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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by Wolfe View Post
    Thank you for actually reading the original post. It seems like everyone just wants to bitch without paying any attention. I never said WHM can't get MP back. I said, WHM has no refresh and I want to know why.
    I think we're all trying to tell you why...

    - We make MP last through conservation / management.
    - We can achieve 50% cure potency with 35% stoneskin.
    - We have WS's that produce large amounts of MP.
    - We have access to most of the things you listed via support job: Convert, Refresh, Auto-Refresh, Sublimation, Aspir, etc.
    - We can get up to 7mp/tick refresh from gear.
    - We can use HMP to rest 60+ per tick (or more?).

    You wanted responses from people who "ACTUALLY play WHM" - and you got us! I've been playing for 7 years, both back-line WHM and front-line WHM, and I love it to pieces!

    Do I want another form of refresh to be ours, naturally? YES!

    But I don't think you're going to get very many people joining a "WHM NEEDS FRESHES" army, because /SCH leveled the playing field for us ~3 years ago, allowing efficient back-line duties. Then, we got Mystic Boon ~2 years ago, allowing efficient front-line duties (in some cases) and easier soloing. Since then, we have overtaken RDM and others by maintaining unique access to the BigMcLargeHuge cures, while MP became basically unlimited.

    When the next wave of updates changes things, we might need some adjustments to remain balanced, but until then I think the polls have shown we're pretty happy. And our happiness is another reason why.
    (0)
    Rya's Killage Factory: http://www.happyhappyd.com/

  2. #62
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    Cure VI carries an enmity of equivalent value to Cure IV and Esuna, also the MP cost of Cure VI is more than a V and a III put together and I can achieve more cure back to backing those spells than I can from a non macro'd VI. 250 mp cost makes it out of line with the rest of the cures. Cure V is 135 mp. Reduce the MP cost to like 175 or 180 and then it becomes valuable. Only place I ever use VI is in Abyssea where I am not as conscious of my MP drain as I am outside Abyssea.
    (0)
    90 WHM, RDM
    85 WAR

  3. #63
    Player Wolfe's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Nacht View Post
    I don't know either. It does have a bad hp:mp ratio compared to cure5, but it's great having a 2nd big cure to alternate with cure5.

    Also my opinion is that the devs understood the lack of refresh, and decided that the empyrean legs were a unique way for whms to conserve their mp, instead of giving them a generic auto-refresh.
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.

    And I can see how the EMP pants +2 can be considered a unique way to recover/save MP without directly giving WHM refresh. But, I am stubborn and pigheaded and still want WHM refresh. Maximum Stoneskin amount from an Afflatus Solace cure is 300. Stoneskin value is 25% of cure amount, calculated before hitting the target. But, looking at the base Cure VI MP versus amount cured, the spell is inefficient.
    (0)
    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More

  4. #64
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Wolfe View Post
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.
    It's not much worse than cure4. It's just that cure5 has such a good hp:mp ratio. And no, it doesn't have a use outside abyssea.
    (0)

  5. #65
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Wolfe View Post
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.
    Are you serious? How much do you play WHM outside of abyssea? Cure VI has been a staple since it came out.
    (0)

  6. #66
    Player araamilofasura's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Araamil
    World
    Asura
    Main Class
    PLD Lv 90
    Quote Originally Posted by Wolfe View Post
    And while the Galka did not have a problem with MP, did you know that a Galka also has stronger cures than any other race? That does play a big factor.

    .
    Just going to state that Elvaans, not Galka, have the highest cures.
    (0)

  7. #67
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Let's be realistic here.

    Bard - Is an enhancer, of course they get a refresh.

    Paladin - Fights the front lines of battle so can't /heal

    Summoner - Goes through ridiculous MP and can't heal with an Avatar out.

    Dancer - Aspir Samba I and II is for the party for jobs like PLD, RDM, BLU, DRK etcetera to keep their MP up.

    Red Mage - Pretty much non-existent gear for auto-refresh as opposed to WHM, and intended for use also shouldn't /heal.

    Blue Mage - Their spells have crazy MP cost and get this, can't /heal in battle as well

    Black Mage - Aspir and Aspir II are Dark moves, plus their spells are crazy expensive and are likely to grab the hate after a big nuke so again, for the time being unable to heal.

    Corsair - Enhancer, end off. No MP so they get it only to enhance.

    Scholar - Always a bit over-powered, the sublimation upgrade was OTT.

    then it's White Mage - Cure V and VI are unlikely to take the hate, they have a massive amount of equipment with auto-refresh which should always be worn when not casting, gear to get MP back from cures, and are easily able to /heal when the need arises.

    The refresh on most jobs are easily balanced out.
    (0)

  8. #68
    Player jimmie's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Palo
    World
    Bismarck
    Main Class
    WHM Lv 99

    Jimmie

    I think I understand what Wolfe is saying and I agree with him. WHM hasn't recieved any great attributes in comparison to many of the other jobs, I don't think he's arguing the subjob enhancements. What I see is that Spells and Attributes that could normally fall under a healer's category were effectively disbursed to a number of new jobs created by the updates, rendering WHM relatively non-essential in the game. I can't believe that any WHM wouldn't want Auto-Refresh, or Hastega for that matter. Other jobs recieved them, why not the basic healer? ...From what I read, that's all that Wolfe asked, and all he got back was how wonderful you all are.
    (0)

  9. #69
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    WHM needs Hatega, not auto-refresh. Only two jobs got that, the ones that actually need it.
    (0)

  10. #70
    No job is supposed to have everything, a WHM is supposed to get Refresh from a BRD, RDM, or COR that is in the party. If you don't have one of those, it is the fault of the party designer, not Square-Enix.
    (0)

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