Quote Originally Posted by Alhanelem View Post
Umm, what? I would LOVE fast cast for summoning magic. You know how hard it can be to summon-kite various monsters with enhanced movement speed? This would make things like that easier. You don't look at it in seconds, you look at it in percent. Most job merits don't reduce a recast time by 25%. 2 seconds off an 8 second cast time is signfiicant. I don't know how you can't see that.
First off, would YOU put 5 merits into this over anything else in your merit category? Because if not even you admit to actually using the system, why defend it?

Secondly, do you not have any haste or fast cast armors when summoning? I would assume you, who think soloing is so important, would have more or less all armors that you can find. When you combine reductions, your net result drops.

So what is 2 seconds reduction for a naked SMN, will just be ~1 second for you. You'd be dropping from about 6 seconds to 5 seconds. Would you claim 5 merits is worth saving 1 second of summoning time for you?

And as you said, it is good on increased movement speed NM solos, but nothing else. That isn't particularly large portion of the game. You might as well have merits that increased damage against vermin. Awesome against vermin NMs... but not on everything else.

Would a WHM merit "25% casting reduction of teleport spells"? It would be useful if your whole party has caught aggro and you need to run away. But most of the time, it wouldn't be worth investing 5 merits.

Overall the idea is appalling, but it isn't 100% useless. The problem is that SE shouldn't invest time into adding content that is 95% useless. That is why we have spirits.