Imperil : cut the damage part and change effect to Magic Evasion Down
Jinx : we got Saboteur for that
Wound: interesting, but I think it would serve more use if it reduced HP Recovery effects. (Cure, Regen, Drain, Absorb-Elem)
Pain: something like COR's elemental shots, but only works on specific enfeebling effects?
Veil : Shell covers this
Vigil : Augmenting Phalanx II could offer this effect, rather then a seperate effect
Ruin : make it non-elemental magic damage, otherwise it's just like Banish or Holy and WHM will get it instead...

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