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  1. #1
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    If the last test server .dat mine is anything to go by...

    (magic 494) - Magic Help Message.
    MP Cost: 300 Casting Time: 13.0 Recast Delay: 56.0
    Target: Dead Player / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM99

    300 MP seems a little excessive for a single target raise (w/ reraise), although I guess since it breaks even. I think I would have preferred an AOE raise spell tbh~
    (1)



  2. #2
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    If someone dies with the reraise from Arise, won't they just cancel it and ask for another Arise to reduce their weakness time?
    (2)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by SpankWustler View Post
    I wonder how huge the MP cost of Arise is going to be, and if I'll be able to use it on those who are living yet too dead inside to carry Reraise Earrings.
    Penury should help with that.

    Quote Originally Posted by Ladycandygem View Post
    If someone dies with the reraise from Arise, won't they just cancel it and ask for another Arise to reduce their weakness time?
    Unless that's not a possibility (WHM busy, mid fight, wipe, etc.).

    The 3min weakness is the best thing to come from this, though.
    (0)
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    FFXI: Leviathan > Arcon
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  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Ladycandygem View Post
    If someone dies with the reraise from Arise, won't they just cancel it and ask for another Arise to reduce their weakness time?
    If they did that and I was WHM, I wouldn't Raise them again.


    Quote Originally Posted by Aleste View Post
    300 MP seems a little excessive for a single target raise (w/ reraise), although I guess since it breaks even. I think I would have preferred an AOE raise spell tbh~
    It's a fair cost 150 For Raise - 150 for Reraise as the current costs in the spells are.
    (3)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Aleste View Post
    If the last test server .dat mine is anything to go by...

    (magic 494) - Magic Help Message.
    MP Cost: 300 Casting Time: 13.0 Recast Delay: 56.0
    Target: Dead Player / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM99

    300 MP seems a little excessive for a single target raise (w/ reraise), although I guess since it breaks even. I think I would have preferred an AOE raise spell tbh~
    I think an AoE Raise spell would have been more useful, also. Probably the reason we didn't get it. バランス!

    I expected the MP cost to be 400 or some other amount that didn't even make sense given the apparent value placed on avoiding or lessening weakness by the Development Bros. I'm relieved that it will possibly be as "little" as the cost of Raise combined with the cost of Reraise.
    (1)

  6. #6
    Player Tazz's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    Making this spell EXTREMELY difficult to obtain is just stupid and makes me very angry. As a mage I pride myself on having all the spells available for my level as I did when I leveled my characters jobs pre-abyssea. Making a spell as good as araise for a job role as WHM seems very stupid. The MP and recast time along keep this spell in check. making it only needed for say a tank job or possible another healer role who died and needs to be unweak sooner than the rest of the DD's or support jobs. and sadly seeing as my WHM is not my MAIN job i will never see or pay the probable outrageous price for this scroll. Hence I will never be asked to come or WHM to events even though I am a competent and well-geared WHM. Making spells "extremely hard to obtain" is like making a melee's job abilities to enhance their skills "extremely hard to obtain". Melee jobs get their job abilities which they use to enhance their role in groups naturally, making a spell which mages need to use to enhance their role be "extremely hard to obtain" is not right. please fix this...
    (8)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    87
    Quote Originally Posted by Tazz View Post
    Making spells "extremely hard to obtain" is like making a melee's job abilities to enhance their skills "extremely hard to obtain". Melee jobs get their job abilities which they use to enhance their role in groups naturally, making a spell which mages need to use to enhance their role be "extremely hard to obtain" is not right. please fix this...
    While I wont agree or disagree, Empyrean/Relic WSs are not naturally acquired. Everyone can get them, but not everyone has them. There is no reason to not include unique and powerful spells. I for one would love some potent powerful magic that is hard to get (SMN in particular.)
    (2)

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