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  1. #1
    Player Bntyhuntrx's Avatar
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    Oct 2011
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    11
    Character
    Bntyhuntrx
    World
    Odin
    Main Class
    NIN Lv 99

    Inventory Increase, New Satchel, Infinite (sortable) Item box in MogHouse

    Let's start talking about storage and inventory space. I know I am not alone that if you have adequate to excellent gear and macros for your jobs, we definitely need more than 80 spaces in base inventory, or a linked bag of some kind, or heck even an "infinite and sortable storage system within the moghouse wopuld be awesome. Muling is such a waste of time and even still many things can't be sent. I wind up going to VW and have to toss all my logs and ores instead of npcing them due to lack of inventory space.
    (2)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    Old debate...I mean, like almost half a decade old debate. PS2 design caused harsh limits on the coding...one of these forcing 80 as the max for each container. Until such legacy restrictions are overcome somehow, all we can hope for is additional containers that we will likely have to manually swap pieces in and out of.
    (0)
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  3. #3
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    San d'Oria
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    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I just wonder how they coded this. Im sure many of us can name plenty ps2 games that allow over 80 items in a storage menu at a time (I for one can think of PSU which, while at 60 inventory, has 300-500 room storage and 100 for shared storage between characters) Im sure its a method of coding that causes this or the other games allocate the items/resources differently, but there must be a way or some reason...
    (0)

  4. #4
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    I just wonder how they coded this. Im sure many of us can name plenty ps2 games that allow over 80 items in a storage menu at a time (I for one can think of PSU which, while at 60 inventory, has 300-500 room storage and 100 for shared storage between characters) Im sure its a method of coding that causes this or the other games allocate the items/resources differently, but there must be a way or some reason...
    Completely different circumstances. It's not just about number of items, but the PS2 has a certain memory that it can use to store data at runtime. This includes not just the inventory, but also everything else you see on the screen at any given moment, including loaded data files (for textures and area/character models) as well as things like a spell list, status effects, HP/MP/TP (of all alliance members), macros and countless other things. Some of them may have dedicated memory on the graphics unit, but that's impossible for us to know. Either way, as it is currently, according to SE, the space allocated to active inventory memory holds enough slots for ~170 items. Since two inventories can be up at a time (when moving items from one to another), that halves the memory to ~85 (I don't remember the exact number, I believe it was 176 or something). They have to manage all the active content in their allocated memory somehow, and taking away more memory for inventory would mean reducing the allocated memory for other things. It's about finding the right balance to manage everything. That's the story as far as we currently know it. Whether it's possible to do it better or not we can't say unless SE lets us see their code. Either way, it cannot be compared to any other games at all, because every game has different content and in different amounts that they need to store in their memory.
    (2)
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    FFXI: Leviathan > Arcon
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  5. #5
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    San d'Oria
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    Grievor
    World
    Sylph
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    RDM Lv 99
    Oh no i do understand that, like i said, i was wondering how it was coded because of that fact. From a eyeballing PSU has a lot in common with this game (A room/house system not at all unlike the one here in ffxi) and i am by no means saying it must be done this way. You know, thinking of it, PSU doesnt have both inventories open at once time, it has "Withdraw" and "Deposit". While that might slow things down, perhaps if they treated it like that, they could enlarge each storage to the double value? Dunno. Just my musings.
    (0)

  6. #6
    Player
    Join Date
    Aug 2011
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    I welcome any and all things that can possibly be done to give me more inventory space. Even if it's just another 80 spaces to store stuff and queue up the logs that I'll be selling to some unfortunately NPC later.

    Quote Originally Posted by Arcon View Post
    SE lets us see their code.
    I can only imagine this ending similarly to H.P. Lovecraft's references to books full of of eldritch erotic doodlings and unimaginable quiche recipes penned by the Old Ones. One would be a perfectly sane man before seeing the code to FFXI, but a deranged murderer wearing the skin of one's former fiance as a light jacket after seeing it. Only those who are already mad can safely look upon it.
    (2)

  7. #7
    Player CapriciousOne's Avatar
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    Aug 2011
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    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Personally I don't know why they don't just release a new version of the damn game already and stop using these tired excuses of why they cant do this and that and whatever. Other than that, SE would never let us see their code because it would be very telling of their competencies and more importantly debunk all these mythical fallacies of what can and cant be done and make them look like liars.

    I wish they would've released that poll they did a while back about what console do you play FFXI on because i'm sure by now most are playing on a PS3/360 that has more memory than the original PS2 console and in addition is capable of storage capacities of at least 500GB oh HDD space. While performance wise it may be a bit slower, since SATA HDD still lack the bandwidth of say DDR3 memory, if it was released on either platform the additional hard drive space could be use as an adjustable swap partition or "game data" like all other ps3 games use and resolve most of this problem and just swap between memory and that area of the disk.

    Going ever further there are more of us customers with ideas and maybe even some with the practical knowledge to maybe even be actually to write the code they claim their "skeleton" crew of programmers are "too busy" to write. Personally I question the way the the storage structures are even written and defined as well as the methods used to access, manipulate, and store them. If they can use the money FFXI makes to improve and release a 2.0 of FFXIII or was it FFXIV then surely they can find some intern programmers or contract out some programmers to help out.

    I am ranting but I just get tired of the same old excuses, just seems no real effort is made to find a workaround of any sort at all.
    (0)