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  1. #1
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Also those formula are troncated at low pdif. From mob data it appears that around r=0.5 the minimum damage is capped. In this case the damage is not uniform on [a,b] and has a lower spike : therefore it appears that the damage numbers are still generated uniformly on [a,b] from the above formula but that d rather than a is truncated (at ~0.22 of the DMG value). Also just I realised that those formula implies that b-a=5/6 @ r=0.5 exactly so that would be where a caps out (a=1/6).


    Attempt for a global formula

    a:=1+L*( max(max(r,0.5)-1.5,0) - max(1.25-max(r,0.5),0) );
    b:=1+L*( max(r-0.75,0) - max(0.5-r,0) );

    Here is the representation of those functions



    The final model will not account for the lower cap on a for generating numbers but instead cap the generated value :

    a*:=1+L*( max(r-1.5,0) - max(1.25-r,0) );
    b*:=1+L*( max(r-0.75,0) - max(0.5-r,0) );

    d=eta*((1-U)*max(V,DMG/6)+DMGxU)
    with
    DMG= damage value including fstr
    eta= uniform on [1,1.05]
    V=uniform on [a* x DMG,b* x DMG]
    U= bernouilli of parameter q=P(U=1)=5/6 - (b*-a*)
    U,V,eta are independantly generated.

    wiki updated.
    (0)
    Last edited by MarkovChain; 03-27-2012 at 06:09 AM.

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