Get this Anti DD whm sacrilege out of here. You obviously just suck at it if you cant outDDanything as whm if this point in the game.
Get this Anti DD whm sacrilege out of here. You obviously just suck at it if you cant outDDanything as whm if this point in the game.
Using melee as an MP recovery method means you're in "hybrid mode" (not trying to outdamage anyone). Any damage you do is just an added bonus, so don't worry about that. Besides, it's not the Booning that slows your damage potential, it's the constant casting! The fact that you're doing your duties, automatically means you're efficient ... damage is a bonus.
Boon should give you enough MP to keep going (speaking from experience, and even pre-relic), but if you want something guaranteed, use Dagan. It's like Starlight/Moonlight (can't miss, self-target), but gives way more MP! A little swapping should give you at least 250mp (every time!).
We must play differently, because I never had that much trouble out-damaging gimpy DD's, even before relic or KC.I have a pretty decently geared DDWHM and even a DRG75 with gimp gear can out DD me and usually kill at least 3 times the mobs (tested with a few lolafdrg75). Yes, WHM can DD and recover MP. But in the amount of time that it takes to kill a mob, you might as well just quit.
However, I'm not saying everyone should DD on WHM ... it's an uphill battle and a hobby for masochists. No, I'm saying you can melee in a lot of cases (don't compete) just to get MP back, and it's very efficient!
Disclaimer: Most of my experience is pre-abyssea, but you seemed more interested in "outside-abyssea" applications anyway, so I think we're okay there.
Remember: I compared it to Aspir. Just like BLM&DRK, we can't always do this for our MP.
<3
Last edited by Rya; 03-21-2011 at 12:22 AM.
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Most WHM's should learn how to conserve MP in the first place b4 QQ about auto-refesh. DRK and BLM got no auto-refresh too and aspir as refresh is a joke cuz recast timer, possible resist and most important thing: not every mob got a MP pool. Sure it would be nice if every mage got auto-refresh but it isn´t really necessary.
Can DRG75 consistently pull off 2-4k WS and get to 100% TP in 3-4 attack rounds? I know it's not useful for everything (The TP spam from KC pretty much probably does more harm than good on NMs) but in xp alliances especially it's a lot of fun and bar a few people with empyrean weapons I've never been beaten on WHM even when main healing and keeping all the DDs hasted.
hMP gear is where it's at. Where the hell are my hMP Dark Staff Trials, SE?
I don't understand why the guy thinks Cure VI is useless. It heals a crap ton, has maybe Cure III enmity, and while Solace is up can apply up to a 400HP Stoneskin or so.
Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.
If I tried to DD to get MP back in any of the linkshells I've been in, I'd either be kicked, or I'd be someone who would have to sit out. Abyssea or no.
And again, I haven't seen anywhere where the OP has said that they are having difficulty healing by not knowing how to conserve MP. Just the straight fact that unless under unusual circumstances, we have no natural refresh to us. DD WHM isn't natural. Sure, we have the abilities, but the general accepted/expected WHM will get "WTF r u doin'??" as a response to pulling out a club or staff to get MP back. BLM and RDMs don't get a WTF when they cast aspir or refresh.
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I don't know either. It does have a bad hp:mp ratio compared to cure5, but it's great having a 2nd big cure to alternate with cure5.
Also my opinion is that the devs understood the lack of refresh, and decided that the empyrean legs were a unique way for whms to conserve their mp, instead of giving them a generic auto-refresh.
Last edited by Nacht; 03-21-2011 at 04:35 PM.
I play WHM and I never have problem with MP (Maybe I am a tarutaru) so I don't see any important to give WHM Refresh JT.
You just need to manage your MP and Lately in my opinion SE give a lot to make WHM play easier and better.
This is How Game is fun and challenge...give too much MP make game too easy.
Healer .... Too much MP then just spam cure and cure no point for other jobs to support WHM.
It likes your party almost immortal. (then it's not fun)
Less MP mean you need to control fight timing and think harder for whole party.
a lot of MP you just la la la la la.... (less fun)
Giving MP to WHM it's different compare to giving MP to other jobs. Because WHM is the best job to control dead or alive of PC.
This is my point of view.
Last edited by Momotarotaru; 03-21-2011 at 08:48 PM.
WHM doesn't have a natural refresh capability because it is not needed. I'm with everyone else that said it, if you're having MP problems, you're doing your job wrong.
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