This one sounds hard just because you can't normally cast nukes on party members. However you can cast Cure spells which might be relevant for undead if those get reflected too as "a down side" or whatever.
Of course the easy way out would be to just ignore play spells cast like some games have done I suppose. I kindof expect this behavior honestly, it would be less tactical but I could see it as a possibility due to difficulties.
Auto-attack target followed by whatever party members are attacking? Or perhaps the spell wouldn't function without an auto-attack target, or just wouldn't allow self-cast nukes or just made them AoE.
Cutting animations sounds fine.
Sounds like it will have a long, long recast timer and probably a fairly high MP cost. I think it should be fairly fast casting and party targetable however.
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Also, to those crying preemptively about who gets this spell, the cries of about White Mage (usually from the same people everytime) show a major lack of understanding of actual balance in the game. I've heard stuff like "White Mage has Cure VI so" and any number of arguments that make it clear that the poster has absolutely no idea how curing even works in this game let along anything else White Mage does. I wish I could say "you know who you are, cut the crap" but said posters likely don't know who they are in this case.
White Mage is in a pretty sweet spot when it comes to making things get HP recovery and making things resist magical damage, and I won't deny that. It might even not be in the heart of the game to allow White Mage to have this spell if/when it does come out. However it is small minded to merely say "White Mage shouldn't get this" without any considerations and as a mindless kneejerk reaction.
For one, mastery doesn't only mean that you get spells that others don't, it also means you are better with spells that others get. For example, if both Red Mage and White Mage were to get this spell then we'd start with Red Mage's having a longer duration, which is particularly important for mages that get this spell or if this spell lasted a short duration. Then if Enhancing Magic plays a major roll in the spell (such as duration) then Red Mage would have an edge in getting to maximum effect.
Afterwards there could be job abilities or traits added to complement such a spell that would make Red Mage very important in relation this this spell. For one, Red Mage has Spontaneity, Chainspell, and Fast Cast which would make this spell much easier to cast repeatedly for them. However I personally would really like to see a Runic Blade type ability that makes Red Mage a lightning rod for monster casted spells (you'd take the damage from spells normally although get a portion of the damage back in MP) that would work well in conjunction with Reflect. Such an ability would be easier to get support for if both White Mage and Red Mage got the spell in my opinion.
Honestly I think we should wait for more information on the stats of this spell before we give mindless knee jerks about what class we like or dislike like a rational discourse. Depending on the spell we'll get more information and be able to make more reasonable and informed comments. For example, if this is a self-target spell I think it would probably only go to Red Mage and Paladin.


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