Quote Originally Posted by Byrth View Post
The only benefit is Utsusemi, which isn't necessary in many old events. Here is the run-down of our subjobs:
* /NIN - Utsusemi
* /THF - Treasure Hunter II
* /WAR - Berserk, Warcry, Aggressor, Double Attack (doesn't stack with Saber), Attack Bonus (lol)
* /SAM - Store TP, Sekkanoki, Meditate

Overall:
* /NIN - Utsusemi is hard to beat for efficiency purposes while soloing. If it increases your efficiency enough to offset not having Treasure Hunter, this is the best sub.
* /THF - If you're farming something and want Treasure Hunter. Perfectly acceptable for stuff like CoP Dynamis or Salvage.
* /WAR - Our best hard-content DD sub. Attack is what we need. Attack is what WAR gives. For Voidwatch, this is what you should probably sub.
* /SAM - If we ever become a support-class again, /SAM will be hard to beat. It also might rival /WAR as a damage option on very weak content.
Other useful subjobs for duo not mentioned:

/RDM - Actually a fairly decent duo subjob. Gives you both Shell II and Haste, and Refresh means she can keep maintain those buffs.
/WHM - Similar to above except more ease to status removal with no MP recovery. Doable with idle refresh gear.