
Originally Posted by
Randnum
People want different things. Some people like leveling their crafts, because it gives them a feeling of accomplishment. Some people like to actually have reasons to craft to sell or make things. And of course there are people who like both.
If you let more people raise more crafts, people can do more alone. It's similar to making Assault soloable. I don't object to this in itself, I even know what I'd do with my new 40 points. Yet I can say that I really would not hurry because FFXI's crafting just no longer works like that.
I suppose my point is, why two crafts to 100? Why not 3? 4? All?
Any argument that currently applies to 'why we shouldn't be able to max all crafts' applies, in a much MUCH reduced version, to why we aren't able to max two. It isn't like leveling jobs. It is for the sake of an economy that isn't even working directly.
No one is going to make more gil, at most they will diversify their craft portfolio and create bigger gaps between those who put a lot into crafting and those who don't.
If crafters are bored now, they need better/more things to make. Giving a particular player more things to make by giving them another craft to make them with, just decreases diversity and makes crafting markets more annoying. Niches cut in half, not to mention the number of HQ tiers that will suddenly be 'broken by twice as many people'.
I'm not saying 'this is an overall bad thing to do'. I'm saying that it's like adding a cheap thrill that would need to be balanced in order to somehow not make crafting more annoying in the end.
The totally personal 'do I want it' question's answer is no. I don't even like people much and I can see the great benefit in requiring me to find people who have the craft skills I need, for things.