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  1. #1
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Dont forget that beauty Saevel!

    "Gravity II is exactly like gravity but with shorter recast and overwrites gravity!" Aaaaaah...good times.
    (1)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Well Gravity II could actually have ~some~ use if the NM wasn't immune to it. -40 evasion is pretty big, that's +20% hit rate to the entire alliance. It match's well with Dia III on anything that your not capping evasion on. Of course all current NM's are completely immune to it, thus it's mostly a pointless spell.

    I've have found one use for it so far, inside Dynamis Buba me and my friends like to fight the DC mobs for +2 drops. The DC crows have ridiculous evasion for their level. From what I can tell their THF mobs. Gravity II is pretty useful on them.

    But yeah .. that's the only situation I've found it useful in the game, which is kinda sad now that I think about it.
    (0)

  3. #3
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Creamcheese, green olives, mustard, mushed bananas, and Teryaki-sauce, mix it up and serve on ritz/salteen crackers. Thats my thought.
    (2)

  4. #4
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    I'm mad y'all are dragging this on... Lol.
    (0)
    Live, Laugh, LOVE.

  5. #5
    Player lllen's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Character
    Lllen
    World
    Asura
    Main Class
    MNK Lv 99
    I guess they responded...put my post in the never read Rdm section
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by lllen View Post
    I guess they responded...put my post in the never read Rdm section
    What on earth did you expect when you made a thread specifically about Red Mage? Honestly...
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    How do you figure -40 evasion is +20% hit rate. That calculation only works when the target is the same level as the player. For every level the target is above the attacker, we get a -4 accuracy penalty as well, so -40 evasion on a level 120 target hardly affects their evasion.
    (1)
    Last edited by Ophannus; 02-24-2012 at 03:09 PM.

  8. #8
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Ophannus View Post
    How do you figure -40 evasion is +20% hit rate. That calculation only works when the target is the same level as the player. For every level the target is above the attacker, we get a -4 accuracy penalty as well, so -40 evasion on a level 120 target hardly affects their evasion.
    Umm ......

    -40 evasion is exactly +20% hit rate until you hit the cap @95%.

    The accuracy formula is linear. 2 acc = +1% hit rate. 2 evd = -1% hit rate. When acc and evd are equal then you have a 75% base hit rate. For each level the monster is above you it gets another +4 evasion bonus for LCF.

    This if your at 60% hit rate, and some lands Gravity II on the monster you now have 80% hit rate until it wears. Of course 60% hit rate .... yeah.
    (1)

  9. #9
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    It's -2% Hit rate per dLvl, rather than Accuracy.

    -40 Eva is always +20% Hit rate when hit rate is unbounded, but it has a reduced/null effect when your hit rate is already at/past either the upper or lower bounds.

    Example: Going from 90% hit rate to 95% (upper bound), or going from 20% hit rate to 25% hit rate (original Acc check bringing hit rate below lower bound).

    In practice? You're usually at the upper bound these days anyways if your gear isn't trash tbfh.

    Ref: Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
    (2)

    I will have my revenge!

  10. #10
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Greatguardian View Post
    It's -2% Hit rate per dLvl, rather than Accuracy.

    -40 Eva is always +20% Hit rate when hit rate is unbounded, but it has a reduced/null effect when your hit rate is already at/past either the upper or lower bounds.

    Example: Going from 90% hit rate to 95% (upper bound), or going from 20% hit rate to 25% hit rate (original Acc check bringing hit rate below lower bound).

    In practice? You're usually at the upper bound these days anyways if your gear isn't trash tbfh.

    Ref: Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
    I know I shouldn't of hit show post but I had to see how you'd try to make this into an arguement.

    What I posted, just for clarity.

    -40 evasion is exactly +20% hit rate until you hit the cap @95%.
    +4 evasion = -4 accuracy = +2% evasion rate = -2% hit rate

    Their all the exact same.

    Talk about semantics .....
    (1)

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