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  1. #1
    Player Hiroshiko's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    14
    Character
    Hiroshiko
    World
    Ragnarok
    Main Class
    BLU Lv 90
    I'm pretty sure most of the posters understand where the OP is coming from. It's obvious that WHM doesn't have any form of "natural" MP restoration/conversation like the other mages jobs and has been given the lowest tier of Clear Mind. However, there is no clear cut answer to the "why" question that we as the playerbase can give. Especially not one that will please the OP given his criteria. Over the years, the development team has made a lot of arbitrary decisions that don't make sense to the playerbase. But we adapt strategies from what we have at our disposal.

    Several posters have come forward and offered their input on the issue. Not everyone has adhered to the OPs strict conditions, and they have brought up good points. "Naturally," WHM has a B+ in club skill (which is the 2nd highest of all jobs with club skill.) Yes, I know that requires gear and that it's not a very practical form of MP restoration, but it is still a tool nonetheless. Just like Aspir is a tool despite not having a use on a large amount of mobs. However, I agree that it really makes no sense that WHM has next to nothing outside of melee and lower tier Clear Mind.

    The point many have tried to make though is that this isn't as much of a problem inside or outside of Abyssea nowadays because we do have subjobs, gear, and everything else that the OP has chosen to negate as part of his argument. You even listed jobs that wouldn't have a use for MP restoration (i.e. BRD and COR) outside of their main function of being support jobs or to power their subjobs. I know Wolfe only mentioned them as a means for an argument that WHM has nothing, but I honestly don't see the problem with that specific scenario. It really just shows that we have options to overcome this design flaw (if you can call it that.) And anyways as Alkimi pointed out, even if we had an Auto-Refresh trait, would we really be that much better off? Or would it just placate you since we'd have something? Other than a definitive answer that nobody but the design team can adequately answer, what is it that you want that we can't get from subjobs, gear, etc.?

    I wouldn't shun a trait or something that provides WHM with its own form of MP restoration/conservation. Something (anything...) would be nice, but really just icing on the cake at this point. From that point, I understand the argument Wolfe is trying to make. What I don't see is why this thread is so hostile to people who "aren't reading" (agreeing with the OP) when honestly the conditions that are set for argument purposes ignore large aspects of how the game functions. You can't ignore tools that exist in the game because they ultimately attribute to balance.

    TL; DR: Everyone knows WHM has no "natural" MP restoration/conservation, but there is no easily answer as to "why" that we can give. However, the hostile responses to people's opinion about the necessity, or lack there of, in today's game for a natural trait/spell/etc. considering what we have with what's implemented in the game already is unnecessary.
    (0)
    Last edited by Hiroshiko; 03-23-2011 at 07:56 AM. Reason: Added a TL; DR because this was a wall of text...

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They have the same clear mind V as SCH, BLM and SMN, as it stands their is no higher tier.

    --

    Part of this game has always been about subjob choice, and as it stands WHM has only two choices.

    RDM - Convert and Refresh
    SCH - Sublimation, Penury and Conserve MP

    Both of which make up for any negative WHM may have on the MP Restore front.
    (0)

  3. #3
    Player Hioki's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Miioa
    World
    Shiva
    Main Class
    DRG Lv 90
    Don't need it.

    Discussion over.
    (0)

  4. #4
    Player Gael's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Gael
    World
    Bismarck
    Main Class
    PUP Lv 95
    Quote Originally Posted by Hioki View Post
    Don't need it.

    Discussion over.
    I dont think there is more to say :P
    (0)

  5. #5
    Player Karumac's Avatar
    Join Date
    Mar 2011
    Location
    Tavnazian Marquisate
    Posts
    62
    Character
    Karumac
    World
    Bahamut
    Main Class
    THF Lv 99
    Stand next to the BRD.
    (0)

  6. #6
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    I wish whm had a refresh that did not depend on gear, sub job, or the need to endanger ones self. Outside of abyssea there is the whm maat fight, all dream land dynamis zones before you kill the mobs or click the ???, and if you are new to the game and have not yet unlocked the ability to have a sub job. Also until you are 90 you have to depend on /sch as a sub, a Brd, smn, cor, or Rdm to be in your party. Then there is food but even yag drinks can fail you at times. Only what lv 82 onward does /Rdm become a subjob option for refresh. Only time I have a Brd is during limbus in<3 you Deezma! In dynamis, which yes I still do I rarely if ever got refreshed by the Rdm in my party. Hell there were times when I would be lucky enough to have a Rdm in my party. Also not everyone has a Kclub and I doubt I will ever get one due to the friends I have being to busy with getting things for their selves or dragging me along on whm so they can get stuff.

    Yes my gear might be Lolable but I blame that on having ninja having been my one love for a long time so I don't have somethings other whm do to help with mp conservation and other aspects of the job. Along with not having much luck in the generating money to spend on the top of the line stuff for whm.
    (0)

  7. #7
    Quote Originally Posted by Lithera View Post
    I wish whm had a refresh that did not depend on gear, sub job, or the need to endanger ones self. Outside of abyssea there is the whm maat fight, all dream land dynamis zones before you kill the mobs or click the ???, and if you are new to the game and have not yet unlocked the ability to have a sub job. Also until you are 90 you have to depend on /sch as a sub, a Brd, smn, cor, or Rdm to be in your party. Then there is food but even yag drinks can fail you at times. Only what lv 82 onward does /Rdm become a subjob option for refresh. Only time I have a Brd is during limbus in<3 you Deezma! In dynamis, which yes I still do I rarely if ever got refreshed by the Rdm in my party. Hell there were times when I would be lucky enough to have a Rdm in my party. Also not everyone has a Kclub and I doubt I will ever get one due to the friends I have being to busy with getting things for their selves or dragging me along on whm so they can get stuff.

    Yes my gear might be Lolable but I blame that on having ninja having been my one love for a long time so I don't have somethings other whm do to help with mp conservation and other aspects of the job. Along with not having much luck in the generating money to spend on the top of the line stuff for whm.
    The whole point of the lack of support job in the Maat fight and CoP Dynamis is that it is designed to be a hardship. If you didn't need anything from your support job then there would be no purpose to bother to take it from you. For example, Bards are not able to cure anyone when they are unable to access a support job. Does that mean that they should get native Cure and status removal spells? Paladin do not have Provoke and Defender or Utsusemi without a support job. Does that mean that they should get native Provoke, Defender, and Utsusemi? According to the "logic" of this thread, they obviously should.
    (0)

  8. #8
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    But it isn't natural part of a brd's job to cast spells. They do though have a regen like songs, so technically they can cure people just in a dot fashion than instant like a cure or cura can. Pld on the other hand have spells job traits and abilities that help them do their job sans provoke and shadows. They can use flash, cure them selves, use cover on someone else ect. Giving whm some sort of natural refresh would help the job over all a little better. I'm not saying it has to be a spell even. And pending on how good it was you wouldn't need to be /sch or /rdm all the time in or out of abyssea. To the point of seeing whms using /nin or /thf or some other combo more often.
    (0)

  9. #9
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    He's right. they don't need it, if you havn't noticed, every single reasonable armor WHM can wear has refresh on it..
    in fact Af3+2 body has a 2 tick refresh, which is only useful for idling and barspells
    compared to other mage jobs, WHm dosn't just empty thier Mp pool like that.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Vortex View Post
    in fact Af3+2 body has a 2 tick refresh, which is only useful for idling and barspells
    You people need to start realizing with the right gear, AF3+2 body is hands down the best curing body piece. You can get 49% cure potency without a body piece.

    As a note, you can also get 50% by using the serpentes hands/feet, but augur gloves+some other mind feet piece is better than serpentes
    (0)

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