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  1. #1
    Player Shenul's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Shenul
    World
    Lakshmi
    Main Class
    DRK Lv 99

    Job combo bonuses

    Subjobs give some variety to the gameplay, but most of the time, certain job combinations outweigh others. How often do you see a WHM/SMN anymore? What about a SAM/BLU? Or even a PUP?

    There are some latent effect items that react when a subjob is a certain job. There are even some jobs that behave differently depending on subjob (DRG). But I think this could be expanded upon.

    What am I getting at? Bonus abilities, spells, and traits that can only be gained by having certain job combinations! Sure, if one thing was added for each potential combination, that would be 380 new spells, abilities, and traits. And that is a lot! But, this can be simplified down to ~20.

    Each job could get one new spell, ability, or trait tied to it that is only available when it is a subjob. The catch is, it would behave differently depending on the main job. It would have the same base function, but would be enhanced by the main job.

    The point is to make the subjob only spell, ability, or trait useful enough to let players consider using the before unconsidered job because they're bringing something new and unique to the table, but not rule out the usual suspects. I mean, good luck getting a THF to go anything other than /DNC or /NIN...

    Thoughts?
    (3)

  2. #2
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Why not go farther and fuse different jobs together. Like merge war and nin to get a job with full use of all melee weapons or blm, whm, sch, smn to get a sage style job from ff3.
    (0)

  3. #3
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    I demand a bonus for my PUP/SMN!
    (0)

  4. #4
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Why not fuse a Red mage and Bacon to get a Bacon Mage!

    In all seriousness - all they need to do for cases like /SMN /BST /DRG etc is increase the max skill level / pet level to that of a main job to be of some use - however keep all the spells & job abilities at a subjob level.

    So a /SMN's avatar, instead of getting 1-shot in a single melee hit against a easy prey mob while your fighting at 99 or a BST's jug pet (this is why they need to uncap jug pet levels and allow us to use lvl 30 jug pets at 90 and not be gimped).

    Just as one small example.
    (2)

  5. #5
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I always thought some sub-nerfs were unecessary. Like how /COR has half the rolls at half the potency... that is 1/4 of the effect of a main COR. Meanwhile a /WAR gets berserk at what seems like fully potency. Shouldn't it be just +5% attack when subbed to match /COR sub nerf?

    Same with /NIN. Shouldn't it be 1 shadow when subbed, since apparently things should be closer to 1/4 as efficient subbed as when mained.

    Another good example, instead of COR, is BLM. Subbing BLM tend to get you like Tier II nukes, less MAB, and less skill. Unless you are SCH or something, at which point I'm not sure you subbed BLM for the Tier II nukes.

    That is really one of my oldest pet peeves. How SE never bothered with subjob balance, but only looked at main job balance. (Except overpowered combos, those got nerfs of course)
    (3)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  6. #6
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by dragmagi View Post
    Why not go farther and fuse different jobs together. Like merge war and nin to get a job with full use of all melee weapons or blm, whm, sch, smn to get a sage style job from ff3.
    Gestalt jobs were already suggested. The community responce was "you're stupid."
    (2)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Alderin View Post
    In all seriousness - all they need to do for cases like /SMN etc is increase the max skill level / pet level to that of a main job to be of some use - however keep all the spells & job abilities at a subjob level.
    Interesting suggestion, but a SMN mainjob avatar is already at subjob strength.
    (1)

  8. #8
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Sooooooo

    PLD/RDM should get a -DT% bonus?
    (1)

  9. #9
    Quote Originally Posted by Shenul View Post
    Subjobs give some variety to the gameplay, but most of the time, certain job combinations outweigh others. How often do you see a WHM/SMN anymore? What about a SAM/BLU? Or even a PUP?

    There are some latent effect items that react when a subjob is a certain job. There are even some jobs that behave differently depending on subjob (DRG). But I think this could be expanded upon.

    What am I getting at? Bonus abilities, spells, and traits that can only be gained by having certain job combinations! Sure, if one thing was added for each potential combination, that would be 380 new spells, abilities, and traits. And that is a lot! But, this can be simplified down to ~20.

    Each job could get one new spell, ability, or trait tied to it that is only available when it is a subjob. The catch is, it would behave differently depending on the main job. It would have the same base function, but would be enhanced by the main job.

    The point is to make the subjob only spell, ability, or trait useful enough to let players consider using the before unconsidered job because they're bringing something new and unique to the table, but not rule out the usual suspects. I mean, good luck getting a THF to go anything other than /DNC or /NIN...

    Thoughts?
    they could also make job/sub synergystic. Example blm/drk adds 15% to blm's dark skill cap, blm/rdm adds 15% to enfeebling skill, etc. Should make for some interesting mixes. Make each job add something when used as a sub to another job. simply being able to target individual skill/stat caps would make players more responsive to /sub on a situational basis. Maybe /sch adds 15% magic resistance or magic evasion when subed to melee jobs, get creative.
    (2)

  10. #10
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    How about raising up the subjob lvl?
    (0)