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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99

    Adjustment of Fanatic Dance and Doom in Dynamis.

    When fighting quadav NMs or goblin NMs, the worst you can get is an annoying status effect. But yagudo NMs have an annoying Doom move, which essentially means losing 5+ minutes of precious dynamis time to recover from weakness. Orc NMs are even worse, Fanatic Dance will charm you for a long period (~5 min, enough time for everything you killed in the area to repop), followed by a desperate fight against 5 linked orcs when Charm faded, AND another 5 minutes to recover from weakness (assuming you can even reraise after dying, surrounded by so many mobs.) Most of these NMs can be solod by a variety of jobs, and Doom and Charm are devastating in those cases.

    Changing Doom to Curse and Fanatic Dance's Charm effect to a shorter duration, would make these abilities less dramatic. Another option would be to have non-time-extension statues drop a temporary keyitem with a one-time protection against Doom/Fanatic Dance/Wrath of Gu'Dha/Goblin Dice.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Learned to deal with those moves or dont attempt those NMs. Charm and Doom has always been in dynamis. Dynamis is already easier then ever already, the mobs/NMs dont need any more nerfing.
    (3)

  3. #3
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    All of these mobs ideally should be killed quickly which means it's not all that advisable to lowman them. It's best to do them in a larger group (6+) and just stagger > zerg down fast.

    You mentioned gobs being easy but if you don't kill them quickly they can become extremely annoying what with dice occasionally restoring all their HP and Bomb Toss doing ridiculous damage at lower HP.
    (0)

  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dreamin View Post
    Learned to deal with those moves or dont attempt those NMs. Charm and Doom has always been in dynamis. Dynamis is already easier then ever already, the mobs/NMs dont need any more nerfing.
    Not everyone does dynamis as a solo BST/DNC...

    Quote Originally Posted by Alkimi View Post
    All of these mobs ideally should be killed quickly which means it's not all that advisable to lowman them. It's best to do them in a larger group (6+) and just stagger > zerg down fast.

    You mentioned gobs being easy but if you don't kill them quickly they can become extremely annoying what with dice occasionally restoring all their HP and Bomb Toss doing ridiculous damage at lower HP.
    The only thing special about NMs is their one special move and a few levels on their common brethren. At 75 they might have required a good sized party or alliance, at 99 any decent job can solo them. (At least.. I know PUP can. Maybe I'm overestimating other jobs.)

    Goblin Dice healing them is no different then a WHM NM Benediction, and Bomb Toss never worried me even pre-pupdate.
    (Big damage 1-shots like Bomb Toss, Eagle Eye Shot or Mijin Gakure just aren't as impressive when they barely put you in yellow.)
    It's the instant-lose abilities that annoy me the most, it just shouldn't exist in what is essentially solo content.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Ah OK I was talking about the popped NMs, not the free spawning/lottery ones. These ones have have 70k+ HP and can use their 2-hours multiple times even after staggering them.
    (0)

  6. #6
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    These moves don't make these mobs unkillable or even hard.
    Doom= kill the bird and the effect is gone
    Charm= stay out of range or use a pet
    Goblin dice = is random anyway the benediction is rare as it restoring ur 2hr

    Yes it makes some job unable to solo them but are we really gonna go down the line of... well JOB1 can't solo what JOB2 can so it need to be adjusted because that dumb all the dyna mobs are easy if fought right.

    btw i know dyna is solo content but it nice to have a few reason to go in as a group and this is one of them imo
    (0)
    Last edited by Rezeak; 02-22-2012 at 04:30 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .