So what exactly raises the influence for your nation (or lessens beastmens)?
Killing mobs, killing mega bosses, forceing an enemy retreat, pounding on fortifacations, ect...
So what exactly raises the influence for your nation (or lessens beastmens)?
Killing mobs, killing mega bosses, forceing an enemy retreat, pounding on fortifacations, ect...
50 views and no one knows? Guess im not alone after all'
143 views and no-one knows
Maybe the Dev team could illuminate me to the specifics of this?
All of the above to be honest. Succesfully defending area you control help keep your influence, successful attacks on beastmen held areas increase your allegiences influence in that area, to do either you must kill mobs, if no mobs appear when attacking you reduce the fortification value by wall bashing.
Any thing specific you could enlighten us with Dev team?
Example, does each individual mob count or maybe just the ending result? (killing all mobs+boss for win vs killing boss for win). Or killing many many mobs but technically losing since the mega boss survived. Mob vs fortification. Etc.
afaik you can increase influence just by killing campain monster even if their is no campain battle started
Campaign isn't looking too busy these days. I like it for a change of scenery now and again. At least make the friendlies a little stronger so they just don't loose everything if there's no pc help.
More Campaign OP Credits would be nice too ( i guess i post it to all the other Campaign threads too...)
there ar multiple ways one of them is the hopeless "Funding" which is the hardest nation stat to increase
and you can do the Troop Training OP's
Brave Dawn for the Troops lvl but i guess the get only more HP need to test this next week !
Cut and something? this increases the Healing NPCs the can cast Stoneskin + Blink & Phalanx and if i'm not wrong Haste if you get it under 2 Stars
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