Stop posting your misinformed garbage all across the forums. You clearly have no idea about anything at all.
Here's the amount of information that it will send:
- Less than a byte when logging on.
- Less than a byte when logging off.
How is that "an incredibly high amount", and what do you mean "across the entire server"? If you mean it's getting sent to everyone who is connected that's bullshit. It will (logically) only be sent to your LS. It's the same "incredibly high amount of [..] information" as sending "/" to your LS chat (a lot less even, as I've heard FFXI chat is encoded using UTF-16, where even 1 bit would be enough for this, plus a header). So that's less than what would happen if people actually said "Hi" instead.
If you wanna argue, fine, go ahead and argue, but stop making shit up to bring your point across.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
The only incorrect part was 'incredibly high'. This feature would indeed be causing a server load and sending data around non-stop, because people are logging in and out non-stop. Depending on the linkshell and friendlist size, you're looking at 64+100 messages per person (at max). Each of those 164 needs to looked up and checked for online status.
Those are not going to be 1-bit or byte messages, more like 100 bytes with headers and message content.
And no, that's not a lot, but with communications being limited by the PS2, every little byte adds up. For PC it's laughable, but with PS2 this needs carefull consideration.
When servers are brought down or up, or even just a provider deciding to block FFXI for w/e reason, this could cause a cascade of messages, crashing clients or even whole servers. Unlikely to see it actually happen, but it is something to consider with a feature like this running on ancient hardware like PS2. It's barely capable of keeping up with normal gameplay as it is...
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
To what advantage is this a requirement? If I leave my char logged into the game 24/7 you still wont have the information you want?
Even in that absurdly large case that's still nothing.
What message content? All that needs to be transmitted is the name of the person and an ID for the action, which is "logon" or "logoff" or "disconnect" or whatever else they can think of. The ID would be deciphered client side. That's how everything else works.
Here I gave an example of a common VW battle and all associated data that is transmitted constantly:
You're saying PS2 can handle all of that, but it can't handle people saying "hello" when they log on? (Note that this would even be a lot less than saying hello, as no message will have to be sent, which is the major part of the transmission.) This is also data that is constantly transmitted to everyone in range, so 242 values sent to 18 people. Sending one single (empty) value to 30 people (which is a much more realistic number) is completely negligible compared to that.
Also, the PS2 is not limited by network traffic any more than the PC. It's only lacking in the memory and processing department.
I will, because I will know that you're always online. And I will also see it if you happen to d/c, for whatever reason.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I would like this feature... it would help solve those pesky anonymous flyby rogue pearlsacks who kick innocent people.
Mokatu
90BLM 90RDM 57WHM
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |