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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Greatguardian View Post
    could haz a ukonz for dmgz.
    (4)

  2. #2
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by tyrantsyn View Post
    Psx I'm not attacking you. But I do feel the need to correct you.

    First off as a enfeebling class RDM does come out on top. But, in end game utility the skill has just become useless for the most part. Blanketed immunity on mobs since WOTG has made casting a enfeebling spell on anything that check's as a NM pointless. Which cut's out a large amount of RDM utility.

    Cure V would have given RDM a niche position as a party healer. And would have given us more utility against end game content. Of course SE said no to it. And stated that they wanted the role of main healing to stick to WHM to reinforce there place among the party. Fair enough.

    RDM has the highest rated enhancing skill in game before gear or light arts. Yet when I comes down to it RDM has very little in the way of spells that help transfer this over to other's. And while some of them can be shared threw accession, other's like the gain line, bar spells, Temper, Refresh and a few other's can not. I plan to address some this in a thread soon, so keep an eye out for it.

    Enspells are nice for a damage increase. But there in no way a selling point for RDM. You would think they would be, but in my experience ppl would rather have DNC buff's than RDM's. Would that change if enspell damage increase to 60 to 80 a blow, probably. But it's not going to happen.

    Finally, no RDM is out there looking to be more self~efficient. Most ppl that post here want the job to have a stronger place in end game utility. That's it.

    There you go, very informative post is much needed here. Thank you for the corrections!


    Quote Originally Posted by Daniel_Hatcher View Post
    It's a job that excels at all arts, but other than enfeebling in best at none.

    Difference being, as it currently stands RDM is a better nuker than healer by a massive margin. SCH and BLM excel at nuking over RDM, but RDM it does well/decently as it should be. Same is not true of curing.

    I wont go into it, but people need to realise Cure V would not suddenly make RDM over-powered, nor will it make it the supreme healer. RDM was never that.

    I still think Rdm is a powerful job that some people still want to make even more powerful. Most jobs can be seen as a "jack-of-all-trades" but nothing like rdm. A Redmage is a Redmage is his/her own right but it also has melee capabilities that could receive improvements, not just in the magic department.

    Did it ever cross your mind that Redmages resemble musketeers or fencer type heros (not to forget Zorro)? ;D
    (0)
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  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    There you go, very informative post is much needed here. Thank you for the corrections!

    I still think Rdm is a powerful job that some people still want to make even more powerful. Most jobs can be seen as a "jack-of-all-trades" but nothing like rdm. A Redmage is a Redmage is his/her own right but it also has melee capabilities that could receive improvements, not just in the magic department.

    Did it ever cross your mind that Redmages resemble musketeers or fencer type heros (not to forget Zorro)? ;D
    I'm pretty sure you are just posting out of boredom. That's fine though. I am too.

    On topic: I like the look of almost all the OP's ideas. I especially like pain and ruin. Somehow I don't think they plan to give red mage much more though :/
    (1)