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  1. #41
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Sarick View Post
    The point is it's possible to have unlimited storage. The space limitations are client side most of the time. AH and mog mail store that data on the server side. It does take longer to load because you download it but it's there.
    Exactly... client side limitation... as in PS2 limitations. You only have...what was it? 32 MB of RAM to use on the PS2 for EVERYTHING NEEDED IN THE GAME AT THAT PARTICULAR POINT IN TIME. Just look at the difference in assets that may be required when standing at the AH vs. being out in the field and pulling up your inventory screen during battle in something like, lets say Campaign or Besieged. There is a lot more going on behind the scenes with your client between those different points in time, and thus different levels of resources are being consumed.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  2. #42
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sarick View Post
    The point is it's possible to have unlimited storage. The space limitations are client side most of the time. AH and mog mail store that data on the server side. It does take longer to load because you download it but it's there.
    So, with unlimited storage you meant putting everything on the server and only pulling up pieces of it at a time, as required?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #43
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Arcon View Post
    So, with unlimited storage you meant putting everything on the server and only pulling up pieces of it at a time, as required?
    and in a game that doesn't really take advantage of broadband either because it is designed to run on a 56k connection....
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #44
    Player Arcon's Avatar
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    Mar 2011
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by RAIST View Post
    and in a game that doesn't really take advantage of broadband either because it is designed to run on a 56k connection....
    Meh, I just read over it again, it seems he thinks inventory/storage data is currently not stored on the server at all, which is false. All item data is stored on the server (that's why the client has to load it from the server every time you zone). The issue is that the item list cannot be loaded in the active memory (like when viewing two inventories at the same time). Putting it on the server completely to extend the capacity is not gonna happen and I wouldn't want it to either, because that would bring a whole other range of problems with it, even disregarding the crippling loading times.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #45
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Zinato View Post
    Lack of auto-translate in a multicultural game, lack of new zones (yes they can add them but only so many we only know 1/5 of Vanadiel), lag, macro-size, graphical changes. This is but a small list, all of which is being held back by the PS2.
    New zones are NOT an issue for the PS2. That rumour was based on the number of zones approaching 256 (a single byte), but devs have come forward a while back stating that this is not the case.

    New zones (especially when part of new expansions) generally require a massive investment in resources, most of which are either cut back or working on the 75 -> 99 changes and rebalancing.

    And Vana'diel isn't Minecraft... content and maps aren't auto-generated, so there will always be areas we will never see (the other 4/5th of Vana'diel).
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #46
    Player Lokithor's Avatar
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    Mar 2011
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    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    One way to help the inventory problem would be to create another n-slot bag (where n = size of gobbiebag) that is field accessible into which ALL treasure drops fall. As with satchel or sack, you would need to move items from your treasure bag to main inventory to use, trade, sell, etc.

    They could also change bazaar so that you could only bazaar items from your treasure bag, also freeing up more main inventory space.
    (1)

  7. #47
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    Quote Originally Posted by Lokithor View Post
    One way to help the inventory problem would be to create another n-slot bag (where n = size of gobbiebag) that is field accessible into which ALL treasure drops fall.
    "Kupo! We at the MHMU have been working hard on this new creation, and we're pleased to announce the Log Lugger 800b! It lugs your logs, leaving your Gobbie Bag open and free! Kupo-po!"
    (6)

  8. #48
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    Meh, I just read over it again, it seems he thinks inventory/storage data is currently not stored on the server at all, which is false. All item data is stored on the server (that's why the client has to load it from the server every time you zone). The issue is that the item list cannot be loaded in the active memory (like when viewing two inventories at the same time). Putting it on the server completely to extend the capacity is not gonna happen and I wouldn't want it to either, because that would bring a whole other range of problems with it, even disregarding the crippling loading times.
    No, all inventory is stored on the server side. The client itself keeps track of local inventory including item info. It's still verified on the server side. Take for instance, the storage slips. They're actually a really simple system on/off bits stored on the slip. The slip itself doesn't hold the item info it just stores if the user has or doesn't have the item on it. This is also how the storage NPCs store armor sets as a single key item. They store the items as placeholders inside the slip. These aren't processed into actual items until removed from the slip. This is also why trial weapons/armors messed up the slips.

    I know exactly what I'm talking about just no way to communicate it. As for it crippling load times in the field the OP "Thread: Inventory Increase, New Satchel, Infinite (sortable) Item box in MogHouse" It wouldn't work for players that have 5 armor sets that they constantly swap in the field but it'd be faster then logging off and on more then 2 times to mail yourself 16+ items.
    (0)
    Last edited by Sarick; 02-29-2012 at 06:54 AM.

  9. #49
    Player Sarick's Avatar
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    Apr 2011
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    Character
    Saricks
    World
    Fenrir
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    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    So, with unlimited storage you meant putting everything on the server and only pulling up pieces of it at a time, as required?
    Exactly.. This is why the clients limits for items is moot for collectors. It wouldn't solve local inventory for people complaining about not having room with a lot of swapping sets but it would enable a large amount of storage.
    (0)

  10. #50
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sarick View Post
    Exactly.. This is why the clients limits for items is moot for collectors. It wouldn't solve local inventory for people complaining about not having room with a lot of swapping sets but it would enable a large amount of storage.
    This is exactly what we need. Imagine if they did this and then gave you a few sort options like the AH does.

    Click inventory form mog menu -> Select "sort by job" -> Swap all gear in like 30 seconds.
    (1)

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