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  1. #1
    Player Kyotomi's Avatar
    Join Date
    Feb 2012
    Posts
    3
    Character
    Lostforever
    World
    Bahamut
    Main Class
    WAR Lv 30

    Gallant's Roll, incorrect % listed? Not applying correctly?

    Been running test for past the past hour in Whitegate.

    SE stated
    "11 +20%
    Bonus +10% "
    -----------------
    DEF 401
    Testing on rolls 11

    DEF 480, Should be 401*1.2= 481.2 -1.2
    With PLD
    DEF 520 Should be 401*1.3= 521.3 -1.3
    ---------------------
    Base with Defender DEF 501
    Testing on rolls 11

    DEF 581, Should be 501*1.2=601.2 -20.2
    With PLD
    DEF 620 Should be 501*1.3=651.3 -31.3
    ++++++++++++

    Beside the slight 1.5def avg off, base def math added correctly.
    Testing change when Defender is up. It seems the rolls only applies to base DEF (gear only) without buffs.
    I did not try with Protect and Atma buffs. But so far, it isnt looking good. If I have some time, I will update new numbers.
    (0)

  2. #2
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    1. All known calculations done by the FFXI servers are floored (dropped to the nearest whole number or tenth of a whole number depending on the term) after each step.

    2. PLD roll probably stacks additively with defender, not multiplicitively.

    3. I agree, PLD roll sucks.
    (1)

  3. #3
    Player Kyotomi's Avatar
    Join Date
    Feb 2012
    Posts
    3
    Character
    Lostforever
    World
    Bahamut
    Main Class
    WAR Lv 30
    "1. All known calculations done by the FFXI servers are floored (dropped to the nearest whole number or tenth of a whole number depending on the term) after each step." -ya that is a given

    "2. PLD roll probably stacks additively with defender, not multiplicative."- Correct, I didn't think about it last night, but math wise, it did add up...

    Base DEF 401 Defender 25% + Roll at 20% = 401*1.45 or 1.55 for bonus... Which ya... blows...
    Hopefully someone from Dev team will notice this and change it, because so far it really does not help with anything.

    Btw if I recall, so far all other cor's rolls are additionally......not multiplicative
    (0)
    Last edited by Kyotomi; 02-15-2012 at 04:11 AM.

  4. #4
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    For reference ~~

    Fractional factor:
    The percent increase is almost certainly in units of /256 (but maybe /128) based on other info. So +20% is 51/256 (0.19921875) and +30% is 76/256 (0.296875).

    401 * (1 + 51/256) = 480.88671875 => 480 (match)
    401 * (1 + 76/256) = 520.046875 => 520 (match)

    And yes, it's additive with Defender:
    401 * (1 + (64+51)/256) = 581.13671875 => 581 (match)
    401 * (1 + (64+76)/256) = 620.296875 => 620 (match)
    (0)