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  1. #1
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Fredjan View Post
    Adding another raise spell that'd just lessen exp loss even further... is kind of pointless, so I'm glad there's no plans to do that. As if -240 EXP loss is anything major in the first place.
    If anything I think this should be something covered through a gear piece that does something else and works on all Raises. Perhaps Yagrush could have "Lowers Experience Loss on Raise" or some other piece of gear could have it as another nice trait on it (but not as the main draw because inventory is at a premium). This would help save limited spell space as well on what would be a wasted Raise IV spell.

    Quote Originally Posted by Fredjan View Post
    Is the reraise effect necessary? Not really, but it's a nice perk, and given the difficulty in the spell obtaining, I'd prefer the spell effects remain as is there.
    Yes, I'd like to keep the Reraise effect, but even more then this if it made characters invulnerable to area of effect moves for the duration of the animation combined with raising them with at least non-yellow HP (if not just deoderized and sneaked to avoid undead) would be a very nice way to ensure Raises don't go to waste. This is especially important if the spell costs more then the standard 150 MP.
    (1)

  2. #2
    Player Kalilla's Avatar
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    May 2011
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    179
    Quote Originally Posted by Fredjan View Post
    Quote Originally Posted by Susuthamnes View Post
    Hi Edyth,

    Thank you for compiling this feedback.
    What happened here was simply a case of a temporary development name slipping through on the test server.

    All of the opinions you quote are right on target, of course, and you (and the rest of the community) can rest assured that the spell will be renamed for the official release.

    Thanks for keeping us on our toes!
    It'll be Arise.
    Wow, thank you Fredjan. I would of never found this because all I follow is the dev tracker and a developer isn't even in the list @.@

    Sweet, I'm glad that they responded. They should make the Dev Team members have an admin background and their posts go into the dev tracker like the Community Reps and others do.
    (0)

  3. #3
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    • Making it an AoE
    We looked into this at first, but the system for Raise is unique amongst magic, and we were unable to do this as it’s not possible for magic to select and target dead characters.
    So fix it?
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #4
    Player Draylo's Avatar
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    Mar 2011
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    778
    Quote Originally Posted by Raksha View Post
    So fix it?
    This means no Phoenix with raisega!
    (1)

  5. #5
    Player
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    Aug 2011
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    1,749
    I appreciate the extra information. It's very true that the shortened weakness will be the best part of Arise, but if the spell truly is extremely extremely hard to obtain than I'd prefer it keep both effects.

    Quote Originally Posted by Camate View Post
    • Making it an AoE
    We looked into this at first, but the system for Raise is unique amongst magic, and we were unable to do this as it’s not possible for magic to select and target dead characters.
    It's sad to hear that such isn't easily possible, but nice to know it was considered, because such a spell would be awesome when things go really bad.
    (1)

  6. #6
    Player Kalilla's Avatar
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    May 2011
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    179
    I'm not sure who asked about removing weakness completely...

    but why is the spell called Araise instead of Arise?...

    Camate please ask them why, because Araise sounds really dumb to say when the spell should be called Arise.

    Please... it's so simple yet it seems like we are being ignored about it. Really, many players including myself have said that we are calling it Arise regardless if SE changes it or not, because that's what it should be. If it is because the spell isn't AoE change it anyways, Araise (A Raise) was never in any Final Fantasy game, ever, yet Arise was in almost all of them.

    Arise, also known as LIF2/Life 2 and Full-Life:

    Final Fantasy --- Full-Life & LIF2
    Final Fantasy III --- Arise & Life 2
    Final Fantasy IV --- Arise & Life 2 & Full-Life
    Final Fantasy IV: The After Years --- Arise
    Final Fantasy V --- Arise
    Final Fantasy VI --- Airse & Life 2
    Final Fantasy VII --- Life 2
    Final Fantasy VIII --- Full-Life
    Final Fantasy IX --- Full-Life
    Final Fantasy X --- Full-Life
    Final Fantasy X-2 --- Full-Life (Moogle Life & Moogle Lifeja)
    Final Fantasy XII --- Arise
    Final Fantasy XIII --- Arise
    Final Fantasy Tactics --- Arise & Raise 2
    Final Fantasy Tactics Advance --- Full-Life
    Final Fantasy Tactics A2: Grimoire of the Rift --- Arise
    Final Fantasy Crystal Chronicles: Ring of Fates --- Arise
    Final Fantasy Crystal Chronicles: Echoes of Time --- Arise
    Final Fantasy: The 4 Heroes of Light --- Arise
    Dissidia 012 Final Fantasy --- Arise

    Final Fantasy XI (after 10 years) --- Araise....?

    Edit: I was told from someone that the japanese is "A-Raise" and has been for every iteration. Does this mean that the translation is bad? For us the spell has always been Arise or LIF2/Life 2 or Full-Life.
    (11)
    Last edited by Kalilla; 02-23-2012 at 05:31 AM.

  7. #7
    Player Phafi's Avatar
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    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    (26)

  8. #8
    Player
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    Aug 2011
    Location
    Windurst
    Posts
    94
    Quote Originally Posted by Phafi View Post
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    I hate when that happens...
    (1)
    Live, Laugh, LOVE.

  9. #9
    Player
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    Apr 2011
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    17
    Quote Originally Posted by Phafi View Post
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    Now that would be awesome. Just long enough to survive the raise animation and run away.
    (0)

  10. #10
    Player Kraggy's Avatar
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    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Phafi View Post
    How about adding like a 10-15second invincible effect so you can get up and move away from the monster without getting destroyed while still in the animation?
    This, so much THIS!

    What with the silly 'freeze in place till the animation stops' limitation of the graphics engine, together with the idiotic collision detection .. they removed that from XIV, can't we get it removed from XI too??? .. we need something to prevent an insta-gib when trying to get back up.
    (1)

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