Devin "Camate" Casadey - Community Team
So am i interpreting this right? Basically, "Well, we thought about nerfing this, but decided not to?" How nice of them, I guess.
My concern is that by wanting to avoid adjusting the equipment for monk and instead changing the weaponskill itself, this has a negative effect on PUP who didn't have a problem in the first place. Ultimately in the sense of critical hits, this change does a lot more to PUP than it does to MNK, as PUP's critical hit rate is reduced by an overall greater percent than MNK with the weaponskill change. (My thinking is that 15->10% change to WS at 100% TP, say PUP had 20% crit-> reduced to 15%, and Monk had 70% crit-> reduced to 65%, PUP went down 1/4 overall whereas MNK went down by 1/14 overall).
This 100%. If 2 jobs can use the WS, one better than the other, it would make sense to fix the one that does OP dmg... not gimp them both. As a PUP, I would love something like Impetus for us then... something to not make VS worse than Stringing Pummel after we worked so hard on the Empy Weapon...
I'm not talking about overall damage (DoT, automaton, etc. etc.). I was only talking about a single weaponskill. And I simplified it a lot, yes, because you don't need to get into a lot of the math.
But really, PUP takes a much bigger hit on smites than Monk will by changing the weaponskill instead of impetus. Monk has a much higher critical rate than puppet master does.
And Smite skillchains better with your puppet than Pummel does, so it definitely has some good uses for PUP.
Um, there is no "necessity" for MNK. People just use it because its easy, and for blunt proc being able to cover a wide range of the procs. Anything can face tank in Abyssea, even WHM lol.
Okay, well...we know why they reduced VS' crits, and it's for MNK getting a +2 armor piece that can break them unless they nerfed the weapon skill.
Hmm. Something's amiss...
With no hints of sarcasm what so ever, I can safely say that I am convinced that those that work for SE in this game in concerns to the game's mechanics, don't actually play this game. Because I have never in all the Linkshell and pickup groups I've been in, have we felt that we have to have a monk as a mandatory fitting in a party/group, unless it was for Voidwatch to get procs. And in our linkshell, we do have access to people with Verethragna's.
Then again, if they did actually play, this would be a topic about whether to remove the enhancement of Utsusemi from the Ninja Emp Feet.
Last edited by Cyn; 02-22-2012 at 08:08 AM.
When the guy who played a lead role in designing Abyssea makes a comment like this, my face and my palm join in a seemingly passionate embrace. They come together with a jarring collision, like a revolutionary and his fiance during a short respite in a bloody civil war. When the dictator is toppled, he promises, they will wed. But for now, during this brief moment of peace...SMOOSH!
Monk is sometimes required because it can kill stuff quickly and cover every single Blue !! during blunt hours.
Warrior is sometimes required because it can kill stuff quickly and cover the majority of Red !! forever and ever.
Tanking isn't in it in Abyssea. It's not part of that part of Final Fantasy XI.
Stuff appears. A !! hopefully appears over that stuff's head. That stuff is made to violently and rapidly disappear. The end.
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