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  1. #81
    Player Draylo's Avatar
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    Mar 2011
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    778
    Quote Originally Posted by Raksha View Post
    So fix it?
    This means no Phoenix with raisega!
    (1)

  2. #82
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Phafi View Post
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    This, so much THIS!

    What with the silly 'freeze in place till the animation stops' limitation of the graphics engine, together with the idiotic collision detection .. they removed that from XIV, can't we get it removed from XI too??? .. we need something to prevent an insta-gib when trying to get back up.
    (1)

  3. #83
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Phafi View Post
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    That should be on all raises, if they insist on such stupid animations, then it should be like more-or-less EVERY other game in that there is a delay on dying again. Even if it blocks /attack /magic /ja etc... in the process.
    (2)
    Last edited by Daniel_Hatcher; 02-23-2012 at 07:05 PM.

  4. #84
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    I agree with the comments about the temporary invincibility, at least for the duration of the animation.
    Inb4 "That's why Arise has RRIII effect!".

    Also about the weakened removing argument, what about Reviviscence? Make it a 99 thing based on Healing Magic or something or even part of those "second 2h abilities" SE was talking about time ago. Or I guess Benediction would do too.
    (3)

  5. #85
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    I see one minor issue (to the development team it will probably be the reason why they won't do it :\)

    If you are invincible from all damage for 5, 10, 15 sec after getting up, it can cause abuse. If you die in a field of something that aggros and you get up, you'll have enough time to run out of range and die safely so you can get raised up. It sounds like a cool thing, but I don't agree with it.

    I don't think it would be possible to make 5+ people zombie it and invincible tank it, can't think of any way that could be done, so that isn't an issue... I think.

    The only way it could work without abuse I think is if it's not a set time, rather when you are locked in place. I'm sure they could tie it together with the bound-like status. If that was possible then yea, I would agree with it. Just not a specified timer.
    (0)
    Last edited by Kalilla; 02-23-2012 at 08:10 PM.

  6. #86
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    With tomorrow’s test server update, it will be possible to cast Arise. Please be sure to check out the recast time, MP cost, etc.

    There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case.
    (39)
    Devin "Camate" Casadey - Community Team

  7. #87
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Not just for Arise, but as an adjustment to Raise overall
    Holy Crab.
    (0)

  8. #88
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case.
    I'm very happy that this is being tried or considered at all, even if it doesn't work out.
    (5)

  9. #89
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Camate View Post
    we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case.
    Oh please god say it's possible.
    (3)

  10. #90
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation.
    There are not enough +1s for this post.
    (3)



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