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  1. #21
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Other than slightly more set points or slots, not sure what Blu could possibly be missing. We had sucky WS, now we don't. The spells we had at 75 weren't awful, but they aren't comparable to the powerhouse ones we have now. Our magical spells are better, we have better sleep, self refresh, true haste, and better traits that make it so we can be something other than /nin and still maintain DWIII.

    Honestly, other than a few minor things there isn't really much wrong with blu...it is in a decent spot with only a few pitfalls.
    (0)

  2. #22
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    this idiot who made the thread is probably new and doesnt even have all the spells and leeched it all the way up naked and never bothered to look anything up about it
    (3)

  3. #23
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    I think blu needs higher eva/parry maybe some long duration on buffs.
    (0)

  4. #24
    Player
    Join Date
    Jul 2011
    Posts
    8
    The only broken thing with BLU is that some of its potentially badass spells are, well...broken. As in they (hopefully) don't work as intended. See Proth's bug submission at http://forum.square-enix.com/ffxi/th...cy-%28Still%29

    I'm praying that Tourbillion isn't "working as intended".
    (3)

  5. #25
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Our evasion's more than high enough. As for parry, eh, can't say since I'm still sitting at 250 Skill.

    I wouldn't mind seeing more multi-enfeeble spells though. Auroral Drape worked well.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  6. #26
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    well personally (and i put this in the never going to happen stack) i wouldn't mind se taking the time to adjust are older magical spells (and make some of the spells that dont sound like breath attacks into true nukes hip press ext), unerfing breath attacks in the same stack. An ability to let stuff like berserk and brd songs effect blu attack would be nice too(not going to happen tho)

    Now for more likely things there going to do, dropping diffusion to 5 mins with each merit upping duration of buffs (not sure how this will work with buffs that deteriorate tho) and as was said earlier raising the duration of some buffs would also like to see there casting time lowered(looking at you tusk barrier) if duration cant be extended.
    (1)

  7. #27
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah the breath spells need to be unnerfed especially since most are fairly costly and slow to cast. Longer durations on the enfebs/ buff. Though i think we could use a way to see what enfebs are active on the mobs. We could also use nm spell ability on a duration timer instead of just 1 spell per use.
    (1)

  8. #28
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    yea guess i should have added to my list seeing all effects that land on spells aka "
    Kon cast headbutt
    Ballue takes 50 dmg
    additional effect: stun
    (0)

  9. #29
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Honestly, the only thing I would like see adjusted is the amount of potential spells needed to proc weakness in Voidwatch. BLU is a versatile job in Voidwatch, but it is simply the worst job to trigger weakness on. Even if you have a spell build that gives some space for required spells needed for procing weakness, there's no way around having to wait 60 seconds until you can use your spells again.

    SE, what exactly is your justification for having 32 spells needed for Blue Mage to proc Magical Weakness in Voidwatch? The most that could be asked for is to bring it down to at least 16 total spells. Or, if this is not an option, reduce the cooldown on spell swapping to 30 seconds.
    (0)

  10. #30
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    The justification is "Bring More Blue Mages."

    The people say no.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

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