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  1. #31
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zerich View Post
    or how about people look at who's in their ls by checking the ls?
    camate, please don't waste time on stuff that isn't broken or needed.
    We've already said why checking the LS doesn't help. But it's ok, reading comprehension is not required on these forums. Also, nothing suggested is ever needed, and very little is actually broken. Stuff is wanted, that's the sole reason why things are being suggested, and it's a perfectly valid motivation for suggestions. Also, Camate isn't wasting his time on anything, as he's not a dev. If you actually wanna appeal to anyone (without any sort of effect, obviously, as you don't get a say in the matter), learn japanese and tell the devs themselves.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #32
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Arcon View Post
    We've already said why checking the LS doesn't help.
    How doesn't it? You check and they're either on or they aren't. lol. You don't need a notification so you can instantly hassle the person as they log on.
    (2)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #33
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Elexia View Post
    How doesn't it? You check and they're either on or they aren't. lol. You don't need a notification so you can instantly hassle the person as they log on.
    Yes, you do, when time is of the essence. And sometimes it is, for everyone.

    And checking LS list is not only slow (delayed by up to 30s) and sometimes fails due to search issues, but it also won't tell you when someone loses their connection and you keep talking to them. But yeah, you're right, you can just wait 30 seconds and check LS list after every sentence, to make sure, right?

    People need to get their heads out of their asses for once and realize there's still so much SE could do to improve overall gameplay and stop shooting down ideas because they assume that they don't need them. Status notifications are standard in every chat protocol ever designed in the history of mankind. I completely boggles my mind why SE went out of their way to design their chat system as crappy as they did. People should be notified in LS chat when someone logs on or off, when someone d/cs and when someone gets kicked (and who kicked them). This would have been expected from anyone who has ever been involved in any sort of group chat situation. These are basic features and should have been there when the game was released. If you had this feature from day one and SE would remove it for no reason you'd feel differently about it now.

    So, next you're gonna say chat loss on zoning is ok, because you can just repeat what you said? I'll repeat myself again, nothing in here is needed. It's wanted. And that doesn't make it in any way less important.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #34
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    I was playing a few MMOs from 90s-when FFXI was released and I can safely say "chat notifications" for MMOs wasn't standard, at all, especially since the ones that did have them get lost in the flood of chat/battle spam because they were just a simple line of text usually in the system font color that's shared with engaging/disengaging/killing an enemy.

    When someone disconnects you can see not only in search but next to their character (unless for whatever reason SE removed the tomato icon from search lists in recent years.) So tell me, what purpose does one need to be hassled the second they get online? What if some people honestly just want to kick back and relax and not be bombarded by tells as they get on?

    That is what Camate most likely was referring to, it's a nice feature, but it's also an intrusive feature at the same time. Time is indeed of the essence, but not to the point the very second I log onto FFXI as a leader/officer/important person I get bombarded by 28+ tells and not even time to breathe.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  5. #35
    Player Krashport's Avatar
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    Mar 2011
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    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Let the person that comes into the Linkshell, acknowledge those that are online. (Hey guys sup!) With a system that will acknowledge them for each member could lead into many problems. Also adding that system to the /away /invisible /online on the friend list would suck. It would kinda do that same problem after exiting Mog house, once you job changed. (Would you like to save your home point...) Could maybe add another type of Linkshell 2.0 and have those "Point out" when members equip their linkshell. Would be nice to have more then one linkshell equip at once, could add chat channels if the system resources would allow.

    edit; Many members now a days have more then one socials and not switching between them would be pretty cool. In closing please fix that problem when zoning and missing text, cause a lot of chat is lost upon changing areas within linkshells.
    (2)
    Last edited by Krashport; 04-09-2012 at 06:03 AM.

  6. #36
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Elexia View Post
    I was playing a few MMOs from 90s-when FFXI was released and I can safely say "chat notifications" for MMOs wasn't standard, at all, especially since the ones that did have them get lost in the flood of chat/battle spam because they were just a simple line of text usually in the system font color that's shared with engaging/disengaging/killing an enemy.
    So, because the games in the very beginning of gaming didn't have it, but absolutely every current game does SE shouldn't do it? Even if it wasn't standard in games (it still was everywhere else), it sure is now, and for a good reason. Because people wanna know these things.

    Quote Originally Posted by Elexia View Post
    When someone disconnects you can see not only in search but next to their character (unless for whatever reason SE removed the tomato icon from search lists in recent years.)
    Our LS has a certain hangout spot in Port Jeuno when we get bored, so yeah, when we're all standing around there we can see people pokeballing. Most other times, however, we can't. I don't always stand next to every person I chat to, do you?

    Quote Originally Posted by Elexia View Post
    So tell me, what purpose does one need to be hassled the second they get online? What if some people honestly just want to kick back and relax and not be bombarded by tells as they get on?
    Then you'd likely have your online status set to invisible anyway. You can't say it's so easy to see people online without this feature too and then in the same sentence say it would somehow spam you with /tells the second you log on. First of all, if people wanna talk to you, they will notice you getting online, unless you're invisible, in which case your notification wouldn't appear either according to our suggestion. And some dedicated people will find you even then, and if you're lucky they'll even ask you on /l, notifying everyone else that you just logged on.

    Secondly, what you're describing is a social issue. Why do people want game features to take care of their social problems? Saying these things makes it sounds like you're just trying to justify the lack of this feature and are running out of other things to say.

    Quote Originally Posted by Elexia View Post
    That is what Camate most likely was referring to, it's a nice feature, but it's also an intrusive feature at the same time.
    Come to think of it, you make it sound like you missed the part about Invisible. If you did, look it up, we said that we're totally cool with not seeing the notifications if people don't want them to. This could also be an extra setting, to not be tied to the invisibility system, whatever works.

    Quote Originally Posted by Elexia View Post
    Time is indeed of the essence, but not to the point the very second I log onto FFXI as a leader/officer/important person I get bombarded by 28+ tells and not even time to breathe.
    I'm a leader/officer/important person of an active social linkshell, and every time I log on, I say hi on LS immediately and I rarely ever get bombarded with tells. If you want organisational advice I'll be happy to help you out, because saying that makes it sound like you don't use any other media at all (like a website or /lsmes or other sackholders or a regular schedule) and solely try to organise and support a linkshell of 50 needy noobs.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #37
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Prothscar View Post
    Why wouldn't they want people to know when they come online or equip their linkshell unless they're doing something shady...?
    Because we're social creatures.

    I will occasionally log on to do something that's been bugging me and I know if I don't do it now I'll forget and it will bug me again later. However, if I'm low on time, I don't want anyone seeing me come online, or they'll start talking to me and I'll get caught up in conversation, or offer to help them out, or they'll be doing a quest/mission that I really need and I'll end up online for hours when I didn't have the time to be.

    There are other reasons I'm sure, but that's my main one
    (2)

  8. #38
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    There are other reasons I'm sure, but that's my main one
    As I said before, you're relying on a game feature, or lack thereof, to help you with a social problem. Is it so hard to say "I'm sorry, I'm busy"? Instead of telling people that you can't help them or even talk right now, which they'd understand because they're "social creatures", as you said, you hide from your friends and go sneak behind their backs to do your own thing. Both options would lead to the same goal, namely you getting your shit done, only the first one would be open and honest, while the second one almost falls into the shady area Prothscar mentioned.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #39
    Player
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    Mar 2011
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    /linkshell Hello Linkshell

    Problem solved.

    If people want the LS to know they've logged on for the night, it's trivially easy to convey that information. The fact that some people would prefer there to be an option suggests that the system is fine as it is.

    The only reason I can think of for someone wanting this feature is to make it easier to harass members to come do X, like HNM shells would back in the day.
    (2)

  10. #40
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Elexia View Post
    I was playing a few MMOs from 90s-when FFXI was released and I can safely say "chat notifications" for MMOs wasn't standard, at all
    Yes, because nothing has changed in the past 15 years.

    Quote Originally Posted by Elexia View Post
    what purpose does one need to be hassled the second they get online?
    If you're in a Linkshell full of noobs, or people that hassle you the second you get online - then perhaps that's your own problem and not one that would arise from the introduction of such a feature.

    What if some people honestly just want to kick back and relax and not be bombarded by tells as they get on?
    There was an addition to such a feature recommended by several people if you had bothered to read the thread. Such as, being set to invisible would stop any such notification being sent about your presence.

    but it's also an intrusive feature at the same time.
    See above.


    Quote Originally Posted by cidbahamut View Post
    The only reason I can think of for someone wanting this feature is to make it easier to harass members to come do X, like HNM shells would back in the day.
    Convenience? Stimulating social interaction? It works well in every current gen MMO. If you're in a Linkshell where you feel harassed or pressured to attend things (that you didn't agree to do) then you've got bigger problems than worrying about the introduction of such a feature.

    If you're not in a Linkshell like that, what's the problem?


    A lot of people seem to be using the excuse "what if I want to hide" as a reason against such a feature. There's nothing to say an option can't be added into POL to disable it before logging into the game (something that only has to be set once). Hell, it could be disabled by default.

    It's the same as the /tell filters that were added to the game for spam. You could have lost legitimate messages. But there was an option to disable/enable it.
    (2)
    Last edited by Dazusu; 04-10-2012 at 12:00 AM.

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