spell to Counter, I don't think we'll receive a 100% effect. This spell has the potential to be very powerful. I would not mind a base 20% activation rate that could be increased based on enhancing or summoning skill. I also don't think that the spell should work with Accession even if it goes to SCH. The more people the spell is able to be cast on, the weaker the effect is going to be.
    (1)

  10. #10
    Player Yambo99's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    To go with their Shell IV
    Because i'm going to abuse reflect whilst soloing, instead of being in a party.... oh wait.

    Stop wasting my time with a pathetic response.

    K thanks.
    (1)

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