Dont forget that beauty Saevel!
"Gravity II is exactly like gravity but with shorter recast and overwrites gravity!" Aaaaaah...good times.
Dont forget that beauty Saevel!
"Gravity II is exactly like gravity but with shorter recast and overwrites gravity!" Aaaaaah...good times.
Well Gravity II could actually have ~some~ use if the NM wasn't immune to it. -40 evasion is pretty big, that's +20% hit rate to the entire alliance. It match's well with Dia III on anything that your not capping evasion on. Of course all current NM's are completely immune to it, thus it's mostly a pointless spell.
I've have found one use for it so far, inside Dynamis Buba me and my friends like to fight the DC mobs for +2 drops. The DC crows have ridiculous evasion for their level. From what I can tell their THF mobs. Gravity II is pretty useful on them.
But yeah .. that's the only situation I've found it useful in the game, which is kinda sad now that I think about it.
Creamcheese, green olives, mustard, mushed bananas, and Teryaki-sauce, mix it up and serve on ritz/salteen crackers. Thats my thought.
I'm mad y'all are dragging this on... Lol.
Live, Laugh, LOVE.
I guess they responded...put my post in the never read Rdm section
How do you figure -40 evasion is +20% hit rate. That calculation only works when the target is the same level as the player. For every level the target is above the attacker, we get a -4 accuracy penalty as well, so -40 evasion on a level 120 target hardly affects their evasion.
Last edited by Ophannus; 02-24-2012 at 03:09 PM.
Umm ......
-40 evasion is exactly +20% hit rate until you hit the cap @95%.
The accuracy formula is linear. 2 acc = +1% hit rate. 2 evd = -1% hit rate. When acc and evd are equal then you have a 75% base hit rate. For each level the monster is above you it gets another +4 evasion bonus for LCF.
This if your at 60% hit rate, and some lands Gravity II on the monster you now have 80% hit rate until it wears. Of course 60% hit rate .... yeah.
It's -2% Hit rate per dLvl, rather than Accuracy.
-40 Eva is always +20% Hit rate when hit rate is unbounded, but it has a reduced/null effect when your hit rate is already at/past either the upper or lower bounds.
Example: Going from 90% hit rate to 95% (upper bound), or going from 20% hit rate to 25% hit rate (original Acc check bringing hit rate below lower bound).
In practice? You're usually at the upper bound these days anyways if your gear isn't trash tbfh.
Ref: Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
I will have my revenge!
I know I shouldn't of hit show post but I had to see how you'd try to make this into an arguement.
What I posted, just for clarity.
+4 evasion = -4 accuracy = +2% evasion rate = -2% hit rate-40 evasion is exactly +20% hit rate until you hit the cap @95%.
Their all the exact same.
Talk about semantics .....
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