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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Impetus and Tantra Cyclas +2

    There was a short comment from Mizuki Ito mentioning that they were looking into whether or not the augmented Impetus effect on Tantra Cyclas +2 needed to be revamped. This caught the interest of some Japanese players and Ito responded a bit more in-depth.

    Quote Originally Posted by Mizuki_Ito View Post
    •Current Status
    We are monitoring this, but will most likely keep the stats the way it is now.
     
     
    •Concerns
    “Augments Impetus” increases the maximum value of enhanced critical hit damage, and the compatibility with Victory Smite is extremely high.
    The enhanced critical hit damage increases by 1% every time an attack lands, and it can rise to a maximum value of 50%.

    As a result of preserving this power, we are concerned about the below conditions arising.
    1.Excessive power inflation
    2.Necessity of a monk for everything, as well as situations where “as long as there is a monk other jobs are not needed”.
    Example, (like Abyssea) situations where monks can be selected for content since they are able to tank full time.
     
    •Based on the above
    With the recent version update, in order to prevent an overall power inflation we reduced the TP critical hit modifier for Ukko’s Fury and Victory Smite.

    When looking into this adjustment, we also considered the stats on Tantra Cyclas +2 and we intended to cut the adjustments just close enough so equipment would not have to be changed, so there shouldn’t be any problems with this in regards to power inflation.

    Also, in regards to monks becoming essential for all content, the below are some reasons why it will not happen:
    oImpetus effect will only increase when attacking and misses will reset the effect.
    oDifficult to fight safely without taking damage during high level content such as long HNM battles, etc.
    oDifficult to function as a tank continuously regardless of the content or situation.
    (2)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,693
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    So am i interpreting this right? Basically, "Well, we thought about nerfing this, but decided not to?" How nice of them, I guess.
    (7)

  3. #3
    Player Annalise's Avatar
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    Mar 2011
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    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    My concern is that by wanting to avoid adjusting the equipment for monk and instead changing the weaponskill itself, this has a negative effect on PUP who didn't have a problem in the first place. Ultimately in the sense of critical hits, this change does a lot more to PUP than it does to MNK, as PUP's critical hit rate is reduced by an overall greater percent than MNK with the weaponskill change. (My thinking is that 15->10% change to WS at 100% TP, say PUP had 20% crit-> reduced to 15%, and Monk had 70% crit-> reduced to 65%, PUP went down 1/4 overall whereas MNK went down by 1/14 overall).
    (7)

  4. #4
    Player Draylo's Avatar
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    Mar 2011
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    778
    Um, there is no "necessity" for MNK. People just use it because its easy, and for blunt proc being able to cover a wide range of the procs. Anything can face tank in Abyssea, even WHM lol.
    (6)

  5. #5
    Player Darkvalkyr's Avatar
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    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    Okay, well...we know why they reduced VS' crits, and it's for MNK getting a +2 armor piece that can break them unless they nerfed the weapon skill.

    Hmm. Something's amiss...
    (0)

  6. #6
    Player Cyn's Avatar
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    Mar 2011
    Posts
    2
    Character
    Vishna
    World
    Asura
    Main Class
    DRK Lv 99
    With no hints of sarcasm what so ever, I can safely say that I am convinced that those that work for SE in this game in concerns to the game's mechanics, don't actually play this game. Because I have never in all the Linkshell and pickup groups I've been in, have we felt that we have to have a monk as a mandatory fitting in a party/group, unless it was for Voidwatch to get procs. And in our linkshell, we do have access to people with Verethragna's.

    Then again, if they did actually play, this would be a topic about whether to remove the enhancement of Utsusemi from the Ninja Emp Feet.
    (0)
    Last edited by Cyn; 02-22-2012 at 08:08 AM.

  7. #7
    Player
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    Aug 2011
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    1,749
    Quote Originally Posted by Mizuki Ito View Post
    Example, (like Abyssea) situations where monks can be selected for content since they are able to tank full time.
    When the guy who played a lead role in designing Abyssea makes a comment like this, my face and my palm join in a seemingly passionate embrace. They come together with a jarring collision, like a revolutionary and his fiance during a short respite in a bloody civil war. When the dictator is toppled, he promises, they will wed. But for now, during this brief moment of peace...SMOOSH!

    Monk is sometimes required because it can kill stuff quickly and cover every single Blue !! during blunt hours.

    Warrior is sometimes required because it can kill stuff quickly and cover the majority of Red !! forever and ever.

    Tanking isn't in it in Abyssea. It's not part of that part of Final Fantasy XI.

    Stuff appears. A !! hopefully appears over that stuff's head. That stuff is made to violently and rapidly disappear. The end.
    (14)

  8. #8
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    This is just great example how utterly clueless the developer in how people actually play their game. Please please bring back the other group who created abyssea, the same one who are now in charge of fixing the FF14. The current group are extremely ignorant of what the player base want, need and wish. I really hope they listen better and take suggestions from the player base and use the forum and test servers more. There is hope, they did a few things right lately, let's hope this trend continue and stop all these nonsensical ideas from the developer...
    (7)

  9. #9
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Reading the people in charge of this game now talking about FF players and how they play the game reminds me of my Aunt when she talks about the internet, she has no idea wtf she is on about either.
    (11)

  10. #10
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Luvbunny View Post
    This is just great example how utterly clueless the developer in how people actually play their game. Please please bring back the other group who created abyssea, the same one who are now in charge of fixing the FF14. The current group are extremely ignorant of what the player base want, need and wish. I really hope they listen better and take suggestions from the player base and use the forum and test servers more. There is hope, they did a few things right lately, let's hope this trend continue and stop all these nonsensical ideas from the developer...
    Uh.. Mizuki Ito was the battle director of Abyssea, which makes this even more confusing since he created how abyssea works basically yet thinks people use monk in abyssea because they can tank, not because they can cover so many blue procs.

    I see people all the time say "BRING BACK THE AYBSSEA PEOPLE!" which is funny because they didn't leave, they actually got promoted to lead role in FFXI, lol.
    (7)

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