Yeah, I agree. It needs to be worthwhile.
I'll adjust my opinion a bit on this as I've thought about it more.
I suppose the afterglow r/m/e weapons are meant to be "status symbols" - heck, they aren't even worth the trouble to get, most people will get the level 99 stage 1 forms and call it a day, if even that.
Arise shouldn't be THAT difficult to obtain, but I do like a challenge in questing magic. SE's view on magic has definitely changed post-abyssea to what it was to an extent pre-abyssea, thinking every higher level spell should have some sort of difficulty with obtaining ("Spells are set so that only the people who really want the spells will get it" etcetra). Goes without saying they want the highest level magic to be harder to get, I just hope they don't overdo it.
We saw this with Abyssea - nowadays every spell takes practically no effort to get 76-90, and they're really cheap on the AH. For those in a rush back then, most/if not all of the spells were available from a NPC. Nowadays, it's been Voidwatch, KC/HKCNMs, or Walk of Echoes to get 90+ magic spells.
Say Black Mage spells for example: I know higher level Black Mages without Warp II... that's just sheer laziness (quest wasn't even hard tbh). Sleepga II is a rough quest, that I understand.


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