lets give blu reflect
lets give blu reflect
Last edited by Starry; 02-25-2012 at 01:17 PM.
Old way to solve this in previous FF's was to cast Reflect on the enemy/mob and cast the spell you wanted to cast on yourself. This would in turn reflect the Cure spell back to you for example. I can see this being a problem for BLM's though.
Perhaps a solution to this would be if there are no alliance or party claimed monsters, the "reflect" get's interrupted (similar to someone moving while casting a spell) as an example.• Random reflection
In the case that the target is not decided, the system will search the area for monsters and decide. If this happens every time Reflect is activated, there is a high chance that it would cause a lot of lag and in the worst case scenario crash the servers.
Just only allow reflect to activate on single-target attacks. Such as Fire IV, Fire V etc.• AoE Spell reflection
If we made Reflect function like Counter, this would be quite difficult.
Obviously I have no clue how your spagetti code is written, however perhaps removing the "spell on player" animation so it looks more like: Spell Activates > Reflect animation is displayed > Reflect animation is displayed on the monster.• Effect animation
In the whole flow of the spell taking action: spell activates → reflect animation is displayed → reflected spell animation is displayed on yourself, this final part is impossible to do, and the best we can do is cut this animation and only display it in the log. Additionally, the animation needs to be in the memory, but there is a pending concern that the size would be pretty rough.
From previous FF's, Reflect was certainly quite overpowered. If you kept your whole party reflected - as well as the monster, you would essentially be invincible to magic (as you said). If you needed to cast an elemental spell you would cast it on yourself, and it would reflect to the monster. If you needed to cast a cure spell you would cast it on the monster and it would reflect to yourself. If the monster casts a cure spell, it would reflect onto you, and finally if the monster were to cast a spell on you, it would reflect onto the monster... So yes in previous FF's it was overpowered.Stats
Besides the system itself, stats of the spell will need to be adjusted very carefully. Since you would be invincible against single-target spells as well as deal damage by reflecting them, this is an extremely powerful effect, so we would not be doing exactly this. We would need a good amount of time to test and balance this just right.
A way to counter this would be have reflect similar to Blink - in which it has a *chance* to activate and is not 100%. Or quite simply, you cannot cast reflect on the monster, yet Cures are still reflected away from the person with reflect.
This is what i think reflect should do.
Defensive Reflect
- Most defensive Self/Single target spells (enhancing magic, healing magic) that are cast on the target that currently has the effect of reflect on them, should be considered party AoE of about 10' max from the intended target for the same duration and potency of effect that was cast on the intended target.
- all defensive AoE spells (enhancing magic, healing magic) that are cast on the target that currently has the effect of reflect on them, should receive the effect as if reflect was not on the intended target.
Offensive Reflect
-Most offensive single spells (Damaging Divine magic, Damaging Elemental magic) that are cast on the intended target that currently has the effect of reflect on them are reduced by a percentage depending on the enhancing magic skill or summoning skill of the Reflect's Caster. The reduced damage amount is reflected at the current engaged target or the caster of the offensive spell, depending on if the intended target is engaged or not. Any additional effects should not be reflected, just the damage.
-Most offensive AoE spells (Damaging Divine magic, Damaging Elemental magic) that are cast on all targets in range target that currently has the effect of reflect on them are reduced by a percentage depending on the enhancing magic skill or summoning skill of the Reflect's Caster. The reduced damage amount of only the intended target is reflected at the current engaged target or the caster of the offensive spell, depending on if the intended target is engaged or not. Any additional effects should not be reflected, just the damage.
- Any debuff (through non-damaging Divine magic, non-damaging enfeebling magic, non-damaging elemental magic) that are cast on the intended target that currently has the effect of reflect on them, should still receive the effect unless that effect would be immune on the caster.
- Any AoE debuff (through non-damaging Divine magic, non-damaging enfeebling magic, non-damaging elemental magic) that land on the targets that currently has the effect of reflect on them, should still receive the effect unless that effect would be immune on the caster.
-Most debuffs on a PC or NPC with the effect of reflect, should mirror most debuffs to current engaged target, unless the engaged target currently has the debuff, immune or resistant to the effect.
Last edited by Anima; 02-28-2012 at 01:37 AM. Reason: edited for clarification
Here's a poll for what English players think:
1. Type of Reflect, Reflect II
a) Reflect has 10% chance to activate, Reflect II has 25% chance to activate.
b) Reflect has 3 charges and activates 100%, Reflect II has 4 charges and activates 100%.
2. Job or jobs that should learn Reflect:
a) WHM
b) BLM
c) RDM
d) BLU
e) SCH
3. Should Reflect be available as a subjob spell?
a) No
b) Yes
4. How many tiers of the spell would be nice?
a) 1
b) 2
c) 3
5. Spellcasting range?
a) Yourself only
b) Any party member
c) Any player
6. Reflection method/methods?
a) Magic damage you would have recieved by an opponent.
b) Negative status effect you would have recieved by an opponent.
c) aoe spell that affects you, casted by opponent.
d) Spell casted on you by an ally.
e) aoe spell that an ally casted that affects you.
f) additional magic damage from melee attacks or other special attacks you would have recieved, such as Enfire or Blaze Spikes damage.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
The more I think about unspecified targets the more I think it might be possible to just use an enmity list if there is no auto-attack target... in other words the spell would target whatever has the highest enmity... if there is no target with enmity on the player or the player isn't targeting a monster then the spell can say something along the lines of "Reflect failed to take effect" and fizzle. This might or might not be a viable solution but it would be an easy one for the players to understand.
Also if you can cast Reflect on a monster as well I think this will be the second greatest spell in FFXI history (right after 99999 damage Cures).
Since this thread is based on "Reflect" I'm not going to go into much detail on the problems with Red Mage, If anything there is alot of posts under the Red Mage Forums, Therefore I will say it's pretty cool that FFXI might finally get Reflect! ^^
Edit; Me personally think this Spell/Ability should go to White Mage for sure.
Last edited by Krashport; 02-25-2012 at 10:03 PM.
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