http://forum.square-enix.com/ffxi/th...-TP-Adjustment
Well, It looks like they're still implementing it in the most horrible way possible .
I still Maintain that imposing a Hard cap on TP Received from a WS would be the best bet... Cap it out at +50. This keeps Save TP+ gear and JA's (SAMs, and CORs) Very useful, But prevents it from being overpowered by imposing a Hard Cap.
Right now, This Is going to hurt COR still, Makes their Roll pretty worthless. I mean, They can fall back on Chaos... but still...
Essentially, This new way, You can get about 45 Save TP (COR + Atmacites), If they simply imposed a Hard Cap of 45, They'd accomplish the same goal, but keep COR rolls useful outside Voidwatch. (Cause inside, With the saveTP+20 Atmacite, Pretty much all 2handed would reach ~43 or so TP Return on WS with a Cap imposed outside of the change suggested).
Overall, I guess it could be implemented better... But it did need adjusting... (I Can't honestly say someone being able to Ukko's > hit > Ukko's > hut > Ukko's wasn't overpowered)