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  1. #31
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Wolfe View Post
    With the introduction of Abyssea and HP atmas, PLD are by far one of the worst jobs for tanking now. Give me a MNK with a few HP atmas, put them over 3k HP with cruor buffs and guess what, that PLD looks like a little kid pretending to be a superhero.

    Can we please do something about this? I used to love leveling my PLD, but as soon as Abyssea came out, MNK became the best job for tanking something. Even the best geared PLD I have seen could not hold their own against even a lolpinkMNK with the right atmas.

    How many ways can a PLD draw hate? A few buffs from other jobs, full enmity merits (not the best choice if you ever plan on leveling other jobs that need less enmity). Provoke, which sadly does just about nothing anymore, and it is not even an ability that PLD know naturally!

    Come on guys. Work with the PLD's here. How about a job ability that gives the old classic Japanese *tugs on an eye and sticks out the tongue for a raspberry*. Might be too comical, but if it worked, I'd spam the snot out of it whenever possible.
    Monks were meant to be tanks also.

    Paladins can heal themselves effectively, a monk can't. That's an advantage a lot of paladins don't fully appreciate.
    (0)

  2. #32
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Dale View Post
    Paladins can heal themselves effectively, a monk can't.
    Yes they can.
    (0)

    I will have my revenge!

  3. #33
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    Yes they can.
    Elaborate please.

    Cause i hope you aren't comparing chakkra to a paladin's heals
    (0)

  4. #34
    Player Martel's Avatar
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    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    /DNC I assume? Not that you'd really want to do that except during solo. But, it is effective healing. Just wrecks your DD output.
    (0)

  5. #35
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Martel View Post
    /DNC I assume? Not that you'd really want to do that except during solo. But, it is effective healing. Just wrecks your DD output.
    I don't know, maybe that's what he meant. I've never played with a monk/dancer tank in my group, so I don't knwo if it's any good or not
    (0)

  6. #36
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dale View Post
    I don't know, maybe that's what he meant. I've never played with a monk/dancer tank in my group, so I don't knwo if it's any good or not
    It works as long as the given NM doesn't have an Amnesia move or do constantly over say 400 damage a hit that can't be countered. Works for soloing a lot of NMs though.

    An idea I had a while back when all this crap started was removing CE or VE from melee hits effectively kills the ability for a melee to hold hate but then it brings RDM even in its nerfed state to a tanking state to become on par/better than PLD. This would also allow melees to effectively go all out when there is a RDM or PLD as they will never pull hate unless the tank's CE or VE Enmity or both is reset.

    Make a monster that can't be blink tanked + can't be countered + deals lots of damage that is greatly reduced by shield block only then it might make PLD useful on that 1 monster but even then I doubt it.
    (0)

  7. #37
    Player Shakuzen's Avatar
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    Mar 2011
    Posts
    37
    Character
    Shakuzen
    World
    Asura
    Main Class
    DRG Lv 90
    Perhaps increasing the shield proc rate as well as HP and damage output.
    Other than that, nasty TP moves shouldn't affect a PLD anywhere near as much as a MNK, especially with sentinel, assuming it's up.
    I don't know what SE is going to do about it, if anything, but whatever they do I hope it's bloody good ><
    (0)

  8. #38
    Player Martel's Avatar
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    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Zagen View Post
    Make a monster that can't be blink tanked + can't be countered + deals lots of damage that is greatly reduced by shield block only then it might make PLD useful on that 1 monster but even then I doubt it.
    You pretty much just described any Ironclad. Cept the deals lot of dmg part, sure they can hit kinda hard, but its nothing a whm can't handle. Now.. maybe a raged Ironclad Triturator... watching one of those run around crushing people is pretty funny.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Can tank ironclads with Mnk or Nin though so pld still isn't even good at that...
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    14
    Quote Originally Posted by Nepharite View Post
    Adding all these abilities and such is just silly. Unless they make pld ridiculously powerful, mnk will win out.

    Now if they change the way enmity is gained through damage done, then it would destroy mnk tanking.
    Beat me to it. Seeing all this nonsense through the first couple pages, I didn't feel like going through the rest to see more. ^ This will be the one and only way you'll be able to bring PLD back. It was said over and over, "as long as MNK can hold hate off the mages" ... there's your answer. Make it so they can't, and PLD can.

    I lost my first toon pre-abyssea before I took an 18month break; my PLD was one of the best. With my new toon, I wish I had a good reason to lvl PLD again. Let's get the ball rolling SE.
    (0)
    Last edited by Crisco; 03-21-2011 at 02:21 AM. Reason: For clarity

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