
Originally Posted by
Karbuncle
PLD has nearly 0 Offensive Capabilities, to the point that while yeah, it can take a hit, But its so slow I'm pretty sure any job in the game can out DD a PLD. I mean all of them. Even SMN and WHM, BRD Could too. And You can't blame players for wanting to take the shortest point from A > B, using a PLD is a slower route, You'll kill slower, and it gives nearly no benefit.
You'd kill a mob faster Avatar-Kiting it than you would putting a PLD on it, and probably safer. Its that sad right now. The Situation of PLD has degraded and it remains untouched in the right areas.
What needs to be done is a massive over-haul of PLDs Offensive Capabilities. Give Shield Blocks a 25~% Chance of Countering, Counter Damage would be based on shield size. Something like.
*Size1: 50% of damage taken is countered
*Size2: 75% of Damage is Countered
*Size3: 100% of Damage is Countered
*Size4: 125%
*Size5: 150%
*Size6: 175%
(The Above damage i mean, Say the enemy is hitting you for 100 Damage unblocked, If you blocked and the counter-activated with a Size1 shield, You would (Like a normal counter) take 0 Damage, and the Enemy would take 50, With a Size6, You'd take 0 and Enemy would take 175 DMG from the counter, would add a small bit of Over-all damage.)
Could Give it Fencer at a stronger Level. Give it a Separate Trait "Fencer II" That, While doing what Fencer normally does, Also Increases Attack Speed (5%), and Attack (5%), and Critical hit Damage (5%) when wielding Sword/Shield.
Could Give us Shields with Offensive capabilities as well. Give us a Shield Like Sentinel Shield, instead of buttloads of MDB/Enmity shields, Give us one with Attack, DBL Attack, Haste, maybe one that increases Reprisal Effect (maybe Double Reprisals Damage?) etc, Something that would increase our DoT and not be a terribly outdated shield.
Could Allow Enlight to work on all hits of a Multi-hit Weapon, and degrade Slower (will have to do the same to DRKs). Could also give Enlight a Dbl.atk Effect. Degrading the same rate as the Additional Damage/accuracy bonus.
(This might be a repeat). Enhance Swift Blade, give Swift Blade a higher fTP/Mods, and make it a Critical hit Weaponskill, not more powerful than Chant-du-Sygne, But closer on the level of Eviscer/RR.
in terms of Enmity, Give PLD an Ability Similar to Accomplice/Collaborate, Except that have it Negate Enmity Generation for everyone in range for 30~ Seconds, Hell call it "Castle Walls" Job Trait, and it gives "Rampart" The effect to do the Above. During Rampart, No Enmity will be generated by players hit other than the PLD. won't help a lot, but a little.
I can't think of anything else, But the gist of what I'm saying is PLD needs help Damage wise, not Defensive Wise. It could be the most defensive job in the game, But if it kills really slow, 9/10 players will choose kill-speed over Safety-net. I'm not suggesting all the above ideas, But nearly suggesting them as to elaborate on what i mean as "More Offensive Abilities". It doesn't need to be so broken that other jobs are obsoleted, but given them the ability to at least keep up with DDs might make it more acceptable.
I can't make Promises >.>, But the way to fix PLD isn't Defensive, Its Offensive.
and that Nerfing other jobs is -not- the Solution. NERFING is never the Solution. It is only a problem.