Devin "Camate" Casadey - Community Team
So am i interpreting this right? Basically, "Well, we thought about nerfing this, but decided not to?" How nice of them, I guess.
My concern is that by wanting to avoid adjusting the equipment for monk and instead changing the weaponskill itself, this has a negative effect on PUP who didn't have a problem in the first place. Ultimately in the sense of critical hits, this change does a lot more to PUP than it does to MNK, as PUP's critical hit rate is reduced by an overall greater percent than MNK with the weaponskill change. (My thinking is that 15->10% change to WS at 100% TP, say PUP had 20% crit-> reduced to 15%, and Monk had 70% crit-> reduced to 65%, PUP went down 1/4 overall whereas MNK went down by 1/14 overall).
Um, there is no "necessity" for MNK. People just use it because its easy, and for blunt proc being able to cover a wide range of the procs. Anything can face tank in Abyssea, even WHM lol.
Okay, well...we know why they reduced VS' crits, and it's for MNK getting a +2 armor piece that can break them unless they nerfed the weapon skill.
Hmm. Something's amiss...
With no hints of sarcasm what so ever, I can safely say that I am convinced that those that work for SE in this game in concerns to the game's mechanics, don't actually play this game. Because I have never in all the Linkshell and pickup groups I've been in, have we felt that we have to have a monk as a mandatory fitting in a party/group, unless it was for Voidwatch to get procs. And in our linkshell, we do have access to people with Verethragna's.
Then again, if they did actually play, this would be a topic about whether to remove the enhancement of Utsusemi from the Ninja Emp Feet.
Last edited by Cyn; 02-22-2012 at 08:08 AM.
When the guy who played a lead role in designing Abyssea makes a comment like this, my face and my palm join in a seemingly passionate embrace. They come together with a jarring collision, like a revolutionary and his fiance during a short respite in a bloody civil war. When the dictator is toppled, he promises, they will wed. But for now, during this brief moment of peace...SMOOSH!
Monk is sometimes required because it can kill stuff quickly and cover every single Blue !! during blunt hours.
Warrior is sometimes required because it can kill stuff quickly and cover the majority of Red !! forever and ever.
Tanking isn't in it in Abyssea. It's not part of that part of Final Fantasy XI.
Stuff appears. A !! hopefully appears over that stuff's head. That stuff is made to violently and rapidly disappear. The end.
This is just great example how utterly clueless the developer in how people actually play their game. Please please bring back the other group who created abyssea, the same one who are now in charge of fixing the FF14. The current group are extremely ignorant of what the player base want, need and wish. I really hope they listen better and take suggestions from the player base and use the forum and test servers more. There is hope, they did a few things right lately, let's hope this trend continue and stop all these nonsensical ideas from the developer...
Reading the people in charge of this game now talking about FF players and how they play the game reminds me of my Aunt when she talks about the internet, she has no idea wtf she is on about either.
Uh.. Mizuki Ito was the battle director of Abyssea, which makes this even more confusing since he created how abyssea works basically yet thinks people use monk in abyssea because they can tank, not because they can cover so many blue procs.
I see people all the time say "BRING BACK THE AYBSSEA PEOPLE!" which is funny because they didn't leave, they actually got promoted to lead role in FFXI, lol.
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