Automaton magic skill is unique in that it allows the automaton access to various magics depending upon the frame used, as such with the development team currently working on incorporating the effects of Healing Magic skill on the overall amount received from the Cure spell, the assumption is that the caster has "healing magic skill" to begin with. Since the Puppetmaster's white mage head automaton does not have "healing magic skill" it seems that this adjustment would over look the fact that the white mage head acts as a "White Mage" in the capacity that it is able to perform its role based on this job function.

Can the development team take into consideration that there is a "pseudo-white mage" currently in the game and that an adjustment to increase the amount received from Cure spells I - IV and eventually Cure spells V and VI based on the casting entity having healing magic skill would seem to leave the puppetmaster's automaton out in the cold, unless the developing adjustment can also include the Automaton's Magic Skill in the calculations for the upcoming adjustment in addition to the Healing Magic Skill? (Ie. Higher Automaton Magic Skill > Higher Amount of Hit points recovered)