yea the way i envisioned renew was a method of consolidating the amount of time spent rebuffing people, and yourself, i failed to mention that the duration would only be returned to the original spells duration before the effects of composure. i melee on rdm and i do it ALOT, my primary reason for wanting this spell was to stop me from having to stop DDing every 6-8 minutes and waste 2 minutes completely rebuffing myself.

it would probably be too hard to implement wound as is, so changing it to

Wound
30 MP
4 Second cast time
Reduces Healing effects received.
Effect: Reduces regen effects by 10-50%, reduces healing effects by 10-30% based on skill.

Imperil i feel is perfect the way it is, simply because it would act as a cheap low damage fast casting nuke, that carries the additional effect of improving your chances to land an enfeeble, since landing enfeebles on some monsters can be hard. changing it to a "MEVA down" effect, would only serve two purposes, 1 being stepping on summoners toes, and the second being making it easier for other people to nuke harder things.


Jinx
34MP
2.5 second cast
6 second recast
Deals Darkness Based Damage and slightly increases the duration of all current enfeebles on the target.

this would give RDM a darkness based cheap nuke that could reasonably extend the durations of their current enfeebling spells, to give them something to do while waiting for enfeeble reapplication. idealy this spell would only be able to extend debuffs by 100% of their natural duration, 10% at a time, so short duration enfeebles would only see 50-75% duration increase.

Pain is exactly how youve described it, but in a much broader spectrum, and Augments the spells effects, not enhances them.

Shell in my experience, dosent do anything in comparison to proper barspells for stoping enfeebling magic, i envisioned this as a way to further rdms niche ( it really dosent even exist right now) and give them a spot enfeeble heavy mobs and AOE heavy battles. so i think veil and vigil achieve that effect

i actually wanted Ruin to be Divine magic, since RDM gets divine skill but not a single divine spell. imperil jinx wound etc would be darkness magic

i was thinking of tagging a MP cost onto the Blitz JA, but im not sure how it would work. idealy i would want it to be 90% negated by the refresh spell over the course of one minute so, that gives us 20 tics of 6 MP, which is 120 MP, so 132 MP for the cost of using the "Blitz" Job ability, does that sound like a good idea?