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  1. #1
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    Quote Originally Posted by Economizer View Post
    Status symbols are worthless if they aren't useful. I really hope they don't nerf this to appease the "we want it to be easy to get because it is a scroll" crowd. I'm pretty sure they're dead set on making it harder to get compared to other scrolls and that's not bad, but it won't be good if the spell sucks as a result. Either make it worth the effort to get it or don't bother.
    Yeah, I agree. It needs to be worthwhile.

    Quote Originally Posted by Camiie View Post
    A status symbol? Do you really care that much about what a bunch of game/anime/computer/sci-fi nerds from across the globe (like me) think of you that you'd put yourself through potentially years of crap just to have something to show off to them? Are your friends going to think more of you if you have it or less of you if you don't?
    I'll adjust my opinion a bit on this as I've thought about it more.

    I suppose the afterglow r/m/e weapons are meant to be "status symbols" - heck, they aren't even worth the trouble to get, most people will get the level 99 stage 1 forms and call it a day, if even that.

    Arise shouldn't be THAT difficult to obtain, but I do like a challenge in questing magic. SE's view on magic has definitely changed post-abyssea to what it was to an extent pre-abyssea, thinking every higher level spell should have some sort of difficulty with obtaining ("Spells are set so that only the people who really want the spells will get it" etcetra). Goes without saying they want the highest level magic to be harder to get, I just hope they don't overdo it.

    We saw this with Abyssea - nowadays every spell takes practically no effort to get 76-90, and they're really cheap on the AH. For those in a rush back then, most/if not all of the spells were available from a NPC. Nowadays, it's been Voidwatch, KC/HKCNMs, or Walk of Echoes to get 90+ magic spells.

    Say Black Mage spells for example: I know higher level Black Mages without Warp II... that's just sheer laziness (quest wasn't even hard tbh). Sleepga II is a rough quest, that I understand.
    (2)
    Last edited by Fredjan; 02-20-2012 at 08:13 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  2. #2
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Fredjan View Post
    First of all, I like that it's going to be difficult, kinda like a status symbol, if you will. I can already read this and expect Meteor to get the same treatment on Black Mage, but alas, that's a different topic altogether

    A status symbol? Do you really care that much about what a bunch of game/anime/computer/sci-fi nerds from across the globe (like me) think of you that you'd put yourself through potentially years of crap just to have something to show off to them? Are your friends going to think more of you if you have it or less of you if you don't?

    Sorry if I'm being mean, but it's this whole "status symbol in a video game" mentality that ends up making games like this not nearly as fun as they should be.
    (0)

  3. #3
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    Are you people serious about making everything so difficult to obtain? It's magic. Magic was never this difficult to obtain until the post-Abyssea team started making Final Fantasy XI: The Time Sink Edition. Even pre-Abyssea magic wasn't that hard to get. The base function of a job--magic for magic casters--shouldn't be something we need to sell our souls to obtain.

    At first I thought the player's statement about Araise being detrimental to white mages was silly. Then I read your response to that.

    I don't think Araise will be all that beneficial. Exp is easy to obtain, so people can keep popping Reraise I scrolls and earring charges. I see the weakness duration benefit but I'm not sure how beneficial that will be if everyone is dying five times over in three minutes. Plus, without being AOE, Araise would just take too much time and MP to be practical. If you're trying to cut weakness duration on your only tank, chances are everyone else is going to be too dead to care anyways. And of course Araise will have little value in Abyssea where we have Atma of the Apocalypse anyways. You can argue that it could free up an Atma slot, but Apoc has it's other advantages and is always active. No need for recasts from a white mage who could very well be dead too.
    (1)

  4. #4
    Player Kalilla's Avatar
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    Camate, if you could, could you ask them why it is called Araise instead of Arise? It seems much more appropriate calling it Arise, even in previous (and future) Final Fantasy games the spell was simply called Arise.

    Araise just sounds like A Raise :x...

    Also, I love that WHM is finally going to have a difficult spell to obtain! I'm looking forward to it so much :3
    (13)

  5. #5
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Kalilla View Post
    Camate, if you could, could you ask them why it is called Araise instead of Arise? It seems much more appropriate calling it Arise, even in previous (and future) Final Fantasy games the spell was simply called Arise.

    Araise just sounds like A Raise :x...

    Also, I love that WHM is finally going to have a difficult spell to obtain! I'm looking forward to it so much :3
    It may end up as Arise, could just be poor translation.... again!
    (1)

  6. #6
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    I don't really like it when spells are super hard to obtain. Monks and Warriors and other such jobs don't have to buy or jump through hoops for their job abilities. Having to find or buy the scroll should be enough, it shouldn't have to be some kind of project.
    (10)

  7. #7
    Player Kalilla's Avatar
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    Quote Originally Posted by Alhanelem View Post
    I don't really like it when spells are super hard to obtain. Monks and Warriors and other such jobs don't have to buy or jump through hoops for their job abilities. Having to find or buy the scroll should be enough, it shouldn't have to be some kind of project.
    They may not have to buy spells, but they do have to buy expensive armor and/or trials.

    A WHM doesn't really have to do a whole lot to be a decent WHM nowadays, and I've been WHM since day 1.

    The performance of a WHM is more based on their reflexes and attention span than their armor/spells. Yes, you can't use a spell if you don't have it but in the case of Arise it is simply a bonus while you have three other raise spells to choose from.

    BLM has had some challenges along the way, but honestly WHM basically was given everything except a few key spells. Raise III use to be ~3.5 mil (when I bought mine), and Erase use to be very expensive, but aside from those two we had some simple quests and that's about it. I know not everyone will agree with me, and probably the majority will actually disagree, but I feel that WHM hasn't had very many challenges along the way compared to what other jobs have to deal with. I remember saving up 13,450,000 gil to buy my nobles tunic. I didn't want to join a linkshell and have them just give me one, I wanted to work for it. I felt great doing it and loved the moment when I finally could afford one. I remember selling it back for 300k too... lol.

    My point basically is I think WHM could use a small challenge atm. I think it is appropriate seeing as the spell only raises someone, so it wouldn't actually break someone if they didn't have it. It definitely has perks, Raise III + Reraise III + -2 min reduction on weakness is a very nice perk, but I think there should be some challenge to it other than waiting for the price to drop down to 100k to purchase it.

    I might be alone on this, but I love that I'm finally going to have a (realistic) challenge for WHM after playing for so long.
    (5)

  8. #8
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Kalilla View Post
    They may not have to buy spells, but they do have to buy expensive armor and/or trials.
    So do WHM, that's not an excuse. You can get away with only have the average equipment, but the same is true of DD's. The best will have trial weapons and multiple gear sets.
    (1)

  9. #9
    Player Kalilla's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Quote Originally Posted by Kalilla View Post
    They may not have to buy spells, but they do have to buy expensive armor and/or trials.
    So do WHM, that's not an excuse. You can get away with only have the average equipment, but the same is true of DD's. The best will have trial weapons and multiple gear sets.
    Yes... but it isn't a requirement. A poorly geared WHM can still do their job and get the job done just like a well geared WHM can (although not as well, but it still gets done). Gear is not a major factor of the job performance. Take away the WHM gear and weapons and they can still do the job, although not for as long as a geared WHM could. Take away the gear and weapons of melee, tanks, or even BLM's, and you have a problem fast.

    Gear helps, but it isn't needed as much compared to other jobs. That is my point, and yes it can be expensive but there are cheaper alternatives that anyone could substitute in as a temp solution and still complete the task given to them.
    (4)
    Last edited by Kalilla; 02-18-2012 at 09:40 AM.

  10. #10
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Kalilla View Post
    Yes... but it isn't a requirement. A poorly geared WHM can still do their job and get the job done than a well geared WHM. Gear is not a major factor of the job performance. Take away the WHM gear and weapons and they can still do the job, although not for as long as a geared WHM could. Take away the gear and weapons of melee, tanks, or even BLM's, and you have a problem fast.

    Gear helps, but it isn't needed as much compared to other jobs. That is my point, and yes it can be expensive but there are cheaper alternatives that anyone could substitute in as a temp solution and still complete the task given to them.
    True enough.
    (0)

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