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  1. #1
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99

    Another Walk of Echo's suggestion.

    Ok first of all, ditch the rubbish voidwatch looting system in WoE. It doesn't work. Those farming for coins never see the ones they want, and those farming for items have a very small chance of getting them. So here is my suggestion -

    It is a known fact that SCH has the job ability Libra - they can see how much enmity each player has on a target. Allow a coin to drop into the lottery pool of anyone over xx% enmity at time of death per target.

    ie. Assume the minimum enmity required for a coin to drop is 10%. Jack, John, Jill and Jane are fighting a crab.

    Jack has 60%
    John has 20%
    Jill has 15%
    Jane has 5% enmity during the time of death of the crab.

    A coin drops into the pool of all 4 players, however since Jane did not have enough enmity during time of death, the system automatically passes the item, whereas the other 3 are able to lot.

    This system will weed out the people that leech, along with allowing people to still team up - or solo if they wish. Teaming up will yield faster kills, therefore more will drop that they can roll on, whereas playing solo will guarantee that if a coin drops, it will end up with you.

    I do see a downside to this however, and this is that I believe there will be less mages then there are currently - due to the nature of the job and it's goal to *not* hold enmity.

    Quite simply - use a similar system to Bastion's exp reward system, only replace the EXP / credits with a lottable coin.

    Where do items come from? This is when you can add the randomness of the voidwatch style rewards - open a chest to find random junk. Take coins out of this equation (perhaps keep pouches, but remove singles).

    Currently as it stands - I do not have a WoE weapon, yet I have completed 4x empyrean weapons. The simple reason is why grind yourself away in voidwatch when you can grind yourself in Abyssea just as fast (if not faster) for a much more powerful end result.

    As it stands, there is absolutely no incentive for anyone to do Walk of Echo's aside from a couple of random pieces of gear.
    (0)

  2. #2
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alderin View Post
    Ok first of all, ditch the rubbish voidwatch looting system in WoE. It doesn't work. Those farming for coins never see the ones they want, and those farming for items have a very small chance of getting them. So here is my suggestion -

    It is a known fact that SCH has the job ability Libra - they can see how much enmity each player has on a target. Allow a coin to drop into the lottery pool of anyone over xx% enmity at time of death per target.

    ie. Assume the minimum enmity required for a coin to drop is 10%. Jack, John, Jill and Jane are fighting a crab.

    Jack has 60%
    John has 20%
    Jill has 15%
    Jane has 5% enmity during the time of death of the crab.

    death, theA coin drops into the pool of all 4 players, however since Jane did not have enough enmity during time of system automatically passes the item, whereas the other 3 are able to lot.

    This system will weed out the people that leech, along with allowing people to still team up - or solo if they wish. Teaming up will yield faster kills, therefore more will drop that they can roll on, whereas playing solo will guarantee that if a coin drops, it will end up with you. 1*

    I do see a downside to this however, and this is that I believe there will be less mages then there are currently - due to the nature of the job and it's goal to *not* hold enmity.

    Quite simply - use a similar system to Bastion's exp reward system, only replace the EXP / credits with a lottable coin.

    Where do items come from? This is when you can add the randomness of the voidwatch style rewards - open a chest to find random junk. Take coins out of this equation (perhaps keep pouches, but remove singles).

    Currently as it stands - I do not have a WoE weapon, yet I have completed 4x empyrean weapons. The simple reason is why grind yourself away in voidwatch when you can grind yourself in Abyssea just as fast (if not faster) for a much more powerful end result.
    2*
    As it stands, there is absolutely no incentive for anyone to do Walk of Echo's aside from a couple of random pieces of gear.
    I like the Idea in general. However i have a few Comments.

    1* I personaly don't see anyone leechiing anymore.
    However Pppl cannot Team up in WoE easyly due to the flawy hate share System.
    Unless you call players that are not on SMN leeching. This System however encourages Soloplay. I personally would go as far as the Soloing Players do not get rewrds.

    2* So Understandable. This is the reasom why 99 WoE Weps need to be buffed so they outdo a Lv90 Emp.

    Let me give you my Vision.

    #1 a Warp from Lower Jeuno to WoE.

    #2 3 Npcs are added to WoE. (I'll get to that later.)

    #3 All Coins, Die and Residure will no longer drop in the Walks.

    #4 All Spell and Gear drops are removed.

    Now all Items are gone.

    Adding 3 items.
    Lets call them...
    Trophy 1 for Walk 1-7
    Trophy 2 for Walk 8-12
    Trophy 3 for Walk 13-17

    After every Completed run you will be awarded:

    1# Exp

    #2 A Trophy corresponding to the run you did.

    Trophys are 100% drop*. Bazzarable and tradeable.

    Trophys can be traded for the Spells, Gear or Upgrade Items that previously dropped in the Walks in Question. A Certain number of Trophys will be needed in order to exchange.

    The 3 New Npc are to exchange for:
    1. Gear that prob in the Walks Trophy 1. for 1-7 Trophy 2. for 8-12. and so on.
    2. Spells that drop..... "
    3. Upgrade Items....... "

    * For ppl that did not Leech

    In Addition balance the Weapons out (99 WoE around 90 Full Emp). And add skillups. And you got a solid rewarding event. The mentioned hate system hate System would really work here to a degree it would even favor mages that cure because cureing meeles for a while dds a lot Enmity.
    (0)
    Last edited by Eri; 02-29-2012 at 12:49 AM.
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  3. #3
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alderin View Post
    Ok first of all, ditch the rubbish voidwatch looting system in WoE. It doesn't work. Those farming for coins never see the ones they want, and those farming for items have a very small chance of getting them. So here is my suggestion -

    It is a known fact that SCH has the job ability Libra - they can see how much enmity each player has on a target. Allow a coin to drop into the lottery pool of anyone over xx% enmity at time of death per target.

    ie. Assume the minimum enmity required for a coin to drop is 10%. Jack, John, Jill and Jane are fighting a crab.

    Jack has 60%
    John has 20%
    Jill has 15%
    Jane has 5% enmity during the time of death of the crab.

    A coin drops into the pool of all 4 players, however since Jane did not have enough enmity during time of death, the system automatically passes the item, whereas the other 3 are able to lot.
    Compared to the old treasure system in walk of echoes the personal drops system is far better, in the old system you'd go in with a linkshell or a group that deserves the drops, then some soloer would sneak in on your run and steal one of your top spots then also take the coins you're after from the shared pool.

    as for this emnity thing you suggested, doesn't seem very well thought out, as eri said this would be a major kick in the teeth for smns and bsts, seeing as their pets emnity doesn't count as the players emnity, and like you pointed out it also kind of punishes jobs that don't want emnity and have emnity- gear and abilities like whm, blm and sch

    This wouldn't even do anything to those leeching for coins, they could just /war and use provoke to get to the emnity level to lot the coins
    (0)
    Last edited by Cabalabob; 02-28-2012 at 07:44 AM.