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  1. #1
    Player Wolfe's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Nacht View Post
    I don't know either. It does have a bad hp:mp ratio compared to cure5, but it's great having a 2nd big cure to alternate with cure5.

    Also my opinion is that the devs understood the lack of refresh, and decided that the empyrean legs were a unique way for whms to conserve their mp, instead of giving them a generic auto-refresh.
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.

    And I can see how the EMP pants +2 can be considered a unique way to recover/save MP without directly giving WHM refresh. But, I am stubborn and pigheaded and still want WHM refresh. Maximum Stoneskin amount from an Afflatus Solace cure is 300. Stoneskin value is 25% of cure amount, calculated before hitting the target. But, looking at the base Cure VI MP versus amount cured, the spell is inefficient.
    (0)
    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Wolfe View Post
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.
    It's not much worse than cure4. It's just that cure5 has such a good hp:mp ratio. And no, it doesn't have a use outside abyssea.
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Wolfe View Post
    Cure VI outside of Abyssea is garbage. The only reason you can safely rely on Cure VI is because of refresh atmas in Abyssea. The MP:HP ratio is horrendous.
    Are you serious? How much do you play WHM outside of abyssea? Cure VI has been a staple since it came out.
    (0)

  4. #4
    Player Aaralyn's Avatar
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    Mar 2011
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    48
    If I tried to DD to get MP back in any of the linkshells I've been in, I'd either be kicked, or I'd be someone who would have to sit out. Abyssea or no.

    And again, I haven't seen anywhere where the OP has said that they are having difficulty healing by not knowing how to conserve MP. Just the straight fact that unless under unusual circumstances, we have no natural refresh to us. DD WHM isn't natural. Sure, we have the abilities, but the general accepted/expected WHM will get "WTF r u doin'??" as a response to pulling out a club or staff to get MP back. BLM and RDMs don't get a WTF when they cast aspir or refresh.
    (0)

  5. #5
    Player Wolfe's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Aaralyn View Post
    If I tried to DD to get MP back in any of the linkshells I've been in, I'd either be kicked, or I'd be someone who would have to sit out. Abyssea or no.

    And again, I haven't seen anywhere where the OP has said that they are having difficulty healing by not knowing how to conserve MP. Just the straight fact that unless under unusual circumstances, we have no natural refresh to us. DD WHM isn't natural. Sure, we have the abilities, but the general accepted/expected WHM will get "WTF r u doin'??" as a response to pulling out a club or staff to get MP back. BLM and RDMs don't get a WTF when they cast aspir or refresh.
    Thank you for actually reading the original post. It seems like everyone just wants to bitch without paying any attention. I never said WHM can't get MP back. I said, WHM has no refresh and I want to know why.
    (0)
    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by Wolfe View Post
    Thank you for actually reading the original post. It seems like everyone just wants to bitch without paying any attention. I never said WHM can't get MP back. I said, WHM has no refresh and I want to know why.
    I think we're all trying to tell you why...

    - We make MP last through conservation / management.
    - We can achieve 50% cure potency with 35% stoneskin.
    - We have WS's that produce large amounts of MP.
    - We have access to most of the things you listed via support job: Convert, Refresh, Auto-Refresh, Sublimation, Aspir, etc.
    - We can get up to 7mp/tick refresh from gear.
    - We can use HMP to rest 60+ per tick (or more?).

    You wanted responses from people who "ACTUALLY play WHM" - and you got us! I've been playing for 7 years, both back-line WHM and front-line WHM, and I love it to pieces!

    Do I want another form of refresh to be ours, naturally? YES!

    But I don't think you're going to get very many people joining a "WHM NEEDS FRESHES" army, because /SCH leveled the playing field for us ~3 years ago, allowing efficient back-line duties. Then, we got Mystic Boon ~2 years ago, allowing efficient front-line duties (in some cases) and easier soloing. Since then, we have overtaken RDM and others by maintaining unique access to the BigMcLargeHuge cures, while MP became basically unlimited.

    When the next wave of updates changes things, we might need some adjustments to remain balanced, but until then I think the polls have shown we're pretty happy. And our happiness is another reason why.
    (0)
    Rya's Killage Factory: http://www.happyhappyd.com/

  7. #7
    Player Wolfe's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Wolfemasters
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rya View Post
    I think we're all trying to tell you why...

    - We make MP last through conservation / management.
    - We can achieve 50% cure potency with 35% stoneskin.
    - We have WS's that produce large amounts of MP.
    - We have access to most of the things you listed via support job: Convert, Refresh, Auto-Refresh, Sublimation, Aspir, etc.
    - We can get up to 7mp/tick refresh from gear.
    - We can use HMP to rest 60+ per tick (or more?).

    You wanted responses from people who "ACTUALLY play WHM" - and you got us! I've been playing for 7 years, both back-line WHM and front-line WHM, and I love it to pieces!

    Do I want another form of refresh to be ours, naturally? YES!

    But I don't think you're going to get very many people joining a "WHM NEEDS FRESHES" army, because /SCH leveled the playing field for us ~3 years ago, allowing efficient back-line duties. Then, we got Mystic Boon ~2 years ago, allowing efficient front-line duties (in some cases) and easier soloing. Since then, we have overtaken RDM and others by maintaining unique access to the BigMcLargeHuge cures, while MP became basically unlimited.

    When the next wave of updates changes things, we might need some adjustments to remain balanced, but until then I think the polls have shown we're pretty happy. And our happiness is another reason why.
    Okay, again, you are not paying attention. Natural Refresh. WithOUT the use of support jobs or armor.

    - We make MP last through conservation / management. ~ Based off your support job/armor. Wrong.
    - We can achieve 50% cure potency with 35% stoneskin. ~ Based off your support job/armor. Wrong.
    - We have WS's that produce large amounts of MP. ~ Based off your weapon and whether or not you hit, unlike Sublimation, Refresh, Convert, Light Arts, all of which are 100% and never miss. Wrong.
    - We have access to most of the things you listed via support job: Convert, Refresh, Auto-Refresh, Sublimation, Aspir, etc. ~ Are you paying attention? NATURAL! Wrong.
    - We can get up to 7mp/tick refresh from gear. ~ Based off your armor. Wrong.
    - We can use HMP to rest 60+ per tick (or more?). ~ Based off your armor. Wrong.

    Yeah, great job defeating me except for the part where you FAILED! Read the post. Natural. Refresh. WHM have none.

    I have been playing this game since March 14, 2005. I have tanked on the job and done a damn good job (because my THF friend thought it would be funny to Trick Attack onto me). The one thing that has always remained is, why doesn't WHM have some kind of natural refresh? I also want to know why Mithra can eat raw fish and Galka can eat raw meat, but no other race in the game has any kind of race specific ability. I'm not expecting people to rally with me and demand WHM get refresh. I'm waiting for someone to provide some REAL evidence to state why WHM NEVER got refresh to begin with. There are plenty of things in the game that an be explained if you look for it. Why does RDM have Divine Magic when they have no Divine based spells? Because Dia used to be Divine based. Why does DRG have two 2 hour job abilities (listed in the data files)? Because "Call Wyvern" used to be considered their 2 hour ability and it is also why they never had to reprogram anything to prevent the ability from showing up when you /DRG. Here's another one for you, why does Rank 15 exist in the data files, but we can only get to Rank 10?

    This is another one of those questions that is left unanswered by Square Enix and I want an answer. Unless someone can provide REAL evidence for why they never got it (like /DRG Call Wyvern), I am going to keep at it and demanding an answer. It may never come, or I may get a GM to reply shortly after posting this. I won't be happy until I can get a definite answer.
    (0)
    "Love thy wolf, more than thy neighbor." ~ W. Masters
    "I'm sorry if you don't like me, but I'm not sorry for being who I am." ~ W. Masters
    "There's nothing wrong with being wrong." ~ W. Masters

    Quality of Life Ideas & More:
    http://forum.square-enix.com/ffxi/threads/43689-Quality-of-Life-Ideas-More

  8. #8
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Wolfe View Post
    Okay, again, you are not paying attention. Natural Refresh. WithOUT the use of support jobs or armor.

    I won't be happy until I can get a definite answer.
    Ok fine, let's say SE give you a 2/tick auto-refresh on WHM. Hell, let's make it 3/tick.

    If you were running out of MP before then 3/tick auto-refresh (60MP a minute) is not going to save you. You'll still run out of MP. Some of the best WHMs have posted already saying it's not needed but for some reason you continue posting.

    You're not going to get your 'definite answer'.
    (0)

  9. #9
    Player jimmie's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Palo
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rya View Post
    I think we're all trying to tell you why...

    - We make MP last through conservation / management.
    - We can achieve 50% cure potency with 35% stoneskin.
    - We have WS's that produce large amounts of MP.
    - We have access to most of the things you listed via support job: Convert, Refresh, Auto-Refresh, Sublimation, Aspir, etc.
    - We can get up to 7mp/tick refresh from gear.
    - We can use HMP to rest 60+ per tick (or more?).

    You wanted responses from people who "ACTUALLY play WHM" - and you got us! I've been playing for 7 years, both back-line WHM and front-line WHM, and I love it to pieces!

    Do I want another form of refresh to be ours, naturally? YES!

    But I don't think you're going to get very many people joining a "WHM NEEDS FRESHES" army, because /SCH leveled the playing field for us ~3 years ago, allowing efficient back-line duties. Then, we got Mystic Boon ~2 years ago, allowing efficient front-line duties (in some cases) and easier soloing. Since then, we have overtaken RDM and others by maintaining unique access to the BigMcLargeHuge cures, while MP became basically unlimited.

    When the next wave of updates changes things, we might need some adjustments to remain balanced, but until then I think the polls have shown we're pretty happy. And our happiness is another reason why.
    lol...by this logic, no one jobs needs refresh...RDM has covert and he's mainly an enfeebler, SMN has an ungodly amount of mp, Pld is a tank (why would he need light magic? let the whm do it because it's a team effort), BLU has ALOT of everything else, etc. They can get everything else thjey want w/ subjob. So, just let the WHM cure and since it's a team effort, the the WHM can cast Devotion every 15 to 20 min. (kinda like refresh...for someone else) So Wolfe Auto-Refresh for WHM...but hey, u can kneel. Sorry lol
    (0)

  10. #10
    Player Momotarotaru's Avatar
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    Mar 2011
    Posts
    26
    I play WHM and I never have problem with MP (Maybe I am a tarutaru) so I don't see any important to give WHM Refresh JT.
    You just need to manage your MP and Lately in my opinion SE give a lot to make WHM play easier and better.
    This is How Game is fun and challenge...give too much MP make game too easy.
    Healer .... Too much MP then just spam cure and cure no point for other jobs to support WHM.
    It likes your party almost immortal. (then it's not fun)
    Less MP mean you need to control fight timing and think harder for whole party.
    a lot of MP you just la la la la la.... (less fun)
    Giving MP to WHM it's different compare to giving MP to other jobs. Because WHM is the best job to control dead or alive of PC.
    This is my point of view.
    (0)
    Last edited by Momotarotaru; 03-21-2011 at 08:48 PM.

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