Quote Originally Posted by Jerbob View Post
It is, however, extremely irritating. Not only is it completely ridiculous, but on a more practical level, particularly for people like me who aren't dedicated crafters making 12 stacks of something at a time, losing an ingredient often means you're one item short of a stack and therefore unable to sell the items without more scrabbling around looking for another of that inevitably rarer or more expensive item.
It's annoying, but it does (or rather, did) create additional demand for items. Also, it's offset by HQ synths, which compensate the 5% lossrate by a considerable margin (in most cases). (HQ synths also throw a wrench in your perfect stack size.)