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  1. #1
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    The Cobra Unit Robe set from Campaign has +13 MP conserve for the set. I was laughed at for using it prior to being able to convert and refresh from /RDM, but the set does go far in that category, it just does not add enough MP for those needing an MP pool boost like Galka do.
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    90 WHM, RDM
    85 WAR

  2. #2
    Player Wolfe's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Simian View Post
    The Cobra Unit Robe set from Campaign has +13 MP conserve for the set. I was laughed at for using it prior to being able to convert and refresh from /RDM, but the set does go far in that category, it just does not add enough MP for those needing an MP pool boost like Galka do.
    Again, WHM still has no "natural" form of refresh.
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    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More

  3. #3
    Player Myrid's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    15
    Character
    Sandwich
    World
    Quetzalcoatl
    Main Class
    THF Lv 1
    disclaimer 1: only read the first page of posts. just putting in my 2 cents

    disclaimer 2: I've been playing rdm for the entirety of my FFXI career (oct 2003). WHM was my second job, leveled in around 2005. Had done everything the game had to offer at the time of CoP (wyrms, bahamut), have been a little less hardcore since then.

    WHM in abyssea is completely overpowered right now as long as you have minikin monstrosity atma. Don't even need anything else for 95% of fights. Reason being: Cure V and Cure VI. Nobody else can heal for 1k hp every 3 seconds (or so) when it's often needed with such huge HP pools (and such huge damage numbers).

    Outside, however, it's the exact opposite when the whm is not tagging along with a rdm or brd. In this case rdm (refresh 2), sch (enhanced sub, light arts, penury) tend to pull away as better solo healers simply due to MP conservation. This is, again, considering you're the lone healer in the group, and resting would mean death. In any fight where you can rest, it's not a problem.

    My fix ideas:
    For rdm/sch: Give a special cure that cures a percentage of max HP (50%?). make sure it takes abyssea buffs into account. Give it a hefty MP cost and moderate cooldown (10s?) but cast time equal to c5. So whm would still be a better healer for most cases there. Could even give this spell to whm too, not that they'd use it. Outside of abyssea, it'd pretty much be another c4.

    For whm: either - Give a job trait that occasionally returns 50% of a cure's mp back to the caster. Exact potency of that trait can be adjusted for balance.
    or: a spell when used under solace uses the built up (and useless) "uber holy" charge to instead restore mp. Again, exact potency can be adjusted for balance.. but idea would be to grant about as much mp back as a sch would get for their enhanced sublimation, usable about as often.
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