Quote Originally Posted by Svens View Post
The master shouldn't have any issues with accuracy unless you're fighting highly evasive NMs or gimping it up with incorrect gear/atma like so many pups ingame. The only issue with accuracy is during lvling due to limited gear choice and the ranged/mage automaton's melee accuracy, which has been partially addressed with those 10tp pet regain fists.

As for pup being OP, it's not. Not only are the numerous positives of the job still balanced by the many inherit problems with the job (unfortunately), there also hasn't been much in the way of bandwagoning like with mnk/nin/whm. At least we're in better condition than plds and drks...
I was meaning for levelling, but not the automaton having a lack of accuracy, just the master. But I'll agree with you on gear. Alot of people jump on the job with half-worthwhile gear, maybe 5 pieces for defense, and nothing else, and say the job is trash because the pet, which usually does fine low lvl without any buffs, is outclassing the master. I personally don't have accuracy problems (anymore, since the update increasing h2h skill) myself, but that doesn't mean people testing the waters with the job won't be too quickly discouraged to get into the job.

One thing I think about the job is its potential. It's not like other jobs where you throw on gear with the highest possible numbers, you're done. You hafta also equip the automaton to do its part, whether your healer or back-up DD. And that doesn't just include attachments, but how you use your maneuvers, and how well-skilled your automaton itself is in the category it's using. Meaning, if you have really good gear, and you're not doing too well, time to pour attention into that pet, because it's only as good as you make it.