Results -9 to 0 of 132

Threaded View

  1. #11
    Player Hiroshiko's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    14
    Character
    Hiroshiko
    World
    Ragnarok
    Main Class
    BLU Lv 90
    I'm pretty sure most of the posters understand where the OP is coming from. It's obvious that WHM doesn't have any form of "natural" MP restoration/conversation like the other mages jobs and has been given the lowest tier of Clear Mind. However, there is no clear cut answer to the "why" question that we as the playerbase can give. Especially not one that will please the OP given his criteria. Over the years, the development team has made a lot of arbitrary decisions that don't make sense to the playerbase. But we adapt strategies from what we have at our disposal.

    Several posters have come forward and offered their input on the issue. Not everyone has adhered to the OPs strict conditions, and they have brought up good points. "Naturally," WHM has a B+ in club skill (which is the 2nd highest of all jobs with club skill.) Yes, I know that requires gear and that it's not a very practical form of MP restoration, but it is still a tool nonetheless. Just like Aspir is a tool despite not having a use on a large amount of mobs. However, I agree that it really makes no sense that WHM has next to nothing outside of melee and lower tier Clear Mind.

    The point many have tried to make though is that this isn't as much of a problem inside or outside of Abyssea nowadays because we do have subjobs, gear, and everything else that the OP has chosen to negate as part of his argument. You even listed jobs that wouldn't have a use for MP restoration (i.e. BRD and COR) outside of their main function of being support jobs or to power their subjobs. I know Wolfe only mentioned them as a means for an argument that WHM has nothing, but I honestly don't see the problem with that specific scenario. It really just shows that we have options to overcome this design flaw (if you can call it that.) And anyways as Alkimi pointed out, even if we had an Auto-Refresh trait, would we really be that much better off? Or would it just placate you since we'd have something? Other than a definitive answer that nobody but the design team can adequately answer, what is it that you want that we can't get from subjobs, gear, etc.?

    I wouldn't shun a trait or something that provides WHM with its own form of MP restoration/conservation. Something (anything...) would be nice, but really just icing on the cake at this point. From that point, I understand the argument Wolfe is trying to make. What I don't see is why this thread is so hostile to people who "aren't reading" (agreeing with the OP) when honestly the conditions that are set for argument purposes ignore large aspects of how the game functions. You can't ignore tools that exist in the game because they ultimately attribute to balance.

    TL; DR: Everyone knows WHM has no "natural" MP restoration/conservation, but there is no easily answer as to "why" that we can give. However, the hostile responses to people's opinion about the necessity, or lack there of, in today's game for a natural trait/spell/etc. considering what we have with what's implemented in the game already is unnecessary.
    (0)
    Last edited by Hiroshiko; 03-23-2011 at 07:56 AM. Reason: Added a TL; DR because this was a wall of text...