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Thread: Reflect

  1. #11
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    I would have never thought such a thing would be considered. I'm interested to see where this goes.

    I just hope Reflect goes to Red Mage if it's implemented. Maybe Scholar or even Paladin rather than White Mage. I'd love to have such a spell on my favorite job and all, but it's already the strongest out of the jobs that might receive such a spell and a single-target Enhancing spell would be pretty odd for White Mage anyway.

    Quote Originally Posted by Ryce View Post
    Maybe you have your answer right here? Just saying.

    Note: I do not know the tone of discussion on the Japanese forum, as I don't speak Japanese. I do know the tone of most posts on the English forum, and I wouldn't be pumped about communicating most of that to the devs/management if I were the translator.
    Tone does not need to be communicated along with content. Although, it would be pretty funny if half the stuff the English Community Reps communicated to the Development Bros started with "After writing a novella about how you guys run around the office naked and hallucinating, which made me feel a bit envious of your department, someone mentioned..." or "Seasoned with oddly capitalized profanity and lurid references to the basest parts of the human anatomy, the general sentiment was..."

    I think the tone used could be a "chicken or egg?" kind of issue, too. My primary goal with my posts is to amuse myself because I feel confident that self-amusement is most productive thing that will ever come of anything that I post. If something happened to make my feeling about that change, my goal would change too.
    (4)
    Last edited by SpankWustler; 02-25-2012 at 06:44 AM.

  2. #12
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    JP get more attention because

    1) If you goto their pages they give way more feedback and respond with 'Likes'. More +1 Likes=More chance a Dev will care. Most pages that devs look at seem to have 60-200+ likes.

    2) The JP playerbase FAR exceeds the size of the NA playerbase. They are the majority, which is why their votes override ours.
    (4)

  3. #13
    Player Nervosa's Avatar
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    Character
    Scruffyballs
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    This should be on Aegis
    (0)

  4. #14
    Player Runespider's Avatar
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    Snickerrz
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    Asura
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    Although I would like to see reflect implemented, I feel the American Base is being ignored when we suggest something. We cry over horrid drop rates, complain 2 hours need a adjustment for jobs, and weapon skills that need buffed. But when JP wants feedback about reflect, they actually get it. >.>
    There is no favouritism, it's just common sense that since the developers are Japanese they can actually read the JP forums themselves and get lots of information first hand. Anything that goes from here has to be translated etc and let's be honest that will never be a very good way of a playerbase communicating to the dev team. If you're lucky you get a director that can understand english and JP (like Yoshi I believe?)but we don't have that.

    This is a welcomed thoughts indeed, very interesting, and hope it can be implemented and become an exclusive spell for Red Mage, after all its is an "enhancing" spell. Also please try to take suggestions from the European and American players and implement them as well so SE is not seen as biased toward the japanese players.
    I highly doubt RDM would get this, or WHM. I would think it will be a low/insta cast time PLD spell which is self target only and probably wears after 1 spell. Goes right along with Reprisal. They will either make it a very difficult to obtain spell or let all plds get it and make new content that relies on it, thereby making PLD the only tanking option for some mobs (ie. make an unstunable spell like deathga with a 5 second counter or something, that if not reflected would wipe the entire alliance).
    (0)

  5. #15
    Player Zirael's Avatar
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    Zirael
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    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Zeroe View Post
    Although I would like to see reflect implemented, I feel the American Base is being ignored when we suggest something. We cry over horrid drop rates, complain 2 hours need a adjustment for jobs, and weapon skills that need buffed. But when JP wants feedback about reflect, they actually get it. >.>
    Still no news about Cheese Sandwich adjustments
    http://forum.square-enix.com/ffxi/ar.../t-17942.html?
    (6)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  6. #16
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    A good idea, even as a trait like counter. Pointless if it goes to WHM (likely) or PLD (who already breaks the MDT- cap)

    If I'm honest it belongs on RDM (supposed self-cast masters), maybe even SCH as well (highest skill and all) but I wont hold my breath on it going to them.
    (0)
    Last edited by Daniel_Hatcher; 02-25-2012 at 07:32 AM.

  7. #17
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    How many time's has this come up on NA thread's LOL


    Keep it simple guy's, have it work like Utsusemi with shadows. Perhaps have it scale a bit with enhancing magic to add more chance's to reflect. Give it a nice little reduction in damage by a %. For the sake of barance, make it self target only and give it to PLD or RDM or both. Think it would fit those job's best. "IF" there's a aoe/accession~able version of it. Just have it tone down compared the single targeted/self targeted version. If you go that route.
    (0)
    Last edited by tyrantsyn; 02-25-2012 at 07:38 AM.

  8. #18
    Player Daniel_Hatcher's Avatar
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    Phoenix
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    Quote Originally Posted by tyrantsyn View Post


    How many time's has this come up on NA thread's LOL


    Keep it simple guy's, have it work like Utsusemi with shadows. Perhaps have it scale a bit with enhancing magic to add more chance's to reflect. Give it a nice little reduction in damage by a %. For the sake of barance, make it self target only and give it to PLD or RDM or both. Think it would fit those job's best. "IF" there's a aoe/accession~able version of it. Just have it tone down compared the single targeted/self targeted version. If you go that route.
    even at 3 spells reflected (or even absorbed with no reflection effect) each Accession if not (SCH main) would triple recast time. So say if RDM got it, and the spells would most likely be 180 seconds recast so you'd be able to cast every 9 minutes, that's balance in itself.

    PS.. If added as a spell I can imagine it being 30~60 second duration.
    (0)
    Last edited by Daniel_Hatcher; 02-25-2012 at 07:50 AM.

  9. #19
    Player Economizer's Avatar
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    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Reflecting spells you cast on yourself
    This one sounds hard just because you can't normally cast nukes on party members. However you can cast Cure spells which might be relevant for undead if those get reflected too as "a down side" or whatever.

    Of course the easy way out would be to just ignore play spells cast like some games have done I suppose. I kindof expect this behavior honestly, it would be less tactical but I could see it as a possibility due to difficulties.

    Quote Originally Posted by Camate View Post
    Random reflection
    In the case that the target is not decided, the system will search the area for monsters and decide. If this happens every time Reflect is activated, there is a high chance that it would cause a lot of lag and in the worst case scenario crash the servers.
    Auto-attack target followed by whatever party members are attacking? Or perhaps the spell wouldn't function without an auto-attack target, or just wouldn't allow self-cast nukes or just made them AoE.

    Quote Originally Posted by Camate View Post
    Effect animation
    Cutting animations sounds fine.

    Quote Originally Posted by Camate View Post
    Stats
    Sounds like it will have a long, long recast timer and probably a fairly high MP cost. I think it should be fairly fast casting and party targetable however.

    -

    Also, to those crying preemptively about who gets this spell, the cries of about White Mage (usually from the same people everytime) show a major lack of understanding of actual balance in the game. I've heard stuff like "White Mage has Cure VI so" and any number of arguments that make it clear that the poster has absolutely no idea how curing even works in this game let along anything else White Mage does. I wish I could say "you know who you are, cut the crap" but said posters likely don't know who they are in this case.

    White Mage is in a pretty sweet spot when it comes to making things get HP recovery and making things resist magical damage, and I won't deny that. It might even not be in the heart of the game to allow White Mage to have this spell if/when it does come out. However it is small minded to merely say "White Mage shouldn't get this" without any considerations and as a mindless kneejerk reaction.

    For one, mastery doesn't only mean that you get spells that others don't, it also means you are better with spells that others get. For example, if both Red Mage and White Mage were to get this spell then we'd start with Red Mage's having a longer duration, which is particularly important for mages that get this spell or if this spell lasted a short duration. Then if Enhancing Magic plays a major roll in the spell (such as duration) then Red Mage would have an edge in getting to maximum effect.

    Afterwards there could be job abilities or traits added to complement such a spell that would make Red Mage very important in relation this this spell. For one, Red Mage has Spontaneity, Chainspell, and Fast Cast which would make this spell much easier to cast repeatedly for them. However I personally would really like to see a Runic Blade type ability that makes Red Mage a lightning rod for monster casted spells (you'd take the damage from spells normally although get a portion of the damage back in MP) that would work well in conjunction with Reflect. Such an ability would be easier to get support for if both White Mage and Red Mage got the spell in my opinion.

    Honestly I think we should wait for more information on the stats of this spell before we give mindless knee jerks about what class we like or dislike like a rational discourse. Depending on the spell we'll get more information and be able to make more reasonable and informed comments. For example, if this is a self-target spell I think it would probably only go to Red Mage and Paladin.
    (2)

  10. #20
    Player Kalilla's Avatar
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    I see SMN being the most likely of jobs to receive this, plus they would be the most likely to AoE the spell as well and buff the entire party. I don't think SMN would be able to AoE it, just think it would be the most likely.

    Next more deserving are RDM, then SCH.

    I could see a PLD using it, but I don't think they will get it.

    I love WHM, and it traditionally would get it in any game no matter how you look at it, but atm WHM is extremely over powered, possibly the most over powered job in the game, so I don't see WHM getting it. I won't refuse it, but I think other jobs fall into the same categories and if WHM can get it as well then splendid.

    This is all based on if SE is actually able to add the spell and make it work, of course.
    (1)

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