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Thread: Reflect

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  1. #1
    Player Nervosa's Avatar
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    Aug 2011
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    Character
    Scruffyballs
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    Quetzalcoatl
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    BST Lv 99
    This should be on Aegis
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  2. #2
    Player Babekeke's Avatar
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    Quote Originally Posted by Nervosa View Post
    This should be on Aegis
    Yeah that would be great when fighting a mob that absorbs the type of damage that it casts. >.>

    Personally I would imagine this becoming a %chance to reflect, rather than 100%, or even a fading effect. 100% chance fading to 20% over time.
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  3. #3
    Player Runespider's Avatar
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    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Although I would like to see reflect implemented, I feel the American Base is being ignored when we suggest something. We cry over horrid drop rates, complain 2 hours need a adjustment for jobs, and weapon skills that need buffed. But when JP wants feedback about reflect, they actually get it. >.>
    There is no favouritism, it's just common sense that since the developers are Japanese they can actually read the JP forums themselves and get lots of information first hand. Anything that goes from here has to be translated etc and let's be honest that will never be a very good way of a playerbase communicating to the dev team. If you're lucky you get a director that can understand english and JP (like Yoshi I believe?)but we don't have that.

    This is a welcomed thoughts indeed, very interesting, and hope it can be implemented and become an exclusive spell for Red Mage, after all its is an "enhancing" spell. Also please try to take suggestions from the European and American players and implement them as well so SE is not seen as biased toward the japanese players.
    I highly doubt RDM would get this, or WHM. I would think it will be a low/insta cast time PLD spell which is self target only and probably wears after 1 spell. Goes right along with Reprisal. They will either make it a very difficult to obtain spell or let all plds get it and make new content that relies on it, thereby making PLD the only tanking option for some mobs (ie. make an unstunable spell like deathga with a 5 second counter or something, that if not reflected would wipe the entire alliance).
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  4. #4
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    A good idea, even as a trait like counter. Pointless if it goes to WHM (likely) or PLD (who already breaks the MDT- cap)

    If I'm honest it belongs on RDM (supposed self-cast masters), maybe even SCH as well (highest skill and all) but I wont hold my breath on it going to them.
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    Last edited by Daniel_Hatcher; 02-25-2012 at 07:32 AM.

  5. #5
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99


    How many time's has this come up on NA thread's LOL


    Keep it simple guy's, have it work like Utsusemi with shadows. Perhaps have it scale a bit with enhancing magic to add more chance's to reflect. Give it a nice little reduction in damage by a %. For the sake of barance, make it self target only and give it to PLD or RDM or both. Think it would fit those job's best. "IF" there's a aoe/accession~able version of it. Just have it tone down compared the single targeted/self targeted version. If you go that route.
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    Last edited by tyrantsyn; 02-25-2012 at 07:38 AM.

  6. #6
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post


    How many time's has this come up on NA thread's LOL


    Keep it simple guy's, have it work like Utsusemi with shadows. Perhaps have it scale a bit with enhancing magic to add more chance's to reflect. Give it a nice little reduction in damage by a %. For the sake of barance, make it self target only and give it to PLD or RDM or both. Think it would fit those job's best. "IF" there's a aoe/accession~able version of it. Just have it tone down compared the single targeted/self targeted version. If you go that route.
    even at 3 spells reflected (or even absorbed with no reflection effect) each Accession if not (SCH main) would triple recast time. So say if RDM got it, and the spells would most likely be 180 seconds recast so you'd be able to cast every 9 minutes, that's balance in itself.

    PS.. If added as a spell I can imagine it being 30~60 second duration.
    (0)
    Last edited by Daniel_Hatcher; 02-25-2012 at 07:50 AM.

  7. #7
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Reflecting spells you cast on yourself
    This one sounds hard just because you can't normally cast nukes on party members. However you can cast Cure spells which might be relevant for undead if those get reflected too as "a down side" or whatever.

    Of course the easy way out would be to just ignore play spells cast like some games have done I suppose. I kindof expect this behavior honestly, it would be less tactical but I could see it as a possibility due to difficulties.

    Quote Originally Posted by Camate View Post
    Random reflection
    In the case that the target is not decided, the system will search the area for monsters and decide. If this happens every time Reflect is activated, there is a high chance that it would cause a lot of lag and in the worst case scenario crash the servers.
    Auto-attack target followed by whatever party members are attacking? Or perhaps the spell wouldn't function without an auto-attack target, or just wouldn't allow self-cast nukes or just made them AoE.

    Quote Originally Posted by Camate View Post
    Effect animation
    Cutting animations sounds fine.

    Quote Originally Posted by Camate View Post
    Stats
    Sounds like it will have a long, long recast timer and probably a fairly high MP cost. I think it should be fairly fast casting and party targetable however.

    -

    Also, to those crying preemptively about who gets this spell, the cries of about White Mage (usually from the same people everytime) show a major lack of understanding of actual balance in the game. I've heard stuff like "White Mage has Cure VI so" and any number of arguments that make it clear that the poster has absolutely no idea how curing even works in this game let along anything else White Mage does. I wish I could say "you know who you are, cut the crap" but said posters likely don't know who they are in this case.

    White Mage is in a pretty sweet spot when it comes to making things get HP recovery and making things resist magical damage, and I won't deny that. It might even not be in the heart of the game to allow White Mage to have this spell if/when it does come out. However it is small minded to merely say "White Mage shouldn't get this" without any considerations and as a mindless kneejerk reaction.

    For one, mastery doesn't only mean that you get spells that others don't, it also means you are better with spells that others get. For example, if both Red Mage and White Mage were to get this spell then we'd start with Red Mage's having a longer duration, which is particularly important for mages that get this spell or if this spell lasted a short duration. Then if Enhancing Magic plays a major roll in the spell (such as duration) then Red Mage would have an edge in getting to maximum effect.

    Afterwards there could be job abilities or traits added to complement such a spell that would make Red Mage very important in relation this this spell. For one, Red Mage has Spontaneity, Chainspell, and Fast Cast which would make this spell much easier to cast repeatedly for them. However I personally would really like to see a Runic Blade type ability that makes Red Mage a lightning rod for monster casted spells (you'd take the damage from spells normally although get a portion of the damage back in MP) that would work well in conjunction with Reflect. Such an ability would be easier to get support for if both White Mage and Red Mage got the spell in my opinion.

    Honestly I think we should wait for more information on the stats of this spell before we give mindless knee jerks about what class we like or dislike like a rational discourse. Depending on the spell we'll get more information and be able to make more reasonable and informed comments. For example, if this is a self-target spell I think it would probably only go to Red Mage and Paladin.
    (2)

  8. #8
    Player Kalilla's Avatar
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    May 2011
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    I see SMN being the most likely of jobs to receive this, plus they would be the most likely to AoE the spell as well and buff the entire party. I don't think SMN would be able to AoE it, just think it would be the most likely.

    Next more deserving are RDM, then SCH.

    I could see a PLD using it, but I don't think they will get it.

    I love WHM, and it traditionally would get it in any game no matter how you look at it, but atm WHM is extremely over powered, possibly the most over powered job in the game, so I don't see WHM getting it. I won't refuse it, but I think other jobs fall into the same categories and if WHM can get it as well then splendid.

    This is all based on if SE is actually able to add the spell and make it work, of course.
    (1)

  9. #9
    Player Alpheus's Avatar
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    May 2011
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    My Allegiance? I'm usually on whatever side Zordon is on
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    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    I could see RDM getting the spell with it possibly being accessionable and Carbuncle getting a AoE SMN version of it since the point of it being added is that its a "classic" spell and Carby has had the spell at his command in his many iterations. As a WHM I wouldn't want it as a spell since even though it has been classified as a White Magic spell in previous games RDM def needs something unique and fun. I also agree with whoever brought up that RDM should get an accompanying "lightning rod" spell or JA.

    Maybe have an entire line of of reflect based buff spells that a RDM can use that affect how reflect is dealt with like "next spell cast can pierce through reflect" since NMs with this buff at their disposal could lead to some interesting fights or maybe a "spells blocked by reflect are not reflected but instead restore MP" to allow a RDM to cast reflect and the aforementioned buff on a Paladin needing MP while Chivalry and Devotion are down when the PLD is about to eat an Impact or something along the lines of a powerful single target nuke (assuming there would be a fight where a PLD is 100% vital)

    The above is probably too elaborate for implementation but i would like for RDM to have something to show off its supposed dominance and control of enhancement buffs (essentially to have it enhance themselves and party members in ways that are unique to RDM)

    edit: in my mind i was thinking the "reflect pierce" and "MP Absorption" buffs as being able to be cast upon others so a RDM could say buff themselves or a BLM to have a way to handle a NM with perma reflect or something. Of course as I have read across many different posts across the different forums rumblings that the spell index is limited (as far as what's added to the game) so maybe a line of buffs revolving around reflect would be too much.
    (0)
    Last edited by Alpheus; 02-25-2012 at 09:06 AM.

  10. #10
    Player Yukichibi's Avatar
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    Mar 2011
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    Bastok
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    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Only spells that SCH got natively or via sub job are accessionable. (exception of haste)
    (0)
    30/05/2004 PLD - PUP - COR - SCH

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