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  1. #1
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99

    [dev1095] Limit Break Quest Adjustments feedback

    My feedback:

    Thank you very much, sounds great, no complaints here, and this is something to be excited about. All of these adjustments improve the game, and not just in a minor way. There is no catch, no downside, no punishment.

    Flame shield:

    It is a shame that people who've beaten all 21 limit break fights don't benefit from this update. However, adjusting 21 significant fights (not, for example, random fights that no one does) all at once affects a very large percentage of the playerbase. Overall, a great choice of content to update.
    (4)

  2. #2
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Really like the 3 tries for maat on the same test.
    (1)

  3. #3
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Great update, sorely needed, and overall very welcomed. No one should be denied to reach level 99 and it should be easier than what it was before, thanks again for making this ACCESSIBLE to all and tone down the artificial challenge. Many thanks!!
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    I just came back from a long hiatus and was able to clear the final LB fight twice in a row without much fuss. I think this nerf was unnecessary, as I was hoping the fight would have been more of a challenge in the first place. Oh well. Good news for people who were still having issues with it, I guess?

    I am digging the 3 attempts on a single testimony, though!
    (2)
    Last edited by Sfchakan; 02-26-2012 at 12:43 AM.

  5. #5
    Player Nakhash's Avatar
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    Apr 2011
    Posts
    2

    Level 99 LB [dev1095]

    I think they should add another level 99 LB fight. For people who want to solo to to complete Limit Break 10. The solo fight should be more like the Maat fight. Examples:

    Not all Jobs should have to kill the person. Like THF, WHM were for Maat.

    The fight should be with someone that is more famous. (Even if that includes fighting Maat again)


    Spending hours /shouting for 5 people to help me kill an unknown Taru doesn't make any sense, and feels more like the old FFXI ideas that SquareEnix has been (thankfully) trying to get away from.
    (0)

  6. #6
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nakhash View Post
    Spending hours /shouting for 5 people to help me kill an unknown Taru doesn't make any sense, and feels more like the old FFXI ideas that SquareEnix has been (thankfully) trying to get away from.

    If you had a Black Belt you'd know who the little bugger is and you'd be more than happy you got to beat the snot out of him! Or at least a reasonable facsimile thereof...

    On topic though, this change doesn't bother me in the least. The whole limit break idea was ridiculous from the beginning. I realize it's tradition and thus not going away, but earning the ability to level in an RPG? I thought I earned that when I bought the game and paid the sub fee.
    (3)

  7. #7
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Please make it so the god damn tail doesn't make him run around nonstop wasting all of that time.
    (0)

  8. #8
    Player Starry's Avatar
    Join Date
    Feb 2012
    Posts
    53
    Quote Originally Posted by Tsukino_Kaji View Post
    Please make it so the god damn tail doesn't make him run around nonstop wasting all of that time.
    THe issue with the running is that it pretty much forces you to use specific jobs. Or cheat it up with Alex-PD burn.

    The fight from the get go was awfully designed.
    (2)

  9. #9
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Starry View Post
    THe issue with the running is that it pretty much forces you to use specific jobs. Or cheat it up with Alex-PD burn.

    The fight from the get go was awfully designed.
    Quote Originally Posted by RAIST View Post
    Having some stun capabilities goes a long way to remedying this. His running around has yet to cause any real issue with us doing this fight. Granted, we usually have one or two pet jobs somewhere in the mix too, but still...even when I went on my MNK I was able to build TP and fire off a couple WS on him while he was running around (had a DRK to stun him so we could unload TP).
    15 times now, no alex ever. Last time I did it someone used a tail, it was the first time, they didn't tell anyone when they used it. The party reaction was "WTF?" Only once did we have a pet job.
    (0)

  10. #10
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Tsukino_Kaji View Post
    Please make it so the god damn tail doesn't make him run around nonstop wasting all of that time.
    Having some stun capabilities goes a long way to remedying this. His running around has yet to cause any real issue with us doing this fight. Granted, we usually have one or two pet jobs somewhere in the mix too, but still...even when I went on my MNK I was able to build TP and fire off a couple WS on him while he was running around (had a DRK to stun him so we could unload TP).
    (0)
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