I like that the OP's desire to keep it professional was almost immediately abandoned and this devolved into yet another generic bitching thread.
I like that the OP's desire to keep it professional was almost immediately abandoned and this devolved into yet another generic bitching thread.
i kept it professional as i could lol, people havent been too bad about it either. and unfortunately my signature speaks nothing but the truth. its small wonder why WOW crushes this game in subscribers. its because their DEV team actually LISTENS to their player base, that their GM team actually helps, and they are still cranking out expansion after expansion, and each time they do it, they completely revamp the job system and add either new jobs or new races with EVERY single expansion set. its because they know the truth of my signature lol. i mean litteraly the second the player base raises a legitimate complaint, theyre all over it. i think its because their DEV/GM team actually PLAYS their game >_>
actually, im at 1000 days playtime, and i quit this game once about every three months once the content has gotten stale. i dont sit arround gaming my eyeballs out if theres no good new content.
Also, i cancel my account each time i take a break. all 4 of them and their 8 mules.
When are they going to implement the bastokan monorail system
lol the one thats been in the mines since day 1?
My post is just a rehash on the old "direction" the dev's posted a while ago:
When is MNK going to see updates to Chakra, Boost & Chi Blast?
When is WAR going to see the ability to "use all weapons to their full potential"?
When is BLM going to get Meteor?
When is WHM going to get Charmra (ability to remove Charm)
When is PLD & THF going to get more flexible ways to control enmity - in a TRUE sense, not this petty "xxx JA has an enmity increase" - which is useless after hate is capped.
I also recall seeing a post quite a long time ago - after Voidwatch was implemented regarding "PS2 limitations" and new areas.. I think it was Camate or Gildrien that said that "PS2 limitations was never an issue. In fact we are planning to design new areas soon."
Sorry but I have not seen/heard of anything about these "new areas" since that was posted.
So all in all-
#1 Adjust the jobs for the POSITIVE and NOT negative. Quit nerfing stuff, and just make the jobs that are slacking better.
#2 Give us these spells / job abilities / "old/stale/useless" merit adjustments as previously promised.
#3 Give us new zones/expansion/storyline/missions to play with. I will give you guys a push on the creative front - you have talked about the "Far east" in your story - so create it!
If not that, perhaps expanding the Tavnazian area such as giving us access to the Tavnazian city (possibly overrun with high level beastmen) - add a campaign/besieged style event there with reasonable & lasting rewards. Throw in a few extra "field" type zones with force pop nm's (abyssea style)
#4 Lastly - you bash on about RMT's and how they ruin the economy. Look at how your game is currently constructed. All the end-game content / items are based around having massive, excess amounts of gil. Heavy Metal/Dross/Cinder is just one example. Sure 90% of us don't purchase gil, however the current mindset you guys have is encouraging/creating a market for these RMT's. The market would improve if you reduced the amount of gil you require for things such as weapon upgrades - by making them a non-tradable item or simply making the trial a "kill xxx voidwatch NM xxx times" would be more sufficient.
Base relics were fine - as you get the job done quite quickly if you farm with a small group or solo. (Removing TH on BST is a bad idea by the way - your effectively increases the price / ability to farm currency, therefore increasing the amount of gil people will be tempted to purchase). Anyway base relics are fine, simply for the fact to get them from 75-95 you have to complete several Magian Trials based on killing xxx nm or xxx ws's etc. Where did your brains go when you released the 90-99 empyrean trials however? Requiring GIL to upgrade something like this is surely to crack champaign bottles in the little RMT offices.
Bitch session is over. I write this after 3 hours of standing idle in port jeuno out of boredom..
Last edited by Alderin; 02-25-2012 at 04:53 PM.
Okay my three requests of what I would like to see or when/if they will do this:
How about fixing lock ups on cut scenes for Wings of the goddess missions/quests? Reason I would really like for my friends to be able to get through their cut scenes and actually not lock up and have to ask someone else to do them and miss out on the cut scenes themselves. It sucks and I think it is not very fair for them to not be able to enjoy that storyline with having to miss over half of the story due to lock ups. And yes this even happens on computers as well as ps2s. Not sure about xbox though. Also what about when they restart and try to get that cut scene and instead they get one that does not even match any of the quests or storyline of Wings of the goddess? They try again even after zoning and get you can not pass from the npc. -.- And not meaning to bitch but this is one I would love the development crew to actually answer and not ignore like they had been doing.
Certain nms/hmns need to be looked at big time in the way of their timers. No offense but to wait 24-48 hours for a nm to get an item you need and it not be a 100% drop with thf procing treasure hunter 9+ really blows. And I do know I am not the only one who has bitched about this. Excuse the language but it is really becoming more irritating for gamers who want to play those jobs and can't get their items because of it.
Last one is I would like to see some expansions that could really round out the story. What happens after we defeat shin? Does Pershie go on to help re-build the nations we come to love or to hate? Also at the end of that expansion could we have a unique ending dealing with our jobs and what our toon continues after the ending. I think if it will be our last expansion it would be a great way to give us closure. Then again maybe that was what abbyssea was suppose to be... :/
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